Changing up how the static assets are compiled, making a 'css' directory in which individual assets CSS is written and then bundled together meaning that not all assets need to be sent up at once for css bundle to be built.
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b1bb7abdef
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@ -199,19 +199,19 @@ const createEmptyAppPackage = async (ctx, app) => {
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fs.mkdirpSync(newAppFolder)
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const bulkDocs = []
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let screensAndLayouts = []
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for (let layout of BASE_LAYOUTS) {
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const cloned = cloneDeep(layout)
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cloned._id = generateLayoutID()
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cloned.title = app.name
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bulkDocs.push(recurseMustache(cloned, app))
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screensAndLayouts.push(recurseMustache(cloned, app))
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}
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const homeScreen = cloneDeep(HOME_SCREEN)
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homeScreen._id = generateScreenID()
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bulkDocs.push(homeScreen)
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await db.bulkDocs(bulkDocs)
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screensAndLayouts.push(homeScreen)
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await compileStaticAssets(app._id)
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screensAndLayouts = await compileStaticAssets(app._id, screensAndLayouts)
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await db.bulkDocs(screensAndLayouts)
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return newAppFolder
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}
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@ -4,12 +4,10 @@ const compileStaticAssets = require("../../utilities/builder/compileStaticAssets
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exports.save = async function(ctx) {
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const db = new CouchDB(ctx.user.appId)
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const appPackage = ctx.request.body
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let layout = ctx.request.body
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// remove special doc props which couch will complain about
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delete appPackage.layout._css
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appPackage.layout._id = appPackage.layout._id || generateLayoutID()
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ctx.body = await db.put(appPackage.layout)
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await compileStaticAssets(ctx.user.appId)
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layout._id = layout._id || generateLayoutID()
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layout = await compileStaticAssets(ctx.user.appId, layout)
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ctx.body = await db.put(layout)
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ctx.status = 200
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}
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@ -1,5 +1,6 @@
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const CouchDB = require("../../db")
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const { getScreenParams, generateScreenID } = require("../../db/utils")
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const compileStaticAssets = require("../../utilities/builder/compileStaticAssets")
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const { AccessController } = require("../../utilities/security/accessLevels")
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exports.fetch = async ctx => {
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@ -23,12 +24,12 @@ exports.fetch = async ctx => {
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exports.save = async ctx => {
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const appId = ctx.user.appId
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const db = new CouchDB(appId)
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const screen = ctx.request.body
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let screen = ctx.request.body
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if (!screen._id) {
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screen._id = generateScreenID()
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}
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delete screen._css
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screen = await compileStaticAssets(ctx.user.appId, screen)
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const response = await db.put(screen)
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ctx.message = `Screen ${screen.name} saved.`
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@ -1,66 +1,63 @@
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const { ensureDir, constants, copyFile, writeFile } = require("fs-extra")
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const {
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ensureDir,
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constants,
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copyFile,
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writeFile,
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readdir,
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readFile,
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} = require("fs-extra")
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const { join } = require("../centralPath")
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const { budibaseAppsDir } = require("../budibaseDir")
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const CouchDB = require("../../db")
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const { getScreenParams, getLayoutParams } = require("../../db/utils")
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async function getAppPackage(appId) {
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const db = new CouchDB(appId)
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let params = {
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include_docs: true,
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}
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let [screens, layouts] = await Promise.all([
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db.allDocs(getScreenParams(null, params)),
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db.allDocs(getLayoutParams(null, params)),
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])
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screens = screens.rows.map(row => row.doc)
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layouts = layouts.rows.map(row => row.doc)
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if (!screens) {
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screens = []
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}
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if (!layouts) {
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layouts = []
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}
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return { screens, layouts }
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}
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const CSS_DIRECTORY = "css"
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/**
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* Compile all the non-db static web assets that are required for the running of
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* a budibase application. This includes CSS, the JSON structure of the DOM and
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* the client library, a script responsible for reading the JSON structure
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* and rendering the application.
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* @param {string} appId - id of the application we want to compile static assets for
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* @param {string} appId id of the application we want to compile static assets for
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* @param {array|object} assets a list of screens or screen layouts for which the CSS should be extracted and stored.
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*/
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module.exports = async appId => {
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module.exports = async (appId, assets) => {
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const publicPath = join(budibaseAppsDir(), appId, "public")
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const pkg = await getAppPackage(appId)
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await ensureDir(publicPath)
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await buildCssBundle(publicPath, pkg)
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await copyClientLib(publicPath)
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for (let asset of Array.isArray(assets) ? assets : [assets]) {
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await buildCssBundle(publicPath, asset)
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await copyClientLib(publicPath)
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// remove props that shouldn't be present when written to DB
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if (asset._css) {
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delete asset._css
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}
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}
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return assets
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}
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/**
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* Reads the _css property of all screens and the screen layouts, and creates a singular CSS
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* bundle for the app at <appId>/public/bundle.css
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* @param {String} publicPath - path to the public assets directory of the budibase application
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* @param {Object} pkg - app package information
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* @param {Object} asset a single screen or screen layout which is being updated
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*/
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const buildCssBundle = async (publicPath, pkg) => {
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const buildCssBundle = async (publicPath, asset) => {
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const cssPath = join(publicPath, CSS_DIRECTORY)
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let cssString = ""
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for (let screen of pkg.screens || []) {
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if (!screen._css) continue
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if (screen._css.trim().length === 0) {
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delete screen._css
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continue
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}
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cssString += screen._css
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// create a singular CSS file for this asset
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const assetCss = asset._css ? asset._css.trim() : ""
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if (assetCss.length !== 0) {
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await ensureDir(cssPath)
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await writeFile(join(cssPath, asset._id), assetCss)
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}
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if (pkg.layout._css) cssString += pkg.layout._css
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// bundle up all the CSS in the directory into one top level CSS file
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const cssFiles = await readdir(cssPath)
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for (let filename of cssFiles) {
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const css = await readFile(filename)
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cssString += css
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}
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writeFile(join(publicPath, "bundle.css"), cssString)
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await writeFile(join(publicPath, "bundle.css"), cssString)
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}
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/**
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