Add new file for common svelte actions
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export const gradient = (node, config = {}) => {
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const defaultConfig = {
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points: 10,
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saturation: 0.8,
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lightness: 0.75,
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softness: 0.8,
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}
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// Applies a gradient background
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const createGradient = config => {
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config = {
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...defaultConfig,
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...config,
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}
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const { saturation, lightness, softness, points } = config
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// Generates a random number between min and max
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const rand = (min, max) => {
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return Math.round(min + Math.random() * (max - min))
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}
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// Generates a random HSL colour using the options specified
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const randomHSL = () => {
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const lowerSaturation = Math.min(100, saturation * 100)
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const upperSaturation = Math.min(100, (saturation + 0.2) * 100)
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const lowerLightness = Math.min(100, lightness * 100)
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const upperLightness = Math.min(100, (lightness + 0.2) * 100)
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const hue = rand(0, 360)
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const sat = `${rand(lowerSaturation, upperSaturation)}%`
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const light = `${rand(lowerLightness, upperLightness)}%`
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return `hsl(${hue},${sat},${light})`
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}
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// Generates a radial gradient stop point
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const randomGradientPoint = () => {
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const lowerTransparency = Math.min(100, softness * 100)
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const upperTransparency = Math.min(100, (softness + 0.2) * 100)
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const transparency = rand(lowerTransparency, upperTransparency)
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return (
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`radial-gradient(` +
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`at ${rand(10, 90)}% ${rand(10, 90)}%,` +
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`${randomHSL()} 0,` +
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`transparent ${transparency}%)`
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)
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}
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let css = `opacity:0.9;background-color:${randomHSL()};background-image:`
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for (let i = 0; i < points - 1; i++) {
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css += `${randomGradientPoint()},`
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}
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css += `${randomGradientPoint()};`
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node.style = css
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}
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// Apply the initial gradient
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createGradient(config)
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return {
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// Apply a new gradient
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update: config => {
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createGradient(config)
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},
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}
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}
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@ -52,6 +52,10 @@ export default ({ mode }) => {
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find: "analytics",
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replacement: path.resolve("./src/analytics"),
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},
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{
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find: "actions",
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replacement: path.resolve("./src/actions"),
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},
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],
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},
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}
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