Add node.egc.setmode() + constants as per #609
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@ -9,6 +9,7 @@
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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#include "legc.h"
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#include "lopcodes.h"
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#include "lstring.h"
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@ -553,7 +554,30 @@ static int node_stripdebug (lua_State *L) {
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}
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#endif
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// Lua: node.egc.setmode( mode, [param])
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// where the mode is one of the node.egc constants NOT_ACTIVE , ON_ALLOC_FAILURE,
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// ON_MEM_LIMIT, ALWAYS. In the case of ON_MEM_LIMIT an integer parameter is reqired
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// See legc.h and lecg.c.
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static int node_egc_setmode(lua_State* L) {
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unsigned mode = luaL_checkinteger(L, 1);
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unsigned limit = luaL_optinteger (L, 2, 0);
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luaL_argcheck(L, mode <= (EGC_ON_ALLOC_FAILURE | EGC_ON_MEM_LIMIT | EGC_ALWAYS), 1, "invalid mode");
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luaL_argcheck(L, !(mode & EGC_ON_MEM_LIMIT) || limit>0, 1, "limit must be non-zero");
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legc_set_mode( L, mode, limit );
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return 0;
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}
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// Module function map
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static const LUA_REG_TYPE node_egc_map[] = {
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{ LSTRKEY( "setmode" ), LFUNCVAL( node_egc_setmode ) },
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{ LSTRKEY( "NOT_ACTIVE" ), LNUMVAL( EGC_NOT_ACTIVE ) },
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{ LSTRKEY( "ON_ALLOC_FAILURE" ), LNUMVAL( EGC_ON_ALLOC_FAILURE ) },
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{ LSTRKEY( "ON_MEM_LIMIT" ), LNUMVAL( EGC_ON_MEM_LIMIT ) },
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{ LSTRKEY( "ALWAYS" ), LNUMVAL( EGC_ALWAYS ) },
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{ LNILKEY, LNILVAL }
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};
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static const LUA_REG_TYPE node_map[] =
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{
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{ LSTRKEY( "restart" ), LFUNCVAL( node_restart ) },
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@ -580,6 +604,7 @@ static const LUA_REG_TYPE node_map[] =
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#ifdef LUA_OPTIMIZE_DEBUG
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{ LSTRKEY( "stripdebug" ), LFUNCVAL( node_stripdebug ) },
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#endif
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{ LSTRKEY( "egc" ), LROVAL( node_egc_map ) },
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// Combined to dsleep(us, option)
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// { LSTRKEY( "dsleepsetoption" ), LFUNCVAL( node_deepsleep_setoption) },
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@ -378,3 +378,24 @@ node.compile('bigstuff.lua')
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#### See also
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[`node.compile()`](#nodecompile)
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# node.egc module
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## node.egc.setmode()
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Sets the Emergency Garbage Collector mode. [The EGC whitepaper](http://www.eluaproject.net/doc/v0.9/en_elua_egc.html)
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provides more detailed information on the EGC.
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####Syntax
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`node.egc.setmode(mode, [param])`
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#### Parameters
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- `mode`
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- `node.ecg.NOT_ACTIVE` EGC inactive, no collection cycle will be forced in low memory situations
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- `node.ecg.ON_ALLOC_FAILURE` Try to allocate a new block of memory, and run the garbage collector if the allocation fails. If the allocation fails even after running the garbage collector, the allocator will return with error.
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- `node.ecg.ON_MEM_LIMIT` Tun the garbage collector when the memory used by the Lua script goes beyond an upper `limit`. If the upper limit can't be satisfied even after running the garbage collector, the allocator will return with error.
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- `node.ecg.ALWAYS` Run the garbage collector before each memory allocation. If the allocation fails even after running the garbage collector, the allocator will return with error. This mode is very efficient with regards to memory savings, but it's also the slowest.
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- `level` in the case of `node.ecg.ON_MEM_LIMIT`, this specifies the memory limit.
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#### Returns
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`nil`
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