nodemcu-firmware/msvc/luac-cross/luac-cross.vcxproj

255 lines
14 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{78A3411A-A18F-41A4-B4A7-D76B273F0E44}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>luaccross</RootNamespace>
<WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(Platform)\$(Configuration)\</IntDir>
<TargetName>luac.cross</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(Platform)\$(Configuration)\</IntDir>
<TargetName>luac.cross</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(Platform)\$(Configuration)\</IntDir>
<TargetName>luac.cross</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(Platform)\$(Configuration)\</IntDir>
<TargetName>luac.cross</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LUA_CROSS_COMPILER;LUA_OPTIMIZE_MEMORY=2;_CRT_SECURE_NO_WARNINGS;_CONSOLE;LUA_DEBUG_BUILD;_DEBUG;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\app\lua;$(ProjectDir)\..\..\app\libc;$(ProjectDir)\..\..\app\include;$(ProjectDir)\..\..\app\uzlib</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<AdditionalDependencies>setargv.obj;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LUA_CROSS_COMPILER;LUA_OPTIMIZE_MEMORY=2;_CRT_SECURE_NO_WARNINGS;_CONSOLE;LUA_DEBUG_BUILD;_DEBUG;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\app\lua;$(ProjectDir)\..\..\app\libc;$(ProjectDir)\..\..\app\include;$(ProjectDir)\..\..\app\uzlib</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<AdditionalDependencies>setargv.obj;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LUA_CROSS_COMPILER;LUA_OPTIMIZE_MEMORY=2;_CRT_SECURE_NO_WARNINGS;_CONSOLE;NDEBUG;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\app\lua;$(ProjectDir)\..\..\app\libc;$(ProjectDir)\..\..\app\include;$(ProjectDir)\..\..\app\uzlib</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<AdditionalDependencies>setargv.obj;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LUA_CROSS_COMPILER;LUA_OPTIMIZE_MEMORY=2;_CRT_SECURE_NO_WARNINGS;_CONSOLE;NDEBUG;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\app\lua;$(ProjectDir)\..\..\app\libc;$(ProjectDir)\..\..\app\include;$(ProjectDir)\..\..\app\uzlib</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<AdditionalDependencies>setargv.obj;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\app\lua\lapi.c" />
<ClCompile Include="..\..\app\lua\lauxlib.c" />
<ClCompile Include="..\..\app\lua\lbaselib.c" />
<ClCompile Include="..\..\app\lua\lcode.c" />
<ClCompile Include="..\..\app\lua\ldblib.c" />
<ClCompile Include="..\..\app\lua\ldebug.c" />
<ClCompile Include="..\..\app\lua\ldo.c" />
<ClCompile Include="..\..\app\lua\ldump.c" />
<ClCompile Include="..\..\app\lua\lfunc.c" />
<ClCompile Include="..\..\app\lua\lgc.c" />
<ClCompile Include="..\..\app\lua\linit.c" />
<ClCompile Include="..\..\app\lua\llex.c" />
<ClCompile Include="..\..\app\lua\lmathlib.c" />
<ClCompile Include="..\..\app\lua\lmem.c" />
<ClCompile Include="..\..\app\lua\lnodemcu.c" />
<ClCompile Include="..\..\app\lua\loadlib.c" />
<ClCompile Include="..\..\app\lua\lobject.c" />
<ClCompile Include="..\..\app\lua\lopcodes.c" />
<ClCompile Include="..\..\app\lua\lparser.c" />
<ClCompile Include="..\..\app\lua\lstate.c" />
<ClCompile Include="..\..\app\lua\lstring.c" />
<ClCompile Include="..\..\app\lua\lstrlib.c" />
<ClCompile Include="..\..\app\lua\ltable.c" />
<ClCompile Include="..\..\app\lua\ltablib.c" />
<ClCompile Include="..\..\app\lua\ltm.c" />
<ClCompile Include="..\..\app\lua\luac_cross\lflashimg.c" />
<ClCompile Include="..\..\app\lua\luac_cross\liolib.c" />
<ClCompile Include="..\..\app\lua\luac_cross\loslib.c" />
<ClCompile Include="..\..\app\lua\luac_cross\luac.c" />
<ClCompile Include="..\..\app\lua\luac_cross\print.c" />
<ClCompile Include="..\..\app\lua\lundump.c" />
<ClCompile Include="..\..\app\lua\lvm.c" />
<ClCompile Include="..\..\app\lua\lzio.c" />
<ClCompile Include="..\..\app\uzlib\crc32.c" />
<ClCompile Include="..\..\app\uzlib\uzlib_deflate.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\app\include\module.h" />
<ClInclude Include="..\..\app\include\user_config.h" />
<ClInclude Include="..\..\app\include\user_modules.h" />
<ClInclude Include="..\..\app\lua\lapi.h" />
<ClInclude Include="..\..\app\lua\lauxlib.h" />
<ClInclude Include="..\..\app\lua\lcode.h" />
<ClInclude Include="..\..\app\lua\ldebug.h" />
<ClInclude Include="..\..\app\lua\ldo.h" />
<ClInclude Include="..\..\app\lua\legc.h" />
<ClInclude Include="..\..\app\lua\lflash.h" />
<ClInclude Include="..\..\app\lua\lfunc.h" />
<ClInclude Include="..\..\app\lua\lgc.h" />
<ClInclude Include="..\..\app\lua\llex.h" />
<ClInclude Include="..\..\app\lua\llimits.h" />
<ClInclude Include="..\..\app\lua\lmem.h" />
<ClInclude Include="..\..\app\lua\lobject.h" />
<ClInclude Include="..\..\app\lua\lopcodes.h" />
<ClInclude Include="..\..\app\lua\lparser.h" />
<ClInclude Include="..\..\app\lua\lrotable.h" />
<ClInclude Include="..\..\app\lua\lstate.h" />
<ClInclude Include="..\..\app\lua\lstring.h" />
<ClInclude Include="..\..\app\lua\ltable.h" />
<ClInclude Include="..\..\app\lua\ltm.h" />
<ClInclude Include="..\..\app\lua\lua.h" />
<ClInclude Include="..\..\app\lua\luaconf.h" />
<ClInclude Include="..\..\app\lua\luac_cross.h" />
<ClInclude Include="..\..\app\lua\lualib.h" />
<ClInclude Include="..\..\app\lua\lundump.h" />
<ClInclude Include="..\..\app\lua\lvm.h" />
<ClInclude Include="..\..\app\lua\lzio.h" />
<ClInclude Include="..\..\app\uzlib\uzlib.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>