nodemcu-firmware/app/include/module.h

80 lines
2.9 KiB
C
Raw Normal View History

#ifndef __MODULE_H__
#define __MODULE_H__
#include "user_modules.h"
#include "lrodefs.h"
/* Registering a module within NodeMCU is really easy these days!
*
* Most of the work is done by a combination of pre-processor, compiler
* and linker "magic". Gone are the days of needing to update 4+ separate
* files just to register a module!
*
* You will need:
* - to include this header
* - a name for the module
* - a LUA_REG_TYPE module map
* - optionally, an init function
*
* Then simply put a line like this at the bottom of your module file:
*
* NODEMCU_MODULE(MYNAME, "myname", myname_map, luaopen_myname);
*
* or perhaps
*
* NODEMCU_MODULE(MYNAME, "myname", myname_map, NULL);
*
* if you don't need an init function.
*
* When you've done this, the module can be enabled in user_modules.h with:
*
* #define LUA_USE_MODULES_MYNAME
*
* and within NodeMCU you access it with myname.foo(), assuming you have
* a foo function in your module.
*/
#define MODULE_EXPAND_(x) x
#define MODULE_PASTE_(x,y) x##y
#define MODULE_EXPAND_PASTE_(x,y) MODULE_PASTE_(x,y)
#ifdef LUA_CROSS_COMPILER
#ifdef _MSC_VER
//on msvc it is necessary to go through more pre-processor hoops to get the
//section name built; string merging does not happen in the _declspecs.
//NOTE: linker magic is invoked via the magical '$' character. Caveat editor.
#define __TOKIFY(s) .rodata1$##s
#define __TOTOK(s) __TOKIFY(s)
#define __STRINGIFY(x) #x
#define __TOSTRING(x) __STRINGIFY(x)
#define __ROSECNAME(s) __TOSTRING(__TOTOK(s))
#define LOCK_IN_SECTION(s) __declspec ( allocate( __ROSECNAME(s) ) )
#else
#define LOCK_IN_SECTION(s) __attribute__((used,unused,section(".rodata1." #s)))
#endif
#else
#define LOCK_IN_SECTION(s) __attribute__((used,unused,section(".lua_" #s)))
#endif
/* For the ROM table, we name the variable according to ( | denotes concat):
* cfgname | _module_selected | LUA_USE_MODULES_##cfgname
* where the LUA_USE_MODULES_XYZ macro is first expanded to yield either
* an empty string (or 1) if the module has been enabled, or the literal
* LUA_USE_MOUDLE_XYZ in the case it hasn't. Thus, the name of the variable
* ends up looking either like XYZ_module_enabled, or if not enabled,
* XYZ_module_enabledLUA_USE_MODULES_XYZ. This forms the basis for
* letting the build system detect automatically (via nm) which modules need
* to be linked in.
*/
#define NODEMCU_MODULE(cfgname, luaname, map, initfunc) \
const LOCK_IN_SECTION(libs) \
luaL_Reg MODULE_PASTE_(lua_lib_,cfgname) = { luaname, initfunc }; \
const LOCK_IN_SECTION(rotable) \
luaR_entry MODULE_EXPAND_PASTE_(cfgname,MODULE_EXPAND_PASTE_(_module_selected,MODULE_PASTE_(LUA_USE_MODULES_,cfgname))) \
= {LSTRKEY(luaname), LROVAL(map)}
#if !defined(LUA_CROSS_COMPILER) && !(MIN_OPT_LEVEL==2 && LUA_OPTIMIZE_MEMORY==2)
# error "NodeMCU modules must be built with LTR enabled (MIN_OPT_LEVEL=2 and LUA_OPTIMIZE_MEMORY=2)"
#endif
#endif