Fix float math.pow when number was negative and power was odd (#1492)
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3109497b33
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@ -59,6 +59,7 @@ double pow(double x, double y)
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{
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double frexp(), g, ldexp(), r, u1, u2, v, w, w1, w2, y1, y2, z;
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int iw1, m, p;
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bool flipsignal = false;
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if (y == 0.0)
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return (1.0);
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@ -67,7 +68,7 @@ double pow(double x, double y)
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if (x == 0.0)
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{
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if (y > 0.0)
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return (x);
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return 0.0;
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//cmemsg(FP_POWO, &y);
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//return(HUGE);
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}
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@ -75,6 +76,11 @@ double pow(double x, double y)
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{
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//cmemsg(FP_POWN, &x);
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x = -x;
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if (y != (int) y) { // if y is fractional, then this woud result in a complex number
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return NAN;
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}
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flipsignal = ((int) y) & 1;
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}
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}
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g = frexp(x, &m);
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@ -125,7 +131,8 @@ double pow(double x, double y)
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p = 16 * m - iw1;
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z = ((((((q7 * w2 + q6) * w2 + q5) * w2 + q4) * w2 + q3) * w2 + q2) * w2 + q1) * w2;
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z = a1[p] + a1[p] * z;
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return (ldexp(z, m));
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double res = ldexp(z, m);
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return flipsignal ? -res : res;
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}
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#if 0
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