nodemcu-firmware/app/lua/lmathlib.c

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/*
** $Id: lmathlib.c,v 1.67.1.1 2007/12/27 13:02:25 roberto Exp $
** Standard mathematical library
** See Copyright Notice in lua.h
*/
#define lmathlib_c
#define LUA_LIB
#include "lua.h"
#include <stdlib.h>
#include <math.h>
#include "lauxlib.h"
#include "lualib.h"
#undef PI
#define PI (3.14159265358979323846)
#define RADIANS_PER_DEGREE (PI/180.0)
static int math_abs (lua_State *L) {
#ifdef LUA_NUMBER_INTEGRAL
lua_Number x = luaL_checknumber(L, 1);
if (x < 0) x = -x; //fails for -2^31
lua_pushnumber(L, x);
#else
lua_pushnumber(L, fabs(luaL_checknumber(L, 1)));
#endif
return 1;
}
#ifndef LUA_NUMBER_INTEGRAL
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#if 0
static int math_sin (lua_State *L) {
lua_pushnumber(L, sin(luaL_checknumber(L, 1)));
return 1;
}
static int math_sinh (lua_State *L) {
lua_pushnumber(L, sinh(luaL_checknumber(L, 1)));
return 1;
}
static int math_cos (lua_State *L) {
lua_pushnumber(L, cos(luaL_checknumber(L, 1)));
return 1;
}
static int math_cosh (lua_State *L) {
lua_pushnumber(L, cosh(luaL_checknumber(L, 1)));
return 1;
}
static int math_tan (lua_State *L) {
lua_pushnumber(L, tan(luaL_checknumber(L, 1)));
return 1;
}
static int math_tanh (lua_State *L) {
lua_pushnumber(L, tanh(luaL_checknumber(L, 1)));
return 1;
}
static int math_asin (lua_State *L) {
lua_pushnumber(L, asin(luaL_checknumber(L, 1)));
return 1;
}
static int math_acos (lua_State *L) {
lua_pushnumber(L, acos(luaL_checknumber(L, 1)));
return 1;
}
static int math_atan (lua_State *L) {
lua_pushnumber(L, atan(luaL_checknumber(L, 1)));
return 1;
}
static int math_atan2 (lua_State *L) {
lua_pushnumber(L, atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
return 1;
}
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#endif
static int math_ceil (lua_State *L) {
lua_pushnumber(L, ceil(luaL_checknumber(L, 1)));
return 1;
}
static int math_floor (lua_State *L) {
lua_pushnumber(L, floor(luaL_checknumber(L, 1)));
return 1;
}
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#if 0
static int math_fmod (lua_State *L) {
lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
return 1;
}
static int math_modf (lua_State *L) {
double ip;
double fp = modf(luaL_checknumber(L, 1), &ip);
lua_pushnumber(L, ip);
lua_pushnumber(L, fp);
return 2;
}
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#endif
#else // #ifndef LUA_NUMBER_INTEGRAL
// In integer math, floor() and ceil() give the same value;
// having them in the integer library allows you to write code that
// works in both integer and floating point versions of Lua.
// This identity function is used for them.
static int math_identity (lua_State *L) {
lua_pushnumber(L, luaL_checknumber(L, 1));
return 1;
}
#endif // #ifndef LUA_NUMBER_INTEGRAL
#ifdef LUA_NUMBER_INTEGRAL
// Integer square root for integer version
static lua_Number isqrt(lua_Number x)
{
lua_Number op, res, one;
op = x; res = 0;
/* "one" starts at the highest power of four <= than the argument. */
one = 1 << 30; /* second-to-top bit set */
while (one > op) one >>= 2;
while (one != 0) {
if (op >= res + one) {
op = op - (res + one);
res = res + 2 * one;
}
res >>= 1;
one >>= 2;
}
return(res);
}
#endif
static int math_sqrt (lua_State *L) {
#ifdef LUA_NUMBER_INTEGRAL
lua_Number x = luaL_checknumber(L, 1);
luaL_argcheck(L, 0<=x, 1, "negative");
lua_pushnumber(L, isqrt(x));
#else
lua_pushnumber(L, sqrt(luaL_checknumber(L, 1)));
#endif
return 1;
}
#ifdef LUA_NUMBER_INTEGRAL
# define pow(a,b) luai_ipow(a,b)
#endif
static int math_pow (lua_State *L) {
lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
return 1;
}
#ifdef LUA_NUMBER_INTEGRAL
# undef pow
#endif
#ifndef LUA_NUMBER_INTEGRAL
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#if 0
static int math_log (lua_State *L) {
lua_pushnumber(L, log(luaL_checknumber(L, 1)));
return 1;
}
static int math_log10 (lua_State *L) {
lua_pushnumber(L, log10(luaL_checknumber(L, 1)));
return 1;
}
static int math_exp (lua_State *L) {
lua_pushnumber(L, exp(luaL_checknumber(L, 1)));
return 1;
}
static int math_deg (lua_State *L) {
lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE);
return 1;
}
static int math_rad (lua_State *L) {
lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE);
return 1;
}
static int math_frexp (lua_State *L) {
int e;
lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e));
lua_pushinteger(L, e);
return 2;
}
static int math_ldexp (lua_State *L) {
lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2)));
return 1;
}
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#endif
#endif // #ifdef LUA_NUMBER_INTEGRAL
static int math_min (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
lua_Number dmin = luaL_checknumber(L, 1);
int i;
for (i=2; i<=n; i++) {
lua_Number d = luaL_checknumber(L, i);
if (d < dmin)
dmin = d;
}
lua_pushnumber(L, dmin);
return 1;
}
static int math_max (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
lua_Number dmax = luaL_checknumber(L, 1);
int i;
for (i=2; i<=n; i++) {
lua_Number d = luaL_checknumber(L, i);
if (d > dmax)
dmax = d;
}
lua_pushnumber(L, dmax);
return 1;
}
#ifdef LUA_NUMBER_INTEGRAL
static int math_random (lua_State *L) {
lua_Number r = (lua_Number)(rand()%RAND_MAX);
switch (lua_gettop(L)) { /* check number of arguments */
case 0: { /* no arguments */
lua_pushnumber(L, 0); /* Number between 0 and 1 - always 0 with ints */
break;
}
case 1: { /* only upper limit */
int u = luaL_checkint(L, 1);
luaL_argcheck(L, 1<=u, 1, "interval is empty");
lua_pushnumber(L, (r % u)+1); /* int between 1 and `u' */
break;
}
case 2: { /* lower and upper limits */
int l = luaL_checkint(L, 1);
int u = luaL_checkint(L, 2);
luaL_argcheck(L, l<=u, 2, "interval is empty");
lua_pushnumber(L, (r%(u-l+1))+l); /* int between `l' and `u' */
break;
}
default: return luaL_error(L, "wrong number of arguments");
}
return 1;
}
#else
static int math_random (lua_State *L) {
/* the `%' avoids the (rare) case of r==1, and is needed also because on
some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX;
switch (lua_gettop(L)) { /* check number of arguments */
case 0: { /* no arguments */
lua_pushnumber(L, r); /* Number between 0 and 1 */
break;
}
case 1: { /* only upper limit */
int u = luaL_checkint(L, 1);
luaL_argcheck(L, 1<=u, 1, "interval is empty");
lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
break;
}
case 2: { /* lower and upper limits */
int l = luaL_checkint(L, 1);
int u = luaL_checkint(L, 2);
luaL_argcheck(L, l<=u, 2, "interval is empty");
lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
break;
}
default: return luaL_error(L, "wrong number of arguments");
}
return 1;
}
#endif
static int math_randomseed (lua_State *L) {
srand(luaL_checkint(L, 1));
return 0;
}
LROT_BEGIN(math, NULL, 0)
#ifdef LUA_NUMBER_INTEGRAL
LROT_FUNCENTRY( abs, math_abs )
LROT_FUNCENTRY( ceil, math_identity )
LROT_FUNCENTRY( floor, math_identity )
LROT_FUNCENTRY( max, math_max )
LROT_FUNCENTRY( min, math_min )
LROT_FUNCENTRY( pow, math_pow )
LROT_FUNCENTRY( random, math_random )
LROT_FUNCENTRY( randomseed, math_randomseed )
LROT_FUNCENTRY( sqrt, math_sqrt )
LROT_NUMENTRY( huge, INT_MAX )
#else
LROT_FUNCENTRY( abs, math_abs )
// LROT_FUNCENTRY( acos, math_acos )
// LROT_FUNCENTRY( asin, math_asin )
// LROT_FUNCENTRY( atan2, math_atan2 )
// LROT_FUNCENTRY( atan, math_atan )
LROT_FUNCENTRY( ceil, math_ceil )
// LROT_FUNCENTRY( cosh, math_cosh )
// LROT_FUNCENTRY( cos, math_cos )
// LROT_FUNCENTRY( deg, math_deg )
// LROT_FUNCENTRY( exp, math_exp )
LROT_FUNCENTRY( floor, math_floor )
// LROT_FUNCENTRY( fmod, math_fmod )
// LROT_FUNCENTRY( mod, math_fmod )
// LROT_FUNCENTRY( frexp, math_frexp )
// LROT_FUNCENTRY( ldexp, math_ldexp )
// LROT_FUNCENTRY( log10, math_log10 )
// LROT_FUNCENTRY( log, math_log )
LROT_FUNCENTRY( max, math_max )
LROT_FUNCENTRY( min, math_min )
// LROT_FUNCENTRY( modf, math_modf )
LROT_FUNCENTRY( pow, math_pow )
// LROT_FUNCENTRY( rad, math_rad )
LROT_FUNCENTRY( random, math_random )
LROT_FUNCENTRY( randomseed, math_randomseed )
// LROT_FUNCENTRY( sinh, math_sinh )
// LROT_FUNCENTRY( sin, math_sin )
LROT_FUNCENTRY( sqrt, math_sqrt )
// LROT_FUNCENTRY( tanh, math_tanh )
// LROT_FUNCENTRY( tan, math_tan )
LROT_NUMENTRY( pi, PI )
LROT_NUMENTRY( huge, HUGE_VAL )
#endif // #ifdef LUA_NUMBER_INTEGRAL
LROT_END(math, NULL, 0)
/*
** Open math library
*/
LUALIB_API int luaopen_math (lua_State *L) {
return 0;
}