**Note:** This function can only be used in the condition that esp8266 PIN32(RST) and PIN8(XPD_DCDC aka GPIO16) are connected together. Using sleep(0) will set no wake up timer, connect a GPIO to pin RST, the chip will wake up by a falling-edge on pin RST.<br/>
option=0, init data byte 108 is valuable;<br/>
option>0, init data byte 108 is valueless.<br/>
More details as follows:<br/>
0, RF_CAL or not after deep-sleep wake up, depends on init data byte 108.<br/>
1, RF_CAL after deep-sleep wake up, there will belarge current.<br/>
2, no RF_CAL after deep-sleep wake up, there will only be small current.<br/>
4, disable RF after deep-sleep wake up, just like modem sleep, there will be the smallest current.
####Parameters
-`us`: number(Integer) or nil, sleep time in micro second. If us = 0, it will sleep forever. If us = nil, will not set sleep time.
-`option`: number(Integer) or nil. If option = nil, it will use last alive setting as default option.
Returns the current available heap size in bytes. Note that due to fragmentation, actual allocations of this size may not be possible.
####Syntax
`node.heap()`
####Parameters
`nil`
####Returns
number: system heap size left in bytes
####Example
```lua
heap_size = node.heap();
```
___
## node.key() --deprecated
Define action to take on button press (on the old devkit 0.9), button connected to GPIO 16.
This function is only available if the firmware was compiled with DEVKIT_VERSION_0_9 defined.
####Syntax
`node.key(type, function)`
####Parameters
-`type`: type is either string "long" or "short". long: press the key for 3 seconds, short: press shortly(less than 3 seconds)
-`function`: user defined function which is called when key is pressed. If nil, remove the user defined function. Default function: long: change LED blinking rate, short: reset chip
Redirects the Lua interpreter output to a callback function. Optionally also prints it to the serial console.
!!! note "Note:"
Do **not** attempt to `print()` or otherwise induce the Lua interpreter to produce output from within the callback function. Doing so results in infinite recursion, and leads to a watchdog-triggered restart.
####Syntax
`node.output(output_fn, serial_debug)`
####Parameters
-`output_fn(str)`: a function accept every output as str, and can send the output to a socket (or maybe a file).
-`serial_debug`: 1 output also show in serial. 0: no serial output.
####Returns
`nil`
####Example
```lua
function tonet(str)
sk:send(str)
end
node.output(tonet, 1) -- serial also get the lua output.
```
```lua
-- a simple telnet server
s=net.createServer(net.TCP)
s:listen(2323,function(c)
con_std = c
function s_output(str)
if(con_std~=nil)
then con_std:send(str)
end
end
node.output(s_output, 0) -- re-direct output to function s_ouput.
c:on("receive",function(c,l)
node.input(l) -- works like pcall(loadstring(l)) but support multiple separate line
end)
c:on("disconnection",function(c)
con_std = nil
node.output(nil) -- un-regist the redirect output function, output goes to serial
end)
end)
```
####See also
-`node.input()`
___
## node.readvdd33() --deprecated, moved to adc.readvdd33()
####See also
-`adc.readvdd33()`
___
## node.compile()
Compile a Lua text file into Lua bytecode, and save it as .lc file.
####Syntax
`node.compile(filename)`
####Parameters
-`filename`: name of Lua text file
####Returns
`nil`
####Example
```lua
file.open("hello.lua","w+")
file.writeline([[print("hello nodemcu")]])
file.writeline([[print(node.heap())]])
file.close()
node.compile("hello.lua")
dofile("hello.lua")
dofile("hello.lc")
```
___
## node.setcpufreq()
Change the working CPU Frequency.
####Syntax
`node.setcpufreq(speed)`
####Parameters
-`speed`: `node.CPU80MHZ` or `node.CPU160MHZ`
####Returns
number:target CPU Frequency
####Example
```lua
node.setcpufreq(node.CPU80MHZ)
```
___
## node.restore()
Restore system configuration to defaults. Erases all stored WiFi settings, and resets the "esp init data" to the defaults. This function is intended as a last-resort without having to reflash the ESP altogether.
This also uses the SDK function `system_restore()`, which doesn't document precisely what it erases/restores.
####Syntax
`node.restore()`
####Parameters
`nil`
####Returns
`nil`
####Example
```lua
node.restore()
node.restart() -- ensure the restored settings take effect
Controls the amount of debug information kept during `node.compile()`, and
allows removal of debug information from already compiled Lua code.
Only recommended for advanced users, the NodeMCU defaults are fine for almost all use cases.
####Syntax
`node.stripdebug([level[, function]])``
####Parameters
-`level`:
- 1: don't discard debug info
- 2: discard Local and Upvalue debug info
- 3: discard Local, Upvalue and line-number debug info
- function: a compiled function to be stripped per setfenv except 0 is not permitted.
If no arguments are given then the current default setting is returned. If function is omitted, this is the default setting for future compiles. The function argument uses the same rules as for `setfenv()`.
#### Returns
If invoked without arguments, returns the current level settings. Otherwise, `nil` is returned.