Reduce DND snap to edge threshold to prevent unwanted target spamming on the edges of the parent component
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495c20f851
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@ -63,37 +63,21 @@
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const { droppableInside, bounds } = dropInfo
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const { top, height } = bounds
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const mouseY = e.clientY
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const elTop = top
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const elBottom = top + height
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const snapFactor = droppableInside ? 0.33 : 0.5
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const snapLimit = Math.min(40, height * snapFactor)
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const edgeLimits = [
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Math.round(top + snapLimit),
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Math.round(top + height - snapLimit),
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]
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// Determine which edge we're nearest as this is needed for potentially
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// any drop mode
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let nearestEdge
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if (Math.abs(elTop - mouseY) < Math.abs(elBottom - mouseY)) {
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nearestEdge = "above"
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if (mouseY <= edgeLimits[0]) {
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dropInfo.mode = "above"
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} else if (mouseY >= edgeLimits[1]) {
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dropInfo.mode = "below"
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} else if (droppableInside) {
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dropInfo.mode = "inside"
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} else {
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nearestEdge = "below"
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}
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// If not available to drop inside, just check whether we are closer
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// to the top or bottom
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if (!droppableInside) {
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dropInfo.mode = nearestEdge
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}
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// Otherwise determine whether the user wants to drop inside or at
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// either edge
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else {
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const edgeLimit = Math.min(40, height * 0.33)
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const insideLimit = [
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Math.round(top + edgeLimit),
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Math.round(top + height - edgeLimit),
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]
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if (mouseY >= insideLimit[0] && mouseY <= insideLimit[1]) {
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dropInfo.mode = "inside"
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} else {
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dropInfo.mode = nearestEdge
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}
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dropInfo.mode = null
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}
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}
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@ -147,7 +131,7 @@
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// Callback when dropping a drag on top of some component
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const onDrop = e => {
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e.preventDefault()
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if (dropInfo) {
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if (dropInfo?.mode) {
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builderStore.actions.moveComponent(
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dragInfo.target,
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dropInfo.target,
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