Add screen settings section, refactor more of component settings panel

This commit is contained in:
Andrew Kingston 2021-06-22 09:36:50 +01:00
parent eff444f5ac
commit ab56301ace
6 changed files with 74 additions and 69 deletions

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@ -72,6 +72,6 @@
flex-direction: column;
justify-content: flex-start;
align-items: stretch;
gap: var(--spacing-m);
gap: var(--spacing-l);
}
</style>

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@ -1,8 +1,7 @@
<script>
import { get } from "lodash"
import { isEmpty } from "lodash/fp"
import { Checkbox, Input, Select, DetailSummary } from "@budibase/bbui"
import { store } from "builderStore"
import { selectedComponent, store } from "builderStore"
import PropertyControl from "./PropertyControls/PropertyControl.svelte"
import LayoutSelect from "./PropertyControls/LayoutSelect.svelte"
import RoleSelect from "./PropertyControls/RoleSelect.svelte"
@ -26,12 +25,11 @@
import DateTimeFieldSelect from "./PropertyControls/DateTimeFieldSelect.svelte"
import AttachmentFieldSelect from "./PropertyControls/AttachmentFieldSelect.svelte"
import RelationshipFieldSelect from "./PropertyControls/RelationshipFieldSelect.svelte"
import { FrontendTypes } from "constants"
export let componentDefinition = {}
export let componentInstance = {}
export let componentDefinition
export let componentInstance
export let assetInstance
export let onScreenPropChange = () => {}
export let showDisplayName = false
export let openSection
const layoutDefinition = []
@ -90,33 +88,15 @@
}
</script>
<DetailSummary
name={componentDefinition.name}
on:open
show={openSection === "settings"}
>
{#if assetInstance}
{#each assetDefinition as def (`${componentInstance._id}-${def.key}`)}
<PropertyControl
bindable={false}
control={def.control}
label={def.label}
key={def.key}
value={get(assetInstance, def.key)}
onChange={val => onScreenPropChange(def.key, val)}
/>
{/each}
{/if}
{#if showDisplayName}
<PropertyControl
bindable={false}
control={Input}
label="Name"
key="_instanceName"
value={componentInstance._instanceName}
onChange={val => updateProp("_instanceName", val)}
/>
{/if}
<DetailSummary name="Component" on:open show={openSection === "settings"}>
<PropertyControl
bindable={false}
control={Input}
label="Name"
key="_instanceName"
value={componentInstance._instanceName}
onChange={val => updateProp("_instanceName", val)}
/>
{#if settings && settings.length > 0}
{#each settings as setting (`${componentInstance._id}-${setting.key}`)}
{#if canRenderControl(setting)}

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@ -1,13 +1,11 @@
<script>
import { get } from "svelte/store"
import { store, selectedComponent, currentAsset } from "builderStore"
import { Tabs, Tab } from "@budibase/bbui"
import { FrontendTypes } from "constants"
import SettingsSection from "./SettingsSection.svelte"
import ScreenSettingsSection from "./ScreenSettingsSection.svelte"
import ComponentSettingsSection from "./ComponentSettingsSection.svelte"
import DesignSection from "./DesignSection.svelte"
import CustomStylesSection from "./CustomStylesSection.svelte"
import ActionsSection from "./ActionsSection.svelte"
import { setWith } from "lodash"
let openSection = "settings"
@ -15,37 +13,19 @@
$: componentDefinition = store.actions.components.getDefinition(
$selectedComponent?._component
)
$: isComponentOrScreen =
$store.currentView === "component" ||
$store.currentFrontEndType === FrontendTypes.SCREEN
$: isNotScreenslot = !$selectedComponent._component.endsWith("screenslot")
$: showDisplayName = isComponentOrScreen && isNotScreenslot
function setAssetProps(name, value) {
const selectedAsset = get(currentAsset)
store.update(state => {
if (
name === "_instanceName" &&
state.currentFrontEndType === FrontendTypes.SCREEN
) {
selectedAsset.props._instanceName = value
} else {
setWith(selectedAsset, name.split("."), value, Object)
}
return state
})
store.actions.preview.saveSelected()
}
</script>
<Tabs selected="Settings" noPadding>
<Tab title="Settings">
<SettingsSection
<ScreenSettingsSection
{componentInstance}
{componentDefinition}
{openSection}
on:open={() => (openSection = "settings")}
/>
<ComponentSettingsSection
{componentInstance}
{componentDefinition}
{showDisplayName}
onScreenPropChange={setAssetProps}
assetInstance={$store.currentView !== "component" && $currentAsset}
{openSection}
on:open={() => (openSection = "settings")}
/>

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@ -127,7 +127,6 @@
.label {
text-transform: capitalize;
padding-top: var(--spectrum-global-dimension-size-50);
padding-bottom: var(--spectrum-global-dimension-size-65);
}

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@ -0,0 +1,51 @@
<script>
import { get } from "svelte/store"
import { get as deepGet, setWith } from "lodash"
import { Input, DetailSummary } from "@budibase/bbui"
import PropertyControl from "./PropertyControls/PropertyControl.svelte"
import LayoutSelect from "./PropertyControls/LayoutSelect.svelte"
import RoleSelect from "./PropertyControls/RoleSelect.svelte"
import { currentAsset, store } from "builderStore"
import { FrontendTypes } from "constants"
export let componentInstance
export let openSection
function setAssetProps(name, value) {
const selectedAsset = get(currentAsset)
store.update(state => {
if (
name === "_instanceName" &&
state.currentFrontEndType === FrontendTypes.SCREEN
) {
selectedAsset.props._instanceName = value
} else {
setWith(selectedAsset, name.split("."), value, Object)
}
return state
})
store.actions.preview.saveSelected()
}
const screenSettings = [
{ key: "description", label: "Description", control: Input },
{ key: "routing.route", label: "Route", control: Input },
{ key: "routing.roleId", label: "Access", control: RoleSelect },
{ key: "layoutId", label: "Layout", control: LayoutSelect },
]
</script>
{#if $currentAsset && $store.currentFrontEndType === FrontendTypes.SCREEN}
<DetailSummary name="Screen" on:open show={openSection === "screen"}>
{#each screenSettings as def (`${componentInstance._id}-${def.key}`)}
<PropertyControl
bindable={false}
control={def.control}
label={def.label}
key={def.key}
value={deepGet($currentAsset, def.key)}
onChange={val => setAssetProps(def.key, val)}
/>
{/each}
</DetailSummary>
{/if}

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@ -232,11 +232,6 @@
"type": "event",
"label": "On Click",
"key": "onClick"
},
{
"type": "boolean",
"label": "Disabled",
"key": "disabled"
}
]
},