Changed ESP32 http user agent to "NodeMCU (ESP32)" (#2551)
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@ -76,6 +76,7 @@ typedef struct
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} lhttp_event;
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static const char http_context_mt[] = "http.context";
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static const char http_default_user_agent[] = "NodeMCU (ESP32)";
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#define DELAY_ACK (-99) // Chosen not to conflict with any other esp_err_t
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#define HTTP_REQUEST_COMPLETE (-1)
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@ -508,6 +509,9 @@ static int http_lapi_createConnection(lua_State *L)
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return luaL_error(L, "esp_http_client_init failed");
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}
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// override the default user agent with our own default
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esp_http_client_set_header(context->client, "User-Agent", http_default_user_agent);
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if (lua_istable(L, -1)) {
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lua_getfield(L, -1, "headers");
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set_headers(L, lua_gettop(L), context->client);
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@ -5,7 +5,7 @@
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HTTP *client* module that provides an interface to do GET/POST/PUT/DELETE over HTTP and HTTPS, as well as customized requests. It can support large requests with an API similar to that of the `net` module. Multiple concurrent HTTP requests are supported. Both synchronous and asynchronous modes are supported.
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For each operation it is possible to provide custom HTTP headers or override standard headers. By default the `Host` header is deduced from the URL and `User-Agent` is `ESP32 HTTP Client/1.0`. Requests are always sent as `HTTP/1.1`. Keep-alive is supported (unless using the one-shot APIs) by default, disable by adding a `Connection: close` header or by explicitly closing the connection once complete.
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For each operation it is possible to provide custom HTTP headers or override standard headers. By default the `Host` header is deduced from the URL and `User-Agent` is `NodeMCU (ESP32)`. Requests are always sent as `HTTP/1.1`. Keep-alive is supported (unless using the one-shot APIs) by default, disable by adding a `Connection: close` header or by explicitly closing the connection once complete.
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HTTP redirects (HTTP status 300-308) are followed automatically up to a limit of 10 to avoid redirect loops. This behavior may be customized by setting the `max_redirects` option.
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@ -81,7 +81,7 @@ function test_keepalive()
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assertEquals(connected, false)
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assertEquals(seenConnect, false) -- You don't get another connect callback
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assert(seenHeaders) -- But you do get new headers
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assertEquals(seenData, '{\n "user-agent": "ESP32 HTTP Client/1.0"\n}\n')
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assertEquals(seenData, '{\n "user-agent": "NodeMCU (ESP32)"\n}\n')
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assertEquals(seenFinish, 200)
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c:close()
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end
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