94 lines
2.8 KiB
JavaScript
94 lines
2.8 KiB
JavaScript
const { getRoutingInfo } = require("../../utilities/routing")
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const {
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getUserRoleHierarchy,
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BUILTIN_ROLE_IDS,
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} = require("@budibase/auth/roles")
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const URL_SEPARATOR = "/"
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function Routing() {
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this.json = {}
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}
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Routing.prototype.getTopLevel = function (fullpath) {
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if (fullpath.charAt(0) !== URL_SEPARATOR) {
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fullpath = URL_SEPARATOR + fullpath
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}
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// replace the first value with the home route
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return URL_SEPARATOR + fullpath.split(URL_SEPARATOR)[1]
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}
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Routing.prototype.getScreensProp = function (fullpath) {
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const topLevel = this.getTopLevel(fullpath)
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if (!this.json[topLevel]) {
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this.json[topLevel] = {
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subpaths: {},
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}
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}
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if (!this.json[topLevel].subpaths[fullpath]) {
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this.json[topLevel].subpaths[fullpath] = {
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screens: {},
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}
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}
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return this.json[topLevel].subpaths[fullpath].screens
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}
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Routing.prototype.addScreenId = function (fullpath, roleId, screenId) {
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this.getScreensProp(fullpath)[roleId] = screenId
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}
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/**
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* Gets the full routing structure by querying the routing view and processing the result into the tree.
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* @param {string} appId The application to produce the routing structure for.
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* @returns {Promise<object>} The routing structure, this is the full structure designed for use in the builder,
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* if the client routing is required then the updateRoutingStructureForUserRole should be used.
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*/
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async function getRoutingStructure(appId) {
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const screenRoutes = await getRoutingInfo(appId)
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const routing = new Routing()
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for (let screenRoute of screenRoutes) {
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let fullpath = screenRoute.routing.route
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const roleId = screenRoute.routing.roleId
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routing.addScreenId(fullpath, roleId, screenRoute.id)
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}
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return { routes: routing.json }
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}
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exports.fetch = async ctx => {
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ctx.body = await getRoutingStructure(ctx.appId)
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}
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exports.clientFetch = async ctx => {
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const routing = await getRoutingStructure(ctx.appId)
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let roleId = ctx.user.role._id
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const roleIds = await getUserRoleHierarchy(ctx.appId, roleId)
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for (let topLevel of Object.values(routing.routes)) {
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for (let subpathKey of Object.keys(topLevel.subpaths)) {
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let found = false
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const subpath = topLevel.subpaths[subpathKey]
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const roleOptions = Object.keys(subpath.screens)
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if (roleOptions.length === 1 && !roleOptions[0]) {
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subpath.screenId = subpath.screens[roleOptions[0]]
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subpath.roleId = BUILTIN_ROLE_IDS.BASIC
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found = true
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} else {
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for (let roleId of roleIds) {
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if (roleOptions.indexOf(roleId) !== -1) {
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subpath.screenId = subpath.screens[roleId]
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subpath.roleId = roleId
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found = true
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break
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}
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}
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}
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delete subpath.screens
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if (!found) {
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delete topLevel.subpaths[subpathKey]
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}
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}
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}
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ctx.body = routing
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}
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