Deal with power users
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@ -12,6 +12,7 @@
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import { getContext } from "svelte"
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import { roles } from "stores/builder"
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import ConfirmDialog from "components/common/ConfirmDialog.svelte"
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import { Roles } from "constants/backend"
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export let data
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export let id
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@ -68,7 +69,9 @@
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<div
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class="node"
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class:dragging={$dragging}
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class:selected
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class:interactive={data.interactive}
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class:custom={data.custom}
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class:selectable={isConnectable}
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style={`--color:${data.color}; --width:${NodeWidth}px; --height:${NodeHeight}px;`}
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@ -96,8 +99,7 @@
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<Handle
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type="target"
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position={Position.Left}
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class={targetClasses}
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isConnectable={isConnectable && $dragging}
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isConnectable={isConnectable && $dragging && data.custom}
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/>
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<Handle type="source" position={Position.Right} {isConnectable} />
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</div>
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@ -222,11 +224,9 @@
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.node :global(.svelte-flow__handle.target) {
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background: var(--background-color);
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}
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.node :global(.svelte-flow__handle.hidden) {
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opacity: 0;
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pointer-events: none;
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}
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.node:not(.custom) :global(.svelte-flow__handle) {
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.node:not(.dragging) :global(.svelte-flow__handle.target),
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.node:not(.interactive) :global(.svelte-flow__handle),
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.node:not(.custom) :global(.svelte-flow__handle.target) {
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visibility: hidden;
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pointer-events: none;
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}
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@ -13,18 +13,18 @@ import { get } from "svelte/store"
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// Calculates the bounds of all custom nodes
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export const getBounds = nodes => {
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const customNodes = nodes.filter(node => node.data.custom)
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const interactiveNodes = nodes.filter(node => node.data.interactive)
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// Empty state bounds which line up with bounds after adding first node
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if (!customNodes.length) {
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if (!interactiveNodes.length) {
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return {
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x: 0,
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y: 6.5 * GridResolution,
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y: -3.5 * GridResolution,
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width: 12 * GridResolution,
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height: 10 * GridResolution,
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}
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}
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return getNodesBounds(customNodes)
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return getNodesBounds(interactiveNodes)
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}
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// Gets the position of the basic role
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@ -41,25 +41,21 @@ export const getAdminPosition = bounds => ({
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// Filters out invalid nodes and edges
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const preProcessLayout = ({ nodes, edges }) => {
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const ignoredRoles = [Roles.PUBLIC, Roles.POWER]
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const edglessRoles = [...ignoredRoles, Roles.BASIC, Roles.ADMIN]
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const ignoredIds = [Roles.PUBLIC, Roles.BASIC, Roles.ADMIN, "empty"]
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const targetlessIds = [Roles.POWER]
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return {
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nodes: nodes.filter(node => {
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// Filter out ignored roles
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if (ignoredRoles.includes(node.id)) {
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return false
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}
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// Filter out empty state
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if (node.id === "empty") {
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// Filter out ignored IDs
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if (ignoredIds.includes(node.id)) {
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return false
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}
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return true
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}),
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edges: edges.filter(edge => {
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// Filter out edges from ignored roles
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// Filter out edges from ignored IDs
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if (
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edglessRoles.includes(edge.source) ||
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edglessRoles.includes(edge.target)
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ignoredIds.includes(edge.source) ||
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ignoredIds.includes(edge.target)
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) {
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return false
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}
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@ -67,6 +63,10 @@ const preProcessLayout = ({ nodes, edges }) => {
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if (edge.source === edge.target) {
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return false
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}
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// Filter out edges which target targetless roles
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if (targetlessIds.includes(edge.target)) {
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return false
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}
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return true
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}),
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}
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@ -101,10 +101,17 @@ export const dagreLayout = ({ nodes, edges }) => {
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}
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const postProcessLayout = ({ nodes, edges }) => {
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// Reposition basic and admin to bound the custom nodes
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// Add basic and admin nodes at each edge
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const bounds = getBounds(nodes)
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nodes.find(x => x.id === Roles.BASIC).position = getBasicPosition(bounds)
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nodes.find(x => x.id === Roles.ADMIN).position = getAdminPosition(bounds)
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const $roles = get(roles)
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nodes.push({
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...roleToNode($roles.find(role => role._id === Roles.BASIC)),
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position: getBasicPosition(bounds),
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})
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nodes.push({
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...roleToNode($roles.find(role => role._id === Roles.ADMIN)),
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position: getAdminPosition(bounds),
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})
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// Add custom edges for basic and admin brackets
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edges.push({
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@ -121,7 +128,7 @@ const postProcessLayout = ({ nodes, edges }) => {
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})
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// Add empty state node if required
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if (!nodes.filter(node => node.data.custom).length) {
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if (!nodes.some(node => node.data.interactive)) {
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nodes.push({
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id: "empty",
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type: "empty",
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@ -152,6 +159,7 @@ export const autoLayout = ({ nodes, edges }) => {
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// Converts a role doc into a node structure
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export const roleToNode = role => {
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const custom = !role._id.match(/[A-Z]+/)
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const interactive = custom || role._id === Roles.POWER
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return {
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id: role._id,
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sourcePosition: Position.Right,
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@ -161,15 +169,16 @@ export const roleToNode = role => {
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data: {
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...role.uiMetadata,
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custom,
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interactive,
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},
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measured: {
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width: NodeWidth,
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height: NodeHeight,
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},
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deletable: custom,
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draggable: custom,
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connectable: custom,
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selectable: custom,
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draggable: interactive,
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connectable: interactive,
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selectable: interactive,
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}
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}
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