budibase/packages/client/src/components/Component.svelte

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<script context="module">
let SettingsDefinitionCache = {}
</script>
<script>
import { getContext, setContext } from "svelte"
import { writable, get } from "svelte/store"
import * as AppComponents from "components/app"
import Router from "./Router.svelte"
import { enrichProps, propsAreSame } from "utils/componentProps"
import { builderStore } from "stores"
import { hashString } from "utils/helpers"
import Manifest from "manifest.json"
import { getActiveConditions, reduceConditionActions } from "utils/conditions"
import Placeholder from "components/app/Placeholder.svelte"
export let instance = {}
export let isLayout = false
export let isScreen = false
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export let isBlock = false
// The enriched component settings
let enrichedSettings
// Any prop overrides that need to be applied due to conditional UI
let conditionalSettings
// Settings are hashed when inside the builder preview and used as a key,
// so that components fully remount whenever any settings change
let hash = 0
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// Latest timestamp that we started a props update.
// Due to enrichment now being async, we need to avoid overwriting newer
// settings with old ones, depending on how long enrichment takes.
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let latestUpdateTime
// Keep track of stringified representations of context and instance
// to avoid enriching bindings as much as possible
let lastContextKey
let lastInstanceKey
// Visibility flag used by conditional UI
let visible = true
// Get contexts
const context = getContext("context")
const insideScreenslot = !!getContext("screenslot")
// Create component context
const componentStore = writable({})
setContext("component", componentStore)
// Extract component instance info
$: constructor = getComponentConstructor(instance._component)
$: definition = getComponentDefinition(instance._component)
$: settingsDefinition = getSettingsDefinition(definition)
$: children = instance._children || []
$: id = instance._id
$: name = instance._instanceName
// Determine if the component is selected or is part of the critical path
// leading to the selected component
$: selected =
$builderStore.inBuilder && $builderStore.selectedComponentId === id
$: inSelectedPath = $builderStore.selectedComponentPath?.includes(id)
$: inDragPath = inSelectedPath && $builderStore.editMode
// Interactive components can be selected, dragged and highlighted inside
// the builder preview
$: interactive =
$builderStore.inBuilder &&
($builderStore.previewType === "layout" || insideScreenslot) &&
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!isBlock
$: editable = definition.editable
$: editing = editable && selected && $builderStore.editMode
$: draggable = !inDragPath && interactive && !isLayout && !isScreen
$: droppable = interactive && !isLayout && !isScreen
// Empty components are those which accept children but do not have any.
// Empty states can be shown for these components, but can be disabled
// in the component manifest.
$: empty = interactive && !children.length && definition?.hasChildren
$: emptyState = empty && definition?.showEmptyState !== false
// Raw props are all props excluding internal props and children
$: rawSettings = getRawSettings(instance)
$: instanceKey = hashString(JSON.stringify(rawSettings))
// Component settings are those which are intended for this component and
// which need to be enriched
$: componentSettings = getComponentSettings(rawSettings, settingsDefinition)
$: enrichComponentSettings(rawSettings, instanceKey, $context)
// Nested settings are those which are intended for child components inside
// blocks and which should not be enriched at this level
$: nestedSettings = getNestedSettings(rawSettings, settingsDefinition)
// Evaluate conditional UI settings and store any component setting changes
// which need to be made
$: evaluateConditions(enrichedSettings?._conditions)
// Build up the final settings object to be passed to the component
$: settings = {
...enrichedSettings,
...nestedSettings,
...conditionalSettings,
}
// Render key is used when in the builder preview to fully remount
// components when settings are changed
$: renderKey = `${hash}-${emptyState}`
// Update component context
$: componentStore.set({
id,
children: children.length,
styles: {
...instance._styles,
id,
empty: emptyState,
interactive,
draggable,
editable,
},
empty: emptyState,
selected,
name,
editing,
})
const getRawSettings = instance => {
let validSettings = {}
Object.entries(instance)
.filter(([name]) => name === "_conditions" || !name.startsWith("_"))
.forEach(([key, value]) => {
validSettings[key] = value
})
return validSettings
}
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// Gets the component constructor for the specified component
const getComponentConstructor = component => {
const split = component?.split("/")
const name = split?.[split.length - 1]
if (name === "screenslot" && $builderStore.previewType !== "layout") {
return Router
}
return AppComponents[name]
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}
const getComponentDefinition = component => {
const prefix = "@budibase/standard-components/"
const type = component?.replace(prefix, "")
return type ? Manifest[type] : null
}
const getSettingsDefinition = definition => {
if (!definition) {
return []
}
if (SettingsDefinitionCache[definition.name]) {
return SettingsDefinitionCache[definition.name]
}
let settings = []
definition.settings?.forEach(setting => {
if (setting.section) {
settings = settings.concat(setting.settings || [])
} else {
settings.push(setting)
}
})
SettingsDefinitionCache[definition] = settings
return settings
}
const getComponentSettings = (rawSettings, settingsDefinition) => {
let clone = { ...rawSettings }
settingsDefinition?.forEach(setting => {
if (setting.nested) {
delete clone[setting.key]
}
})
return clone
}
const getNestedSettings = (rawSettings, settingsDefinition) => {
let clone = { ...rawSettings }
settingsDefinition?.forEach(setting => {
if (!setting.nested) {
delete clone[setting.key]
}
})
return clone
}
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// Enriches any string component props using handlebars
const enrichComponentSettings = (rawSettings, instanceKey, context) => {
const instanceSame = instanceKey === lastInstanceKey
const contextSame = context.key === lastContextKey
if (instanceSame && contextSame) {
return
} else {
lastInstanceKey = instanceKey
lastContextKey = context.key
}
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// Record the timestamp so we can reference it after enrichment
latestUpdateTime = Date.now()
const enrichmentTime = latestUpdateTime
// Enrich settings with context
const newEnrichedSettings = enrichProps(rawSettings, context)
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// Abandon this update if a newer update has started
if (enrichmentTime !== latestUpdateTime) {
return
}
// Update the component props.
// Most props are deeply compared so that svelte will only trigger reactive
// statements on props that have actually changed.
if (!newEnrichedSettings) {
return
}
let propsChanged = false
if (!enrichedSettings) {
enrichedSettings = {}
propsChanged = true
}
Object.keys(newEnrichedSettings).forEach(key => {
if (!propsAreSame(newEnrichedSettings[key], enrichedSettings[key])) {
propsChanged = true
enrichedSettings[key] = newEnrichedSettings[key]
}
})
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// Update the hash if we're in the builder so we can fully remount this
// component
if (get(builderStore).inBuilder && propsChanged) {
hash = hashString(JSON.stringify(enrichedSettings))
}
}
const evaluateConditions = conditions => {
if (!conditions?.length) {
return
}
// Default visible to false if there is a show condition
let nextVisible = !conditions.find(condition => condition.action === "show")
// Execute conditions and determine settings and visibility changes
const activeConditions = getActiveConditions(conditions)
const result = reduceConditionActions(activeConditions)
if (result.visible != null) {
nextVisible = result.visible
}
// Update state from condition results
conditionalSettings = result.settingUpdates
visible = nextVisible
}
</script>
{#key renderKey}
{#if constructor && settings && (visible || inSelectedPath)}
<!-- The ID is used as a class because getElementsByClassName is O(1) -->
<!-- and the performance matters for the selection indicators -->
<div
class={`component ${id}`}
class:draggable
class:droppable
class:empty
class:interactive
class:editing
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class:block={isBlock}
data-id={id}
data-name={name}
>
<svelte:component this={constructor} {...settings}>
{#if children.length}
{#each children as child (child._id)}
<svelte:self instance={child} />
{/each}
{:else if emptyState}
<Placeholder />
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{:else if isBlock}
<slot />
{/if}
</svelte:component>
</div>
{/if}
{/key}
<style>
.component {
display: contents;
}
.interactive :global(*:hover) {
cursor: pointer;
}
.draggable :global(*:hover) {
cursor: grab;
}
.editing :global(*:hover) {
cursor: auto;
}
</style>