Rewrite drag and drop from scratch using mouse position heuristics
This commit is contained in:
parent
428b786184
commit
4322345aca
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@ -27,6 +27,8 @@
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export let isLayout = false
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export let isScreen = false
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export let isBlock = false
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export let parent = null
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export let index = 0
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// Get parent contexts
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const context = getContext("context")
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@ -96,7 +98,7 @@
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$: selected =
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$builderStore.inBuilder && $builderStore.selectedComponentId === id
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$: inSelectedPath = $componentStore.selectedComponentPath?.includes(id)
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$: inDropPath = $componentStore.dropPath?.includes(id)
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$: isDndParent = $componentStore.dndParent === id
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$: inDragPath = inSelectedPath && $builderStore.editMode
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// Derive definition properties which can all be optional, so need to be
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@ -119,7 +121,7 @@
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!isLayout &&
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!isScreen &&
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definition?.draggable !== false
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$: droppable = interactive && !isLayout && !isScreen
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$: droppable = interactive
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$: builderHidden =
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$builderStore.inBuilder && $builderStore.hiddenComponentIds?.includes(id)
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@ -451,21 +453,24 @@
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class:draggable
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class:droppable
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class:empty
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class:parent={hasChildren}
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class:interactive
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class:editing
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class:block={isBlock}
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class:explode={children.length && !isLayout && inDropPath && false}
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class:explode={interactive && hasChildren && $builderStore.isDragging}
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class:placeholder={id === "placeholder"}
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data-id={id}
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data-name={name}
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data-icon={icon}
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data-placeholder={id === "placeholder"}
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data-parent={parent}
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data-index={index}
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>
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<svelte:component this={constructor} bind:this={ref} {...initialSettings}>
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{#if hasMissingRequiredSettings}
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<ComponentPlaceholder />
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{:else if children.length}
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{#each children as child (child._id)}
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<svelte:self instance={child} />
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{#each children as child, idx (child._id)}
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<svelte:self instance={child} parent={id} index={idx} />
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{/each}
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{:else if emptyState}
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{#if isScreen}
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@ -488,8 +493,9 @@
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transition: padding 250ms ease, border 250ms ease;
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}
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.component.explode :global(> *) {
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padding: 12px 4px !important;
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padding: 16px !important;
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border: 2px dashed var(--spectrum-global-color-gray-400) !important;
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border-radius: 4px !important;
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}
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.interactive :global(*:hover) {
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cursor: pointer;
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@ -12,10 +12,12 @@
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import { get } from "svelte/store"
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import IndicatorSet from "./IndicatorSet.svelte"
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import DNDPositionIndicator from "./DNDPositionIndicator.svelte"
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import { builderStore } from "stores"
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import { builderStore, componentStore } from "stores"
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import PlaceholderOverlay from "./PlaceholderOverlay.svelte"
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let dragInfo
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let dropInfo
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let placeholderInfo
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const getEdges = (bounds, mousePoint) => {
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const { width, height, top, left } = bounds
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@ -33,39 +35,37 @@
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return Math.sqrt(deltaX * deltaX + deltaY * deltaY)
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}
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const getDOMNodeForComponent = component => {
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const parent = component.closest(".component")
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const children = Array.from(parent.children)
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return children[0]
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const getDOMNode = id => {
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const component = document.getElementsByClassName(id)[0]
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return [...component.children][0]
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}
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// Callback when initially starting a drag on a draggable component
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const onDragStart = e => {
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const parent = e.target.closest(".component")
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if (!parent?.classList.contains("draggable")) {
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const component = e.target.closest(".component")
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if (!component?.classList.contains("draggable")) {
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return
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}
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// Update state
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dragInfo = {
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target: parent.dataset.id,
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parent: parent.dataset.parent,
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target: component.dataset.id,
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}
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builderStore.actions.selectComponent(dragInfo.target)
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builderStore.actions.setDragging(true)
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// Highlight being dragged by setting opacity
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const child = getDOMNodeForComponent(e.target)
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const child = getDOMNode(component.dataset.id)
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if (child) {
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child.style.opacity = "0.5"
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}
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}
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// Callback when drag stops (whether dropped or not)
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const onDragEnd = e => {
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const onDragEnd = () => {
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// Reset opacity style
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if (dragInfo) {
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const child = getDOMNodeForComponent(e.target)
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const child = getDOMNode(dragInfo.target)
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if (child) {
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child.style.opacity = ""
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}
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@ -77,84 +77,179 @@
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builderStore.actions.setDragging(false)
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}
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const validateDrop = (dropInfo, e) => {
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const variance = arr => {
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const mean = arr.reduce((a, b) => a + b, 0) / arr.length
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let squareSum = 0
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arr.forEach(value => {
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const delta = value - mean
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squareSum += delta * delta
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})
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return squareSum / arr.length
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}
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const handleEvent = e => {
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if (!dropInfo) {
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return null
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}
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e.preventDefault()
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const { droppableInside, bounds } = dropInfo
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const { top, left, height, width } = bounds
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let { id, parent, node, index, acceptsChildren, empty } = dropInfo
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const mouseY = e.clientY
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const mouseX = e.clientX
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const snapFactor = droppableInside ? 0.25 : 0.5
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const snapLimitV = Math.min(40, height * snapFactor)
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const snapLimitH = Math.min(40, width * snapFactor)
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// Determine all sies we are within snap range of
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let sides = []
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if (mouseY <= top + snapLimitV) {
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sides.push(Sides.Top)
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} else if (mouseY >= top + height - snapLimitV) {
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sides.push(Sides.Bottom)
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}
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if (mouseX < left + snapLimitH) {
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sides.push(Sides.Left)
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} else if (mouseX > left + width - snapLimitH) {
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sides.push(Sides.Right)
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// if (!dropInfo.bounds) {
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// } else {
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// dropInfo.bounds.top = node.offsetTop
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// dropInfo.bounds.left = node.offsetLeft
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// console.log(node.offsetTop)
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// }
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// console.log("calc")
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// dropInfo.bounds = bounds
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// If we're over something that does not accept children then we must go
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// above or below this component
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if (!acceptsChildren) {
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id = parent
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acceptsChildren = true
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empty = false
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node = getDOMNode(parent)
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//
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//
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// const bounds = node.getBoundingClientRect()
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// const { top, left, height, width } = bounds
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// const snapFactor = 0.5
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// const snapLimitV = Math.min(40, height * snapFactor)
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// const snapLimitH = Math.min(40, width * snapFactor)
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//
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// // Determine all sides we are within snap range of
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// let sides = []
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// if (mouseY <= top + snapLimitV) {
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// sides.push(Sides.Top)
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// } else if (mouseY >= top + height - snapLimitV) {
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// sides.push(Sides.Bottom)
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// }
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// if (mouseX < left + snapLimitH) {
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// sides.push(Sides.Left)
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// } else if (mouseX > left + width - snapLimitH) {
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// sides.push(Sides.Right)
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// }
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//
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// // If we're somehow not in range of any side, do nothing
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// if (!sides.length) {
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// console.log("no sides match")
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// return
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// }
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//
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// let side
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// if (sides.length === 1) {
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// // When one edge matches, use that edge
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// side = sides[0]
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// } else {
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// // When 2 edges match, work out which is closer
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// const mousePoint = [mouseX, mouseY]
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// const edges = getEdges(bounds, mousePoint)
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// const edge1 = edges[sides[0]]
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// const delta1 = calculatePointDelta(mousePoint, edge1)
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// const edge2 = edges[sides[1]]
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// const delta2 = calculatePointDelta(mousePoint, edge2)
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// side = delta1 < delta2 ? sides[0] : sides[1]
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// }
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// if ([Sides.Top, Sides.Left].includes(side)) {
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// // Before, so use the current index
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// console.log("before")
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// placeholderInfo = {
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// parent: parent,
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// index: index,
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// }
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// } else {
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// console.log("after")
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// // After, so use the next index
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// placeholderInfo = {
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// parent: parent,
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// index: index + 1,
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// }
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// }
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}
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// When no edges match, drop inside if possible
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if (!sides.length) {
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if (droppableInside) {
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return {
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...dropInfo,
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mode: "inside",
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side: null,
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}
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} else {
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return null
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// We're now hovering over something which does accept children.
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// If it is empty, just go inside it
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if (empty) {
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placeholderInfo = {
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parent: id,
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index: 0,
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}
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return
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}
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// When one edge matches, use that edge
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if (sides.length === 1) {
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if ([Sides.Top, Sides.Left].includes(sides[0])) {
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return {
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...dropInfo,
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mode: "above",
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side: sides[0],
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}
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} else {
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return {
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...dropInfo,
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mode: "below",
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side: sides[0],
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}
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}
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// We're now hovering over something which accepts children and is not
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// empty, so we need to work out where to inside the placeholder
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// Check we're actually inside
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// if (
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// mouseY < top ||
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// mouseY > top + height ||
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// mouseX < left ||
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// mouseX > left + width
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// ) {
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// console.log("not inside")
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// return
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// }
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// Get all DOM nodes of children of this component.
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// Filter out the placeholder as we don't want it to affect the index of
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// the new placeholder.
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const children = [...(node.children || [])]
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.filter(x => !x.classList.contains("placeholder"))
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.map(x => x.children[0])
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// Calculate centers of each child
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const centers = children.map(child => {
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const childBounds = child.getBoundingClientRect()
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return [
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childBounds.left + childBounds.width / 2,
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childBounds.top + childBounds.height / 2,
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]
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})
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// Calculate variance of X and Y centers to determine layout
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const xCoords = centers.map(x => x[0])
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const yCoords = centers.map(x => x[1])
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const xVariance = variance(xCoords)
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const yVariance = variance(yCoords)
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const column = xVariance <= yVariance
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console.log(column ? "COL" : "ROW")
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// Now that we know the layout, find which children in this axis we are
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// between
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const childPositions = column ? yCoords : xCoords
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const mousePosition = column ? mouseY : mouseX
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let idx = 0
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while (idx < children.length && childPositions[idx] < mousePosition) {
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idx++
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}
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// When 2 edges match, work out which is closer
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const mousePoint = [mouseX, mouseY]
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const edges = getEdges(bounds, mousePoint)
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const edge1 = edges[sides[0]]
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const delta1 = calculatePointDelta(mousePoint, edge1)
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const edge2 = edges[sides[1]]
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const delta2 = calculatePointDelta(mousePoint, edge2)
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const edge = delta1 < delta2 ? sides[0] : sides[1]
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dropInfo.side = edge
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if ([Sides.Top, Sides.Left].includes(edge)) {
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return {
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...dropInfo,
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mode: "above",
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side: edge,
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}
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} else {
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return {
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...dropInfo,
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mode: "below",
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side: edge,
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}
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placeholderInfo = {
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parent: id,
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index: idx,
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}
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// // When no edges match, drop inside if possible
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// if (!sides.length) {
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// if (empty) {
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// console.log("allowed inside")
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// return {
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// ...dropInfo,
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// mode: "inside",
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// side: null,
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// bounds,
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// }
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// } else {
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// // No sides but also not empty?
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// console.log("no sides match, but not empty")
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// return null
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// }
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// }
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}
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// Callback when on top of a component
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@ -163,15 +258,7 @@
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if (!dragInfo || !dropInfo) {
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return
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}
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e.preventDefault()
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const nextDropInfo = validateDrop(dropInfo, e)
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if (nextDropInfo) {
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console.log("set from over")
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dropInfo = nextDropInfo
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console.log(dropInfo.mode, dropInfo.target)
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}
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handleEvent(e)
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}
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// Callback when entering a potential drop target
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@ -181,53 +268,53 @@
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return
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}
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// Update drop target
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const dropTarget = e.target.closest(".component")
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builderStore.actions.setDropTarget(dropTarget?.dataset.id)
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// // Do nothing if this is the placeholder
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// Do nothing if this is the placeholder
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// if (element.dataset.id === "placeholder") {
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// console.log("placeholder")
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// return
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// }
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const element = e.target.closest(".component:not(.block)")
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const component = e.target.closest(".component:not(.block)")
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if (
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element &&
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element.classList.contains("droppable") &&
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element.dataset.id !== dragInfo.target
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component &&
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component.classList.contains("droppable") &&
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component.dataset.id !== dragInfo.target
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) {
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// Do nothing if this is the same target
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if (element.dataset.id === dropInfo?.target) {
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if (component.dataset.id === dropInfo?.target) {
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return
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}
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// Ensure the dragging flag is always set.
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// There's a bit of a race condition between the app reinitialisation
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// after selecting the DND component and setting this the first time
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if (!get(builderStore).isDragging) {
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builderStore.actions.setDragging(true)
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}
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// Store target ID
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const target = element.dataset.id
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// if (!get(builderStore).isDragging) {
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// builderStore.actions.setDragging(true)
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// }
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// Precompute and store some info to avoid recalculating everything in
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// dragOver
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const child = getDOMNodeForComponent(e.target)
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const bounds = child.getBoundingClientRect()
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let nextDropInfo = {
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target,
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name: element.dataset.name,
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icon: element.dataset.icon,
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droppableInside: element.classList.contains("empty"),
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bounds,
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}
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nextDropInfo = validateDrop(nextDropInfo, e)
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if (nextDropInfo) {
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console.log("set from enter")
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dropInfo = nextDropInfo
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dropInfo = {
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id: component.dataset.id,
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parent: component.dataset.parent,
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index: parseInt(component.dataset.index),
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node: getDOMNode(component.dataset.id),
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empty: component.classList.contains("empty"),
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acceptsChildren: component.classList.contains("parent"),
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}
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// console.log(
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// "enter",
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// component.dataset.name,
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// "id",
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// dropInfo.id,
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// "parent",
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// dropInfo.parent,
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// "index",
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// dropInfo.index
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// )
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handleEvent(e)
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} else {
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// dropInfo = null
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}
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@ -240,18 +327,22 @@
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// Callback when dropping a drag on top of some component
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const onDrop = e => {
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e.preventDefault()
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dropInfo = null
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placeholderInfo = null
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dragInfo = null
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builderStore.actions.setDragging(false)
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if (dropInfo?.mode) {
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builderStore.actions.moveComponent(
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dragInfo.target,
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dropInfo.target,
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dropInfo.mode
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)
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// builderStore.actions.moveComponent(
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// dragInfo.target,
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// dropInfo.target,
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// dropInfo.mode
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// )
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}
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}
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$: mode = dropInfo?.mode
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$: target = dropInfo?.target
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$: builderStore.actions.updateDNDPlaceholder(mode, target)
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$: parent = placeholderInfo?.parent
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$: index = placeholderInfo?.index
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$: builderStore.actions.updateDNDPlaceholder(parent, index)
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onMount(() => {
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// Events fired on the draggable target
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@ -279,16 +370,20 @@
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</script>
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<IndicatorSet
|
||||
componentId={dropInfo?.mode === "inside" ? dropInfo.target : null}
|
||||
componentId={$builderStore.dndParent}
|
||||
color="var(--spectrum-global-color-static-green-500)"
|
||||
zIndex="930"
|
||||
transition
|
||||
prefix="Inside"
|
||||
/>
|
||||
|
||||
<DNDPositionIndicator
|
||||
{dropInfo}
|
||||
color="var(--spectrum-global-color-static-green-500)"
|
||||
zIndex="940"
|
||||
transition
|
||||
/>
|
||||
{#if $builderStore.isDragging}
|
||||
<PlaceholderOverlay />
|
||||
{/if}
|
||||
|
||||
<!--<DNDPositionIndicator-->
|
||||
<!-- {dropInfo}-->
|
||||
<!-- color="var(--spectrum-global-color-static-green-500)"-->
|
||||
<!-- zIndex="940"-->
|
||||
<!-- transition-->
|
||||
<!--/>-->
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
<div id="placeholder" class="placeholder" />
|
||||
|
||||
<style>
|
||||
.placeholder {
|
||||
display: block;
|
||||
min-height: 64px;
|
||||
min-width: 64px;
|
||||
flex: 0 0 64px;
|
||||
opacity: 0;
|
||||
}
|
||||
</style>
|
|
@ -0,0 +1,43 @@
|
|||
<script>
|
||||
import { onMount } from "svelte"
|
||||
|
||||
let left, top, height, width
|
||||
|
||||
onMount(() => {
|
||||
const interval = setInterval(() => {
|
||||
const node = document.getElementById("placeholder")
|
||||
if (!node) {
|
||||
height = 0
|
||||
width = 0
|
||||
} else {
|
||||
const bounds = node.getBoundingClientRect()
|
||||
left = bounds.left
|
||||
top = bounds.top
|
||||
height = bounds.height
|
||||
width = bounds.width
|
||||
}
|
||||
}, 100)
|
||||
|
||||
return () => {
|
||||
clearInterval(interval)
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
{#if left != null}
|
||||
<div
|
||||
class="overlay"
|
||||
style="left: {left}px; top: {top}px; width: {width}px; height: {height}px;"
|
||||
/>
|
||||
{/if}
|
||||
|
||||
<style>
|
||||
.overlay {
|
||||
position: fixed;
|
||||
z-index: 800;
|
||||
background: hsl(160, 64%, 90%);
|
||||
border-radius: 4px;
|
||||
transition: all 130ms ease-out;
|
||||
border: 2px solid var(--spectrum-global-color-static-green-500);
|
||||
}
|
||||
</style>
|
|
@ -24,6 +24,7 @@ let app
|
|||
const loadBudibase = async () => {
|
||||
// Update builder store with any builder flags
|
||||
builderStore.set({
|
||||
...get(builderStore),
|
||||
inBuilder: !!window["##BUDIBASE_IN_BUILDER##"],
|
||||
layout: window["##BUDIBASE_PREVIEW_LAYOUT##"],
|
||||
screen: window["##BUDIBASE_PREVIEW_SCREEN##"],
|
||||
|
|
|
@ -21,9 +21,9 @@ const createBuilderStore = () => {
|
|||
navigation: null,
|
||||
hiddenComponentIds: [],
|
||||
usedPlugins: null,
|
||||
dndMode: null,
|
||||
dndTarget: null,
|
||||
dropTarget: null,
|
||||
|
||||
dndParent: null,
|
||||
dndIndex: null,
|
||||
|
||||
// Legacy - allow the builder to specify a layout
|
||||
layout: null,
|
||||
|
@ -106,17 +106,10 @@ const createBuilderStore = () => {
|
|||
// Notify the builder so we can reload component definitions
|
||||
dispatchEvent("reload-plugin")
|
||||
},
|
||||
updateDNDPlaceholder: (mode, target) => {
|
||||
console.log(mode, target)
|
||||
updateDNDPlaceholder: (parent, index) => {
|
||||
store.update(state => {
|
||||
state.dndMode = mode
|
||||
state.dndTarget = target
|
||||
return state
|
||||
})
|
||||
},
|
||||
setDropTarget: target => {
|
||||
store.update(state => {
|
||||
state.dropTarget = target
|
||||
state.dndParent = parent
|
||||
state.dndIndex = index
|
||||
return state
|
||||
})
|
||||
},
|
||||
|
|
|
@ -5,6 +5,7 @@ import { devToolsStore } from "./devTools"
|
|||
import { screenStore } from "./screens"
|
||||
import { builderStore } from "./builder"
|
||||
import Router from "../components/Router.svelte"
|
||||
import Placeholder from "../components/preview/Placeholder.svelte"
|
||||
import * as AppComponents from "../components/app/index.js"
|
||||
|
||||
const budibasePrefix = "@budibase/standard-components/"
|
||||
|
@ -38,11 +39,6 @@ const createComponentStore = () => {
|
|||
// Derive the selected component path
|
||||
const selectedPath =
|
||||
findComponentPathById(asset?.props, selectedComponentId) || []
|
||||
let dropPath = []
|
||||
if ($builderState.isDragging) {
|
||||
dropPath =
|
||||
findComponentPathById(asset?.props, $builderState.dropTarget) || []
|
||||
}
|
||||
|
||||
return {
|
||||
customComponentManifest: $store.customComponentManifest,
|
||||
|
@ -53,7 +49,6 @@ const createComponentStore = () => {
|
|||
selectedComponentPath: selectedPath?.map(component => component._id),
|
||||
mountedComponentCount: Object.keys($store.mountedComponents).length,
|
||||
currentAsset: asset,
|
||||
dropPath: dropPath?.map(component => component._id),
|
||||
}
|
||||
}
|
||||
)
|
||||
|
@ -113,6 +108,8 @@ const createComponentStore = () => {
|
|||
// Screenslot is an edge case
|
||||
if (type === "screenslot") {
|
||||
type = `${budibasePrefix}${type}`
|
||||
} else if (type === "placeholder") {
|
||||
return {}
|
||||
}
|
||||
|
||||
// Handle built-in components
|
||||
|
@ -132,6 +129,8 @@ const createComponentStore = () => {
|
|||
}
|
||||
if (type === "screenslot") {
|
||||
return Router
|
||||
} else if (type === "placeholder") {
|
||||
return Placeholder
|
||||
}
|
||||
|
||||
// Handle budibase components
|
||||
|
|
|
@ -48,30 +48,24 @@ const createScreenStore = () => {
|
|||
}
|
||||
|
||||
// Insert DND placeholder if required
|
||||
const { dndTarget, dndMode, selectedComponentId } = $builderStore
|
||||
const insert = false
|
||||
if (insert && activeScreen && dndTarget && dndMode) {
|
||||
let selectedComponent = findComponentById(
|
||||
activeScreen.props,
|
||||
selectedComponentId
|
||||
)
|
||||
const { dndParent, dndIndex } = $builderStore
|
||||
const insert = true
|
||||
if (insert && activeScreen && dndParent && dndIndex != null) {
|
||||
// let selectedComponent = findComponentById(
|
||||
// activeScreen.props,
|
||||
// selectedComponentId
|
||||
// )
|
||||
// delete selectedComponent._component
|
||||
const placeholder = {
|
||||
...selectedComponent,
|
||||
_component: "placeholder",
|
||||
_id: "placeholder",
|
||||
static: true,
|
||||
}
|
||||
// delete selectedComponent._component
|
||||
if (dndMode === "inside") {
|
||||
const target = findComponentById(activeScreen.props, dndTarget)
|
||||
target._children = [placeholder]
|
||||
let parent = findComponentById(activeScreen.props, dndParent)
|
||||
if (!parent._children?.length) {
|
||||
parent._children = [placeholder]
|
||||
} else {
|
||||
const path = findComponentPathById(activeScreen.props, dndTarget)
|
||||
const parent = path?.[path.length - 2]
|
||||
if (parent) {
|
||||
const idx = parent._children.findIndex(x => x._id === dndTarget)
|
||||
const delta = dndMode === "below" ? 1 : -1
|
||||
parent._children.splice(idx + delta, 0, placeholder)
|
||||
}
|
||||
parent._children.splice(dndIndex, 0, placeholder)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue