nodemcu-firmware/app/lua53/lundump.h

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/*
** $Id: lundump.h,v 1.45.1.1 2017/04/19 17:20:42 roberto Exp $
** load precompiled Lua chunks
** See Copyright Notice in lua.h
*/
#ifndef lundump_h
#define lundump_h
#include "llimits.h"
#include "lobject.h"
#include "lzio.h"
/* These allow a multi=byte flag:1,type:3,data:4 packing in the tt byte */
#define LUAU_TNIL (0<<4)
#define LUAU_TBOOLEAN (1<<4)
#define LUAU_TNUMFLT (2<<4)
#define LUAU_TNUMPINT (3<<4)
#define LUAU_TNUMNINT (4<<4)
#define LUAU_TSSTRING (5<<4)
#define LUAU_TLSTRING (6<<4)
#define LUAU_TMASK (7<<4)
#define LUAU_DMASK 0x0f
/* data to catch conversion errors */
#define LUAC_DATA "\x19\x93\r\n\x1a\n"
#define LUAC_INT 0x5678
#define LUAC_NUM cast_num(370.5)
#define LUAC_FUNC_MARKER 0xFE
#define LUA_TNUMNINT (LUA_TNUMBER | (2 << 4)) /* negative integer numbers */
#define MYINT(s) (s[0]-'0')
#define LUAC_VERSION (MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR))
#define LUAC_FORMAT 10 /* this is the NodeMCU format */
#define LUAC_LFS_IMAGE_FORMAT 11
#define LUA_STRING_SIG "\x19ss"
#define LUA_PROTO_SIG "\x19pr"
#define LUA_HDR_BYTE '\x19'
/* load one chunk; from lundump.c */
LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);
/* dump one chunk; from ldump.c */
LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w,
void* data, int strip);
LUAI_FUNC int luaU_DumpAllProtos(lua_State *L, const Proto *m, lua_Writer w,
void *data, int strip);
LUAI_FUNC int luaU_undumpLFS(lua_State *L, ZIO *Z, int isabs);
#endif