Updates to routing to follow the new style of single tree with all the subpaths nested as the full path.

This commit is contained in:
mike12345567 2020-11-19 13:39:17 +00:00
parent 3cda7ca489
commit 790d5718af
1 changed files with 64 additions and 75 deletions

View File

@ -4,6 +4,39 @@ const {
BUILTIN_LEVEL_IDS,
} = require("../../utilities/security/accessLevels")
const URL_SEPARATOR = "/"
function Routing() {
this.json = {}
}
Routing.prototype.getTopLevel = function(fullpath) {
if (fullpath.charAt(0) !== URL_SEPARATOR) {
fullpath = URL_SEPARATOR + fullpath
}
// replace the first value with the home route
return URL_SEPARATOR + fullpath.split(URL_SEPARATOR)[1]
}
Routing.prototype.getScreensProp = function(fullpath) {
const topLevel = this.getTopLevel(fullpath)
if (!this.json[topLevel]) {
this.json[topLevel] = {
subpaths: {},
}
}
if (!this.json[topLevel].subpaths[fullpath]) {
this.json[topLevel].subpaths[fullpath] = {
screens: {},
}
}
return this.json[topLevel].subpaths[fullpath].screens
}
Routing.prototype.addScreenId = function(fullpath, accessLevel, screenId) {
this.getScreensProp(fullpath)[accessLevel] = screenId
}
/**
* Gets the full routing structure by querying the routing view and processing the result into the tree.
* @param {string} appId The application to produce the routing structure for.
@ -12,84 +45,15 @@ const {
*/
async function getRoutingStructure(appId) {
const screenRoutes = await getRoutingInfo(appId)
const routing = {}
const routing = new Routing()
for (let screenRoute of screenRoutes) {
const fullpath = screenRoute.routing.route
// replace the first value with the home route
const subpaths = ["/"].concat(fullpath.split("/").splice(1))
// special case for when it is simply the home route "/", this creates a weird scenario
if (subpaths[1] === "") {
subpaths.splice(1, 1)
}
let fullpath = screenRoute.routing.route
const accessLevel = screenRoute.routing.accessLevelId
// iterate through the tree initially to flesh out all the required subpaths
let currentPath = routing,
nextSubpath = routing
for (let subpath of subpaths) {
if (!nextSubpath[subpath]) {
nextSubpath[subpath] = {
subpaths: {},
}
}
currentPath = nextSubpath ? nextSubpath : currentPath[subpath]
nextSubpath = currentPath[subpath].subpaths
}
const correctPath = currentPath[subpaths[subpaths.length - 1]]
if (!correctPath.screens) {
correctPath.screens = {}
}
correctPath.screens[accessLevel] = screenRoute.id
correctPath.fullpath = fullpath
routing.addScreenId(fullpath, accessLevel, screenRoute.id)
}
return { routes: routing }
}
/**
* A function for recursing through the routing structure and adjusting it to match the user's access level
* @param {object} path The routing path, retrieved from the getRoutingStructure function, when this recurses it will
* call with this parameter updated to the various subpaths.
* @param {string[]} accessLevelIds The full list of access level IDs, this has to be passed in as otherwise we would
* need to make this an async function purely for the first call, adds confusion to the recursion.
* @returns {object} The routing structure after it has been updated.
*/
function updateRoutingStructureForUserLevel(path, accessLevelIds) {
for (let routeKey of Object.keys(path)) {
const pathStructure = path[routeKey]
if (pathStructure.subpaths) {
pathStructure.subpaths = updateRoutingStructureForUserLevel(
pathStructure.subpaths,
accessLevelIds
)
}
if (pathStructure.screens) {
const accessLevelOptions = Object.keys(pathStructure.screens)
// starts with highest level and works down through inheritance
let found = false
// special case for when the screen has no access control
if (accessLevelOptions.length === 1 && !accessLevelOptions[0]) {
pathStructure.screenId = pathStructure.screens[accessLevelOptions[0]]
pathStructure.accessLevelId = BUILTIN_LEVEL_IDS.BASIC
found = true
} else {
for (let levelId of accessLevelIds) {
if (accessLevelOptions.indexOf(levelId) !== -1) {
pathStructure.screenId = pathStructure.screens[levelId]
pathStructure.accessLevelId = levelId
found = true
break
}
}
}
// remove the screen options now that we've processed it
delete pathStructure.screens
// if no option was found then remove the route, user can't access it
if (!found) {
delete path[routeKey]
}
}
}
return path
return { routes: routing.json }
}
exports.fetch = async ctx => {
@ -108,5 +72,30 @@ exports.clientFetch = async ctx => {
ctx.appId,
accessLevelId
)
ctx.body = updateRoutingStructureForUserLevel(routing.routes, accessLevelIds)
for (let topLevel of Object.values(routing.routes)) {
for (let subpathKey of Object.keys(topLevel.subpaths)) {
let found = false
const subpath = topLevel.subpaths[subpathKey]
const accessLevelOptions = Object.keys(subpath.screens)
if (accessLevelOptions.length === 1 && !accessLevelOptions[0]) {
subpath.screenId = subpath.screens[accessLevelOptions[0]]
subpath.accessLevelId = BUILTIN_LEVEL_IDS.BASIC
found = true
} else {
for (let levelId of accessLevelIds) {
if (accessLevelOptions.indexOf(levelId) !== -1) {
subpath.screenId = subpath.screens[levelId]
subpath.accessLevelId = levelId
found = true
break
}
}
}
delete subpath.screens
if (!found) {
delete topLevel.subpaths[subpathKey]
}
}
}
ctx.body = routing
}