Getting rid of the concept of permissions hierarchy, roles still have a hierarchy and base permissions still follow the old system, but resources can be given a stack of separate permissions which don't override each other.
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@ -139,8 +139,7 @@ exports.doesHaveResourcePermission = (
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// set foundSub to not subResourceId, incase there is no subResource
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let foundMain = false,
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foundSub = false
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for (let [resource, level] of Object.entries(permissions)) {
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const levels = getAllowedLevels(level)
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for (let [resource, levels] of Object.entries(permissions)) {
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if (resource === resourceId && levels.indexOf(permLevel) !== -1) {
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foundMain = true
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}
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@ -177,10 +176,6 @@ exports.doesHaveBasePermission = (permType, permLevel, permissionIds) => {
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return false
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}
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exports.higherPermission = (perm1, perm2) => {
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return levelToNumber(perm1) > levelToNumber(perm2) ? perm1 : perm2
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}
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exports.isPermissionLevelHigherThanRead = level => {
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return levelToNumber(level) > 1
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}
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@ -1,6 +1,6 @@
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const { getDB } = require("../db")
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const { cloneDeep } = require("lodash/fp")
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const { BUILTIN_PERMISSION_IDS, higherPermission } = require("./permissions")
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const { BUILTIN_PERMISSION_IDS } = require("./permissions")
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const {
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generateRoleID,
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getRoleParams,
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@ -193,8 +193,17 @@ exports.getUserPermissions = async (appId, userRoleId) => {
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const permissions = {}
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for (let role of rolesHierarchy) {
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if (role.permissions) {
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for (let [resource, level] of Object.entries(role.permissions)) {
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permissions[resource] = higherPermission(permissions[resource], level)
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for (let [resource, levels] of Object.entries(role.permissions)) {
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if (!permissions[resource]) {
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permissions[resource] = []
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}
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const permsSet = new Set(permissions[resource])
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if (Array.isArray(levels)) {
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levels.forEach(level => permsSet.add(level))
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} else {
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permsSet.add(levels)
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}
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permissions[resource] = [...permsSet]
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}
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}
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}
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@ -1,9 +1,4 @@
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const {
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getBuiltinPermissions,
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PermissionLevels,
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isPermissionLevelHigherThanRead,
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higherPermission,
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} = require("@budibase/auth/permissions")
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const { getBuiltinPermissions } = require("@budibase/auth/permissions")
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const {
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isBuiltin,
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getDBRoleID,
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@ -16,6 +11,7 @@ const {
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CURRENTLY_SUPPORTED_LEVELS,
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getBasePermissions,
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} = require("../../utilities/security")
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const { removeFromArray } = require("../../utilities")
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const PermissionUpdateType = {
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REMOVE: "remove",
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@ -24,22 +20,6 @@ const PermissionUpdateType = {
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const SUPPORTED_LEVELS = CURRENTLY_SUPPORTED_LEVELS
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// quick function to perform a bit of weird logic, make sure fetch calls
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// always say a write role also has read permission
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function fetchLevelPerms(permissions, level, roleId) {
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if (!permissions) {
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permissions = {}
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}
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permissions[level] = roleId
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if (
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isPermissionLevelHigherThanRead(level) &&
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!permissions[PermissionLevels.READ]
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) {
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permissions[PermissionLevels.READ] = roleId
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}
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return permissions
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}
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// utility function to stop this repetition - permissions always stored under roles
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async function getAllDBRoles(db) {
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const body = await db.allDocs(
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@ -74,23 +54,31 @@ async function updatePermissionOnRole(
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for (let role of dbRoles) {
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let updated = false
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const rolePermissions = role.permissions ? role.permissions : {}
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// make sure its an array, also handle migrating
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if (
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!rolePermissions[resourceId] ||
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!Array.isArray(rolePermissions[resourceId])
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) {
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rolePermissions[resourceId] =
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typeof rolePermissions[resourceId] === "string"
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? [rolePermissions[resourceId]]
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: []
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}
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// handle the removal/updating the role which has this permission first
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// the updating (role._id !== dbRoleId) is required because a resource/level can
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// only be permitted in a single role (this reduces hierarchy confusion and simplifies
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// the general UI for this, rather than needing to show everywhere it is used)
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if (
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(role._id !== dbRoleId || remove) &&
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rolePermissions[resourceId] === level
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rolePermissions[resourceId].indexOf(level) !== -1
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) {
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delete rolePermissions[resourceId]
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removeFromArray(rolePermissions[resourceId], level)
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updated = true
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}
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// handle the adding, we're on the correct role, at it to this
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if (!remove && role._id === dbRoleId) {
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rolePermissions[resourceId] = higherPermission(
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rolePermissions[resourceId],
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level
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)
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const set = new Set(rolePermissions[resourceId])
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rolePermissions[resourceId] = [...set.add(level)]
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updated = true
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}
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// handle the update, add it to bulk docs to perform at end
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@ -127,12 +115,11 @@ exports.fetch = async function (ctx) {
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continue
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}
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const roleId = getExternalRoleID(role._id)
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for (let [resource, level] of Object.entries(role.permissions)) {
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permissions[resource] = fetchLevelPerms(
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permissions[resource],
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level,
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roleId
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)
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for (let [resource, levelArr] of Object.entries(role.permissions)) {
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const levels = Array.isArray(levelArr) ? [levelArr] : levelArr
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const perms = {}
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levels.forEach(level => (perms[level] = roleId))
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permissions[resource] = perms
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}
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}
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// apply the base permissions
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@ -157,12 +144,13 @@ exports.getResourcePerms = async function (ctx) {
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for (let level of SUPPORTED_LEVELS) {
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// update the various roleIds in the resource permissions
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for (let role of roles) {
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if (role.permissions && role.permissions[resourceId] === level) {
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permissions = fetchLevelPerms(
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permissions,
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level,
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getExternalRoleID(role._id)
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)
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const rolePerms = role.permissions
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if (
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rolePerms &&
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(rolePerms[resourceId] === level ||
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rolePerms[resourceId].indexOf(level) !== -1)
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) {
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permissions[level] = getExternalRoleID(role._id)
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}
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}
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}
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@ -72,7 +72,7 @@ describe("/roles", () => {
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.expect(200)
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expect(res.body.length).toBeGreaterThan(0)
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const power = res.body.find(role => role._id === BUILTIN_ROLE_IDS.POWER)
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expect(power.permissions[table._id]).toEqual("read")
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expect(power.permissions[table._id]).toEqual(["read"])
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})
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})
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@ -10,6 +10,14 @@ exports.wait = ms => new Promise(resolve => setTimeout(resolve, ms))
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exports.isDev = env.isDev
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exports.removeFromArray = (array, element) => {
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const index = array.indexOf(element)
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if (index !== -1) {
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array.splice(index, 1)
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}
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return array
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}
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/**
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* Makes sure that a URL has the correct number of slashes, while maintaining the
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* http(s):// double slashes.
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