budibase/packages/client/src/state/stateManager.js

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import {
isEventType,
eventHandlers,
EVENT_TYPE_MEMBER_NAME,
} from "./eventHandlers"
import { bbFactory } from "./bbComponentApi"
import { getState } from "./getState"
import { attachChildren } from "../render/attachChildren"
import { parseBinding } from "./parseBinding"
const doNothing = () => {}
doNothing.isPlaceholder = true
const isMetaProp = propName =>
propName === "_component" ||
propName === "_children" ||
propName === "_id" ||
propName === "_style" ||
propName === "_code" ||
propName === "_codeMeta"
export const createStateManager = ({
store,
coreApi,
rootPath,
frontendDefinition,
componentLibraries,
uiFunctions,
onScreenSlotRendered,
routeTo,
}) => {
let handlerTypes = eventHandlers(store, coreApi, rootPath, routeTo)
let currentState
// any nodes that have props that are bound to the store
let nodesBoundByProps = []
// any node whose children depend on code, that uses the store
let nodesWithCodeBoundChildren = []
const getCurrentState = () => currentState
const registerBindings = _registerBindings(
nodesBoundByProps,
nodesWithCodeBoundChildren
)
const bb = bbFactory({
store,
getCurrentState,
frontendDefinition,
componentLibraries,
uiFunctions,
onScreenSlotRendered,
})
const setup = _setup(handlerTypes, getCurrentState, registerBindings, bb)
const unsubscribe = store.subscribe(
onStoreStateUpdated({
setCurrentState: s => (currentState = s),
getCurrentState,
nodesWithCodeBoundChildren,
nodesBoundByProps,
uiFunctions,
componentLibraries,
onScreenSlotRendered,
setupState: setup,
})
)
return {
setup,
destroy: () => unsubscribe(),
getCurrentState,
store,
}
}
const onStoreStateUpdated = ({
setCurrentState,
getCurrentState,
nodesWithCodeBoundChildren,
nodesBoundByProps,
uiFunctions,
componentLibraries,
onScreenSlotRendered,
setupState,
}) => s => {
setCurrentState(s)
// the original array gets changed by components' destroy()
// so we make a clone and check if they are still in the original
const nodesWithBoundChildren_clone = [...nodesWithCodeBoundChildren]
for (let node of nodesWithBoundChildren_clone) {
if (!nodesWithCodeBoundChildren.includes(node)) continue
attachChildren({
uiFunctions,
componentLibraries,
treeNode: node,
onScreenSlotRendered,
setupState,
getCurrentState,
})(node.rootElement, { hydrate: true, force: true })
}
for (let node of nodesBoundByProps) {
setNodeState(s, node)
}
}
const _registerBindings = (nodesBoundByProps, nodesWithCodeBoundChildren) => (
node,
bindings
) => {
if (bindings.length > 0) {
node.bindings = bindings
nodesBoundByProps.push(node)
const onDestroy = () => {
nodesBoundByProps = nodesBoundByProps.filter(n => n === node)
node.onDestroy = node.onDestroy.filter(d => d === onDestroy)
}
node.onDestroy.push(onDestroy)
}
if (
node.props._children &&
node.props._children.filter(c => c._codeMeta && c._codeMeta.dependsOnStore)
.length > 0
) {
nodesWithCodeBoundChildren.push(node)
const onDestroy = () => {
nodesWithCodeBoundChildren = nodesWithCodeBoundChildren.filter(
n => n === node
)
node.onDestroy = node.onDestroy.filter(d => d === onDestroy)
}
node.onDestroy.push(onDestroy)
}
}
const setNodeState = (storeState, node) => {
if (!node.component) return
const newProps = { ...node.bindings.initialProps }
for (let binding of node.bindings) {
const val = getState(storeState, binding.path, binding.fallback)
if (val === undefined && newProps[binding.propName] !== undefined) {
delete newProps[binding.propName]
}
if (val !== undefined) {
newProps[binding.propName] = val
}
}
node.component.$set(newProps)
}
const _setup = (
handlerTypes,
getCurrentState,
registerBindings,
bb
) => node => {
const props = node.props
const context = node.context || {}
const initialProps = { ...props }
const storeBoundProps = []
const currentStoreState = getCurrentState()
for (let propName in props) {
if (isMetaProp(propName)) continue
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const propValue = props[propName]
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const binding = parseBinding(propValue)
const isBound = !!binding
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if (isBound) binding.propName = propName
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if (isBound && binding.source === "state") {
storeBoundProps.push(binding)
initialProps[propName] = !currentStoreState
? binding.fallback
: getState(
currentStoreState,
binding.path,
binding.fallback,
binding.source
)
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}
if (isBound && binding.source === "context") {
initialProps[propName] = !context
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? propValue
: getState(context, binding.path, binding.fallback, binding.source)
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}
if (isEventType(propValue)) {
const handlersInfos = []
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for (let event of propValue) {
const handlerInfo = {
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handlerType: event[EVENT_TYPE_MEMBER_NAME],
parameters: event.parameters,
}
const resolvedParams = {}
for (let paramName in handlerInfo.parameters) {
const paramValue = handlerInfo.parameters[paramName]
const paramBinding = parseBinding(paramValue)
if (!paramBinding) {
resolvedParams[paramName] = () => paramValue
continue
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}
let paramValueSource;
if (paramBinding.source === "context") paramValueSource = context;
if (paramBinding.source === "state") paramValueSource = getCurrentState();
if (paramBinding.source === "context") paramValueSource = context;
// The new dynamic event parameter bound to the relevant source
resolvedParams[paramName] = () => getState(
paramValueSource,
paramBinding.path,
paramBinding.fallback
);
}
handlerInfo.parameters = resolvedParams
handlersInfos.push(handlerInfo)
}
if (handlersInfos.length === 0) initialProps[propName] = doNothing
else {
initialProps[propName] = async context => {
for (let handlerInfo of handlersInfos) {
const handler = makeHandler(handlerTypes, handlerInfo)
await handler(context)
}
}
}
}
}
registerBindings(node, storeBoundProps)
const setup = _setup(handlerTypes, getCurrentState, registerBindings, bb)
initialProps._bb = bb(node, setup)
return initialProps
}
const makeHandler = (handlerTypes, handlerInfo) => {
const handlerType = handlerTypes[handlerInfo.handlerType]
return context => {
const parameters = {}
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for (let paramName in handlerInfo.parameters) {
parameters[paramName] = handlerInfo.parameters[paramName](context)
}
handlerType.execute(parameters)
}
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}