269 lines
5.5 KiB
C
269 lines
5.5 KiB
C
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//#include "user_interface.h"
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#include "user_config.h"
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#ifdef LUA_CROSS_COMPILER
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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#define true 1
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#define false 0
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#else
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#include <ctype.h>
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#include <string.h>
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#include <stdbool.h>
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const char *lua_init_value = "@init.lua";
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const char *c_getenv(const char *__string)
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{
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if (strcmp(__string, "LUA_INIT") == 0)
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{
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return lua_init_value;
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}
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return NULL;
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}
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#endif
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const double powersOf10[] = /* Table giving binary powers of 10. Entry */
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{
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10., /* is 10^2^i. Used to convert decimal */
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100., /* exponents into floating-point numbers. */
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1.0e4,
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1.0e8,
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1.0e16,
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1.0e32,
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1.0e64,
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1.0e128,
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1.0e256
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};
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double c_strtod(const char *string, char **endPtr)
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{
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int maxExponent = 511; /* Largest possible base 10 exponent. Any
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* exponent larger than this will already
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* produce underflow or overflow, so there's
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* no need to worry about additional digits.
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*/
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int sign, expSign = false;
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double fraction, dblExp;
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const double *d;
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register const char *p;
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register int c;
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int exp = 0; /* Exponent read from "EX" field. */
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int fracExp = 0; /* Exponent that derives from the fractional
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* part. Under normal circumstatnces, it is
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* the negative of the number of digits in F.
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* However, if I is very long, the last digits
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* of I get dropped (otherwise a long I with a
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* large negative exponent could cause an
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* unnecessary overflow on I alone). In this
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* case, fracExp is incremented one for each
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* dropped digit. */
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int mantSize; /* Number of digits in mantissa. */
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int decPt; /* Number of mantissa digits BEFORE decimal
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* point. */
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const char *pExp; /* Temporarily holds location of exponent
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* in string. */
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/*
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* Strip off leading blanks and check for a sign.
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*/
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p = string;
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while (isspace((unsigned char)(*p)))
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{
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p += 1;
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}
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if (*p == '-')
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{
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sign = true;
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p += 1;
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}
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else
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{
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if (*p == '+')
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{
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p += 1;
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}
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sign = false;
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}
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/*
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* Count the number of digits in the mantissa (including the decimal
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* point), and also locate the decimal point.
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*/
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decPt = -1;
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for (mantSize = 0; ; mantSize += 1)
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{
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c = *p;
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if (!isdigit(c))
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{
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if ((c != '.') || (decPt >= 0))
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{
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break;
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}
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decPt = mantSize;
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}
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p += 1;
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}
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/*
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* Now suck up the digits in the mantissa. Use two integers to
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* collect 9 digits each (this is faster than using floating-point).
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* If the mantissa has more than 18 digits, ignore the extras, since
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* they can't affect the value anyway.
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*/
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pExp = p;
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p -= mantSize;
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if (decPt < 0)
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{
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decPt = mantSize;
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}
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else
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{
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mantSize -= 1; /* One of the digits was the point. */
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}
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if (mantSize > 18)
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{
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fracExp = decPt - 18;
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mantSize = 18;
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}
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else
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{
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fracExp = decPt - mantSize;
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}
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if (mantSize == 0)
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{
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fraction = 0.0;
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p = string;
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goto done;
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}
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else
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{
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int frac1, frac2;
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frac1 = 0;
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for ( ; mantSize > 9; mantSize -= 1)
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{
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c = *p;
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p += 1;
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if (c == '.')
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{
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c = *p;
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p += 1;
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}
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frac1 = 10 * frac1 + (c - '0');
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}
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frac2 = 0;
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for (; mantSize > 0; mantSize -= 1)
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{
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c = *p;
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p += 1;
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if (c == '.')
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{
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c = *p;
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p += 1;
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}
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frac2 = 10 * frac2 + (c - '0');
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}
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fraction = (1.0e9 * frac1) + frac2;
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}
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/*
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* Skim off the exponent.
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*/
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p = pExp;
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if ((*p == 'E') || (*p == 'e'))
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{
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p += 1;
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if (*p == '-')
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{
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expSign = true;
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p += 1;
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}
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else
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{
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if (*p == '+')
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{
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p += 1;
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}
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expSign = false;
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}
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if (!isdigit((unsigned char)(*p)))
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{
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p = pExp;
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goto done;
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}
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while (isdigit((unsigned char)(*p)))
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{
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exp = exp * 10 + (*p - '0');
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p += 1;
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}
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}
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if (expSign)
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{
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exp = fracExp - exp;
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}
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else
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{
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exp = fracExp + exp;
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}
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/*
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* Generate a floating-point number that represents the exponent.
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* Do this by processing the exponent one bit at a time to combine
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* many powers of 2 of 10. Then combine the exponent with the
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* fraction.
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*/
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if (exp < 0)
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{
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expSign = true;
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exp = -exp;
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}
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else
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{
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expSign = false;
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}
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if (exp > maxExponent)
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{
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exp = maxExponent;
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// errno = ERANGE;
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}
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dblExp = 1.0;
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for (d = powersOf10; exp != 0; exp >>= 1, d += 1)
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{
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if (exp & 01)
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{
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dblExp *= *d;
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}
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}
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if (expSign)
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{
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fraction /= dblExp;
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}
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else
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{
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fraction *= dblExp;
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}
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done:
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if (endPtr != NULL)
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{
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*endPtr = (char *) p;
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}
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if (sign)
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{
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return -fraction;
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}
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return fraction;
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}
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