Fix and document console.write()
Added example on using framed data transmission over the console.
This commit is contained in:
parent
13553ddf76
commit
231db92619
|
@ -203,13 +203,19 @@ static int console_mode(lua_State *L)
|
|||
}
|
||||
|
||||
|
||||
// Lua: console.write(string1, [string2], ..., [stringn])
|
||||
// Lua: console.write(str_or_num [, str_or_num2 ... ])
|
||||
static int console_write(lua_State *L)
|
||||
{
|
||||
int total = lua_gettop(L);
|
||||
for (int s = 1; s <= total; ++s)
|
||||
{
|
||||
if (lua_isnumber(L, s))
|
||||
if (lua_type(L, s) == LUA_TSTRING)
|
||||
{
|
||||
size_t len = 0;
|
||||
const char *buf = lua_tolstring(L, s, &len);
|
||||
retrying_write(buf, len);
|
||||
}
|
||||
else if (lua_isnumber(L, s))
|
||||
{
|
||||
int n = lua_tointeger(L, s);
|
||||
if (n < 0 || n > 255)
|
||||
|
@ -217,13 +223,6 @@ static int console_write(lua_State *L)
|
|||
char ch = n;
|
||||
retrying_write(&ch, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
luaL_checktype(L, s, LUA_TSTRING);
|
||||
size_t len = 0;
|
||||
const char *buf = lua_tolstring(L, s, &len);
|
||||
retrying_write(buf, len);
|
||||
}
|
||||
}
|
||||
fflush(stdout);
|
||||
fsync(fileno(stdout));
|
||||
|
|
|
@ -39,16 +39,14 @@ To unregister the callback, specify `nil` as the function.
|
|||
#### Example
|
||||
```lua
|
||||
-- when 4 chars is received.
|
||||
console.on("data", 4,
|
||||
function(data)
|
||||
console.on("data", 4, function(data)
|
||||
print("received from console:", data)
|
||||
if data=="quit" then
|
||||
console.on("data", 0, nil)
|
||||
end
|
||||
end)
|
||||
-- when '\r' is received.
|
||||
console.on("data", "\r",
|
||||
function(data)
|
||||
console.on("data", "\r", function(data)
|
||||
print("received from console:", data)
|
||||
if data=="quit\r" then
|
||||
console.on("data", 0, nil)
|
||||
|
@ -56,10 +54,9 @@ console.on("data", "\r",
|
|||
end)
|
||||
|
||||
-- error handler
|
||||
console.on("error",
|
||||
function(err)
|
||||
console.on("error", function(err)
|
||||
print("error on console:", err)
|
||||
end)
|
||||
end)
|
||||
```
|
||||
|
||||
## console.mode()
|
||||
|
@ -81,8 +78,133 @@ Controls the interactivity of the console.
|
|||
`nil`
|
||||
|
||||
#### Example
|
||||
Implement a REL instead of the usual REPL
|
||||
```lua
|
||||
-- Implement a REL instead of the usual REPL
|
||||
console.on("data", "\r", function(line) node.input(line.."\r\n") end)
|
||||
console.mode(console.NONINTERACTIVE)
|
||||
```
|
||||
|
||||
Receive potentially binary data on the console, and process it without letting
|
||||
it reach the Lua interpreter.
|
||||
```lua
|
||||
-- Instantiate a stream handling function that processes a classic framing
|
||||
-- protocol: <STX><escaped-data><ETX> where <escaped-data> has the
|
||||
-- STX, ETX and DLE symbols escaped as <DLE><STX>, <DLE><ETX>, <DLE><DLE>.
|
||||
-- The chunk_cb gets called incrementally with partial stream data which is
|
||||
-- effectively unescaped. When the end of frame is encountered, the done_cb
|
||||
-- gets invoked.
|
||||
function transmission_receiver(chunk_cb, done_cb)
|
||||
local inframe = false
|
||||
local escaped = false
|
||||
local done = false
|
||||
local STX = 2
|
||||
local ETX = 3
|
||||
local DLE = 16
|
||||
local function dispatch(data, i, j)
|
||||
if (j - i) < 0 then return end
|
||||
chunk_cb(data:sub(i, j))
|
||||
end
|
||||
return function(data)
|
||||
if done then return end
|
||||
local from
|
||||
local to
|
||||
for i = 1, #data
|
||||
do
|
||||
local b = data:byte(i)
|
||||
if inframe
|
||||
then
|
||||
if not from then from = i end -- first valid byte
|
||||
if escaped
|
||||
then
|
||||
escaped = false
|
||||
else
|
||||
if b == DLE
|
||||
then
|
||||
escaped = true
|
||||
dispatch(data, from, i-1)
|
||||
from = nil
|
||||
elseif b == ETX
|
||||
then
|
||||
done = true
|
||||
to = i-1
|
||||
break
|
||||
end
|
||||
end
|
||||
else -- look for an (unescaped) STX to sync frame start
|
||||
if b == DLE then escaped = true
|
||||
elseif b == STX and not escaped then inframe = true
|
||||
else escaped = false
|
||||
end
|
||||
end
|
||||
-- else ignore byte outside of framing
|
||||
end
|
||||
if from then dispatch(data, from, to or #data) end
|
||||
if done then done_cb() end
|
||||
end
|
||||
end
|
||||
|
||||
function print_hex(chunk)
|
||||
for i = 1, #chunk
|
||||
do
|
||||
print(string.format("%02x ", chunk:sub(i,i)))
|
||||
end
|
||||
end
|
||||
|
||||
function resume_interactive()
|
||||
console.on("data", 0, nil)
|
||||
console.mode(console.INTERACTIVE)
|
||||
end
|
||||
|
||||
-- The 0 may be adjusted upwards for improved efficiency, but be mindful to
|
||||
-- always send enough data to reach the ETX marker.
|
||||
console.on("data", 0, transmission_receiver(print_hex, resume_interactive))
|
||||
console.mode(console.NONINTERACTIVE)
|
||||
```
|
||||
|
||||
Example C program for encoding data suitable for the above.
|
||||
```C
|
||||
#include <stdio.h>
|
||||
|
||||
#define STX 0x02
|
||||
#define ETX 0x03
|
||||
#define DLE 0x10
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
putchar(STX);
|
||||
int ch;
|
||||
while ((ch = getchar()) != EOF)
|
||||
{
|
||||
switch(ch)
|
||||
{
|
||||
case STX: case ETX: case DLE: putchar(DLE); break;
|
||||
default: break;
|
||||
}
|
||||
putchar(ch);
|
||||
}
|
||||
putchar(ETX);
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
## console.write()
|
||||
|
||||
Provides ability to write raw, unformatted data to the console.
|
||||
|
||||
#### Syntax
|
||||
`console.write(str_or_num [, str2_or_num ...])`
|
||||
|
||||
#### Parameters
|
||||
- `str_or_num` Either
|
||||
- A string to write to the console. May contain binary data.
|
||||
- A number representing the character code to write the console.
|
||||
Multiple parameters may be given, and they will be written in sequence.
|
||||
|
||||
#### Returns
|
||||
`nil`
|
||||
|
||||
#### Example
|
||||
Write "Hello world!\n" to the console, in a roundabout manner
|
||||
```lua
|
||||
console.write("Hello", 0x20, "world", 0x21, "\n")
|
||||
```
|
||||
|
|
Loading…
Reference in New Issue