added MSVC project configuration for host-side tools (#2665)

Added MSVC project configuration (@ziggurat29) and support of MinGW (@TerryE) for host-side`luac.cross` tool
This commit is contained in:
ziggurat29 2019-02-23 08:09:29 -06:00 committed by Terry Ellison
parent 30ff0a1620
commit 62789da0bb
15 changed files with 714 additions and 17 deletions

View File

@ -39,7 +39,19 @@
#define MODULE_EXPAND_PASTE_(x,y) MODULE_PASTE_(x,y)
#ifdef LUA_CROSS_COMPILER
#ifdef _MSC_VER
//on msvc it is necessary to go through more pre-processor hoops to get the
//section name built; string merging does not happen in the _declspecs.
//NOTE: linker magic is invoked via the magical '$' character. Caveat editor.
#define __TOKIFY(s) .rodata1$##s
#define __TOTOK(s) __TOKIFY(s)
#define __STRINGIFY(x) #x
#define __TOSTRING(x) __STRINGIFY(x)
#define __ROSECNAME(s) __TOSTRING(__TOTOK(s))
#define LOCK_IN_SECTION(s) __declspec ( allocate( __ROSECNAME(s) ) )
#else
#define LOCK_IN_SECTION(s) __attribute__((used,unused,section(".rodata1." #s)))
#endif
#else
#define LOCK_IN_SECTION(s) __attribute__((used,unused,section(".lua_" #s)))
#endif

View File

@ -8,7 +8,14 @@
#include "lua.h"
#include C_HEADER_CTYPE
#ifdef __MINGW__
#include <errno.h>
#else
#ifdef _MSC_VER //msvc #defines errno, which interferes with our #include macro
#undef errno
#endif
#include C_HEADER_ERRNO
#endif
#include C_HEADER_STDIO
#include C_HEADER_STDLIB
#include C_HEADER_STRING

View File

@ -47,6 +47,20 @@ extern const luaR_entry lua_rotable_base[];
#define LUA_LIBS lua_libs_core
#endif
#ifdef _MSC_VER
//MSVC requires us to declare these sections before we refer to them
#pragma section(__ROSECNAME(A), read)
#pragma section(__ROSECNAME(zzzzzzzz), read)
#pragma section(__ROSECNAME(libs), read)
#pragma section(__ROSECNAME(rotable), read)
//These help us to find the beginning and ending of the RO data. NOTE: linker
//magic is used; the section names are lexically sorted, so 'a' and 'z' are
//important to keep the other sections lexically between these two dummy
//variables. Check your mapfile output if you need to fiddle with this stuff.
const LOCK_IN_SECTION(A) int _ro_start = 0;
const LOCK_IN_SECTION(zzzzzzzz) int _ro_end = 0;
#endif
static const LOCK_IN_SECTION(libs) luaL_reg LUA_LIBS[] = {
{"", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},

View File

@ -9,7 +9,11 @@
#include "lobject.h"
#include "lapi.h"
#ifdef _MSC_VER
#define ALIGNED_STRING (__declspec( align( 4 ) ) char*)
#else
#define ALIGNED_STRING (__attribute__((aligned(4))) char *)
#endif
#define LA_LINES 16
#define LA_SLOTS 4
//#define COLLECT_STATS

View File

@ -64,13 +64,21 @@ int luaR_isrotable(void *p);
*/
#if defined(LUA_CROSS_COMPILER)
#if defined(_MSC_VER)
//msvc build uses these dummy vars to locate the beginning and ending addresses of the RO data
extern cons char _ro_start[], _ro_end[];
#define IN_RODATA_AREA(p) (((const char*)(p)) >= _ro_start && ((const char *)(p)) <= _ro_end)
#else /* one of the POSIX variants */
#if defined(__CYGWIN__)
#define _RODATA_END __end__
#elif defined(__MINGW32__)
#define _RODATA_END end
#else
#define _RODATA_END _edata
#endif
extern const char _RODATA_END[];
#define IN_RODATA_AREA(p) (((const char *)(p)) < _RODATA_END)
#endif /* defined(_MSC_VER) */
#else /* xtensa tool chain for ESP target */
@ -78,7 +86,7 @@ extern const char _irom0_text_start[];
extern const char _irom0_text_end[];
#define IN_RODATA_AREA(p) (((const char *)(p)) >= _irom0_text_start && ((const char *)(p)) <= _irom0_text_end)
#endif
#endif /* defined(LUA_CROSS_COMPILER) */
/* Return 1 if the given pointer is a rotable */
#define luaR_isrotable(p) IN_RODATA_AREA(p)

View File

@ -112,7 +112,11 @@ static uint *flashAddrTag = flashImage + LUA_MAX_FLASH_SIZE;
#define getFlashAddrTag(v) ((flashAddrTag[_TW(v)]&_TB(v)) != 0)
#define fatal luac_fatal
#ifdef _MSC_VER
extern void __declspec( noreturn ) luac_fatal( const char* message );
#else
extern void __attribute__((noreturn)) luac_fatal(const char* message);
#endif
#ifdef LOCAL_DEBUG
#define DBG_PRINT(...) printf(__VA_ARGS__)

View File

@ -168,6 +168,7 @@ static TString *corename(lua_State *L, const TString *filename)
{
const char *fn = getstr(filename)+1;
const char *s = strrchr(fn, '/');
if (!s) s = strrchr(fn, '\\');
s = s ? s + 1 : fn;
while (*s == '.') s++;
const char *e = strchr(s, '.');
@ -272,6 +273,9 @@ struct Smain {
char** argv;
};
#if defined(_MSC_VER) || defined(__MINGW32__)
typedef unsigned int uint;
#endif
extern uint dumpToFlashImage (lua_State* L,const Proto *main, lua_Writer w,
void* data, int strip,
lu_int32 address, lu_int32 maxSize);

View File

@ -0,0 +1,72 @@
#
# This is a minimal Make file designed to be called from within a MinGW Cmd prompt.
# So if the distro ZIP file has been unpacked into C:\nodemcu-firmware then
#
# C:\nodemcu-firmware\app\lua\luac_cross> mingw32-make -f mingw32-makefile.mak
#
# will create the WinX EXE luac.cross.exe within the root C:\nodemcu-firmware folder.
# This make has been stripped down to use the basic non-graphics MinGW32 install and
# standard Windows commands available at the Cmd> prompt. This make is quite separate
# from the normal toolchain build.
.NOTPARALLEL:
CCFLAGS:= -I.. -I../../include -I../../libc -I../../uzlib -Wall
LDFLAGS:= -lm -Wl,-Map=mapfile
DEFINES += -DLUA_CROSS_COMPILER -DLUA_OPTIMIZE_MEMORY=2
CFLAGS = $(CCFLAGS) $(DEFINES) $(EXTRA_CCFLAGS) $(STD_CFLAGS) $(INCLUDES)
TARGET = host
CC := gcc
ifeq ($(FLAVOR),debug)
CCFLAGS += -O0 -g
TARGET_LDFLAGS += -O0 -g
DEFINES += -DLUA_DEBUG_BUILD
else
FLAVOR = release
CCFLAGS += -O2
TARGET_LDFLAGS += -O2
endif
#
# C files needed to compile luac.cross
#
LUACSRC := luac.c lflashimg.c liolib.c loslib.c print.c
LUASRC := lapi.c lauxlib.c lbaselib.c lcode.c ldblib.c ldebug.c \
ldo.c ldump.c lfunc.c lgc.c linit.c llex.c \
lmathlib.c lmem.c loadlib.c lobject.c lopcodes.c lparser.c \
lrotable.c lstate.c lstring.c lstrlib.c ltable.c ltablib.c \
ltm.c lundump.c lvm.c lzio.c
LIBCSRC := c_stdlib.c
UZSRC := uzlib_deflate.c crc32.c
#
# This relies on the files being unique on the vpath
#
SRC := $(LUACSRC) $(LUASRC) $(LIBCSRC) $(UZSRC)
vpath %.c .:..:../../libc:../../uzlib
INCS := -I.. -I../.. -I../../libc -I../../uzlib
ODIR := .output\obj
OBJS := $(SRC:%.c=$(ODIR)/%.o)
IMAGE := ../../../luac.cross.exe
.PHONY: test clean all
all: $(DEPS) $(IMAGE)
$(IMAGE) : $(OBJS)
$(CC) $(OBJS) -o $@ $(LDFLAGS)
test :
@echo CC: $(CC)
@echo SRC: $(SRC)
@echo OBJS: $(OBJS)
clean :
del /s /q $(ODIR)
$(ODIR)/%.o: %.c
@mkdir $(ODIR) || echo .
$(CC) $(INCS) $(CFLAGS) -o $@ -c $<

View File

@ -39,7 +39,7 @@
#endif
#if defined(LUA_CROSS_COMPILER)
#if defined(LUA_CROSS_COMPILER) && !defined(_MSC_VER) && !defined(__MINGW32__)
#define LUA_USE_LINUX
#endif
@ -264,7 +264,7 @@
#include <io.h>
#ifdef LUA_CROSS_COMPILER
#include <stdio.h>
else
#else
#include "c_stdio.h"
#endif
@ -631,7 +631,11 @@ extern int readline4lua(const char *prompt, char *buffer, int length);
#define lua_str2number(s,p) c_strtoll((s), (p), 10)
#endif // #if !defined LUA_INTEGRAL_LONGLONG
#else
#ifdef _MSC_VER //what's wrong with stdlib strtod?
#define lua_str2number(s,p) strtod((s), (p))
#else
#define lua_str2number(s,p) c_strtod((s), (p))
#endif
#endif // #if defined LUA_NUMBER_INTEGRAL
/*
@ -760,18 +764,18 @@ union luai_Cast { double l_d; long l_l; };
{ if ((c)->status == 0) (c)->status = -1; }
#define luai_jmpbuf int /* dummy variable */
#elif defined(LUA_USE_ULONGJMP)
/* in Unix, try _longjmp/_setjmp (more efficient) */
#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
#define luai_jmpbuf jmp_buf
#else
/* default handling with long jumps */
#define LUAI_THROW(L,c) longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
#if defined(LUA_USE_ULONGJMP)
/* in Unix, try _longjmp/_setjmp (more efficient) */
#define LONGJMP(a,b) _longjmp(a,b)
#define SETJMP(a) _setjmp(a)
#else
#define LONGJMP(a,b) longjmp(a,b)
#define SETJMP(a) setjmp(a)
#endif
#define LUAI_THROW(L,c) LONGJMP((c)->b, 1)
#define LUAI_TRY(L,c,a) if (SETJMP((c)->b) == 0) { a }
#define luai_jmpbuf jmp_buf
#endif

View File

@ -22,17 +22,24 @@
#define uz_malloc os_malloc
#define uz_free os_free
#else /* POSIX */
#else /* Host */
#include <stdint.h>
#include <stdlib.h>
extern int dbg_break(void);
#if defined(_MSC_VER) || defined(__MINGW32__) //msvc requires old name for longjmp
#define UZLIB_THROW(v) {dbg_break();longjmp(unwindAddr, (v));}
#define UZLIB_SETJMP(n) setjmp(n)
#else
#define UZLIB_THROW(v) {dbg_break();_longjmp(unwindAddr, (v));}
#define UZLIB_SETJMP _setjmp
#define UZLIB_SETJMP(n) _setjmp(n)
#endif
#define uz_malloc malloc
#define uz_free free
#endif
#endif /* defined(__XTENSA__) */
extern jmp_buf unwindAddr;

8
msvc/.gitignore vendored Normal file
View File

@ -0,0 +1,8 @@
.vs/
*/Win32/
*/x64/
*.vcxproj.user
*.lua
*.img

30
msvc/README.md Normal file
View File

@ -0,0 +1,30 @@
These are MSVC (Visual Studio 2017) project files for the host-side tools,
namely 'luac.cross' and 'spiffsimg'. Some may find these convenient if they
already have MSVC instead of, say, setting up a Cygwin or MingW build
system.
To build 'luac.cross', you must first edit app/include/user_config.h to make
some choices about the kind of cross-compiler you are generating.
In particular, the definition of
LUA_FLASH_STORE
should be enabled if you are creating a cross-compiler for generating images
for the Lua File Storage (LFS). The specific value of this define is not
critical for luac.cross, but it's existence is if you want to be able to
generate appropriate code for LFS.
Be aware that the codebase, as checked in, has LUA_FLASH_STORE undefined.
Since it is expected that most folks wanting a host-side luac.cross is
for LFS use, you will want to first make sure that is changed to be
defined.
Secondly, if you are wanting to generate code that is appropriate for an
integer-only build, you should ensure that
LUA_NUMBER_INTEGRAL
is defined.
After altering those settings, you can build using the hosttools.sln file in
the Visual Studio UI, or directly on the command line. x86 and x64 targets
are provisioned, though there isn't anything to be gained with the 64-bit
build.

31
msvc/hosttools.sln Normal file
View File

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.168
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "luac-cross", "luac-cross\luac-cross.vcxproj", "{78A3411A-A18F-41A4-B4A7-D76B273F0E44}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Debug|x64.ActiveCfg = Debug|x64
{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Debug|x64.Build.0 = Debug|x64
{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Debug|x86.ActiveCfg = Debug|Win32
{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Debug|x86.Build.0 = Debug|Win32
{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Release|x64.ActiveCfg = Release|x64
{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Release|x64.Build.0 = Release|x64
{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Release|x86.ActiveCfg = Release|Win32
{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {FC69D912-B682-4325-8FBC-1A887364B511}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,255 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{78A3411A-A18F-41A4-B4A7-D76B273F0E44}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>luaccross</RootNamespace>
<WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(Platform)\$(Configuration)\</IntDir>
<TargetName>luac.cross</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(Platform)\$(Configuration)\</IntDir>
<TargetName>luac.cross</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(Platform)\$(Configuration)\</IntDir>
<TargetName>luac.cross</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(Platform)\$(Configuration)\</IntDir>
<TargetName>luac.cross</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LUA_CROSS_COMPILER;LUA_OPTIMIZE_MEMORY=2;_CRT_SECURE_NO_WARNINGS;_CONSOLE;LUA_DEBUG_BUILD;_DEBUG;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\app\lua;$(ProjectDir)\..\..\app\libc;$(ProjectDir)\..\..\app\include;$(ProjectDir)\..\..\app\uzlib</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<AdditionalDependencies>setargv.obj;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LUA_CROSS_COMPILER;LUA_OPTIMIZE_MEMORY=2;_CRT_SECURE_NO_WARNINGS;_CONSOLE;LUA_DEBUG_BUILD;_DEBUG;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\app\lua;$(ProjectDir)\..\..\app\libc;$(ProjectDir)\..\..\app\include;$(ProjectDir)\..\..\app\uzlib</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<AdditionalDependencies>setargv.obj;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LUA_CROSS_COMPILER;LUA_OPTIMIZE_MEMORY=2;_CRT_SECURE_NO_WARNINGS;_CONSOLE;NDEBUG;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\app\lua;$(ProjectDir)\..\..\app\libc;$(ProjectDir)\..\..\app\include;$(ProjectDir)\..\..\app\uzlib</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<AdditionalDependencies>setargv.obj;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LUA_CROSS_COMPILER;LUA_OPTIMIZE_MEMORY=2;_CRT_SECURE_NO_WARNINGS;_CONSOLE;NDEBUG;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\app\lua;$(ProjectDir)\..\..\app\libc;$(ProjectDir)\..\..\app\include;$(ProjectDir)\..\..\app\uzlib</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<AdditionalDependencies>setargv.obj;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\app\lua\lapi.c" />
<ClCompile Include="..\..\app\lua\lauxlib.c" />
<ClCompile Include="..\..\app\lua\lbaselib.c" />
<ClCompile Include="..\..\app\lua\lcode.c" />
<ClCompile Include="..\..\app\lua\ldblib.c" />
<ClCompile Include="..\..\app\lua\ldebug.c" />
<ClCompile Include="..\..\app\lua\ldo.c" />
<ClCompile Include="..\..\app\lua\ldump.c" />
<ClCompile Include="..\..\app\lua\lfunc.c" />
<ClCompile Include="..\..\app\lua\lgc.c" />
<ClCompile Include="..\..\app\lua\linit.c" />
<ClCompile Include="..\..\app\lua\llex.c" />
<ClCompile Include="..\..\app\lua\lmathlib.c" />
<ClCompile Include="..\..\app\lua\lmem.c" />
<ClCompile Include="..\..\app\lua\loadlib.c" />
<ClCompile Include="..\..\app\lua\lobject.c" />
<ClCompile Include="..\..\app\lua\lopcodes.c" />
<ClCompile Include="..\..\app\lua\lparser.c" />
<ClCompile Include="..\..\app\lua\lrotable.c" />
<ClCompile Include="..\..\app\lua\lstate.c" />
<ClCompile Include="..\..\app\lua\lstring.c" />
<ClCompile Include="..\..\app\lua\lstrlib.c" />
<ClCompile Include="..\..\app\lua\ltable.c" />
<ClCompile Include="..\..\app\lua\ltablib.c" />
<ClCompile Include="..\..\app\lua\ltm.c" />
<ClCompile Include="..\..\app\lua\luac_cross\lflashimg.c" />
<ClCompile Include="..\..\app\lua\luac_cross\liolib.c" />
<ClCompile Include="..\..\app\lua\luac_cross\loslib.c" />
<ClCompile Include="..\..\app\lua\luac_cross\luac.c" />
<ClCompile Include="..\..\app\lua\luac_cross\print.c" />
<ClCompile Include="..\..\app\lua\lundump.c" />
<ClCompile Include="..\..\app\lua\lvm.c" />
<ClCompile Include="..\..\app\lua\lzio.c" />
<ClCompile Include="..\..\app\uzlib\crc32.c" />
<ClCompile Include="..\..\app\uzlib\uzlib_deflate.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\app\include\module.h" />
<ClInclude Include="..\..\app\include\user_config.h" />
<ClInclude Include="..\..\app\include\user_modules.h" />
<ClInclude Include="..\..\app\lua\lapi.h" />
<ClInclude Include="..\..\app\lua\lauxlib.h" />
<ClInclude Include="..\..\app\lua\lcode.h" />
<ClInclude Include="..\..\app\lua\ldebug.h" />
<ClInclude Include="..\..\app\lua\ldo.h" />
<ClInclude Include="..\..\app\lua\legc.h" />
<ClInclude Include="..\..\app\lua\lflash.h" />
<ClInclude Include="..\..\app\lua\lfunc.h" />
<ClInclude Include="..\..\app\lua\lgc.h" />
<ClInclude Include="..\..\app\lua\llex.h" />
<ClInclude Include="..\..\app\lua\llimits.h" />
<ClInclude Include="..\..\app\lua\lmem.h" />
<ClInclude Include="..\..\app\lua\lobject.h" />
<ClInclude Include="..\..\app\lua\lopcodes.h" />
<ClInclude Include="..\..\app\lua\lparser.h" />
<ClInclude Include="..\..\app\lua\lrodefs.h" />
<ClInclude Include="..\..\app\lua\lrotable.h" />
<ClInclude Include="..\..\app\lua\lstate.h" />
<ClInclude Include="..\..\app\lua\lstring.h" />
<ClInclude Include="..\..\app\lua\ltable.h" />
<ClInclude Include="..\..\app\lua\ltm.h" />
<ClInclude Include="..\..\app\lua\lua.h" />
<ClInclude Include="..\..\app\lua\luaconf.h" />
<ClInclude Include="..\..\app\lua\luac_cross.h" />
<ClInclude Include="..\..\app\lua\lualib.h" />
<ClInclude Include="..\..\app\lua\lundump.h" />
<ClInclude Include="..\..\app\lua\lvm.h" />
<ClInclude Include="..\..\app\lua\lzio.h" />
<ClInclude Include="..\..\app\uzlib\uzlib.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,237 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="app">
<UniqueIdentifier>{4d57c826-be1b-40a4-afb4-e4bd4a62ef06}</UniqueIdentifier>
</Filter>
<Filter Include="app\lua">
<UniqueIdentifier>{4a6a3fe9-6e73-4ac0-a7c8-eb7cff0094cf}</UniqueIdentifier>
</Filter>
<Filter Include="app\uzlib">
<UniqueIdentifier>{df9c7976-ea6e-497b-aa10-c94220b331ac}</UniqueIdentifier>
</Filter>
<Filter Include="app\lua\luac_cross">
<UniqueIdentifier>{016730a9-1aa4-4f7b-a5cf-3e566e37f2b6}</UniqueIdentifier>
</Filter>
<Filter Include="app\include">
<UniqueIdentifier>{439d70e8-0091-42d2-919f-7e710de3867c}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\app\uzlib\crc32.c">
<Filter>app\uzlib</Filter>
</ClCompile>
<ClCompile Include="..\..\app\uzlib\uzlib_deflate.c">
<Filter>app\uzlib</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\luac_cross\lflashimg.c">
<Filter>app\lua\luac_cross</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\luac_cross\liolib.c">
<Filter>app\lua\luac_cross</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\luac_cross\loslib.c">
<Filter>app\lua\luac_cross</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\luac_cross\luac.c">
<Filter>app\lua\luac_cross</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\luac_cross\print.c">
<Filter>app\lua\luac_cross</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lapi.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lauxlib.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lbaselib.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lcode.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\ldblib.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\ldebug.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\ldo.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\ldump.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lfunc.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lgc.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\linit.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\llex.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lmathlib.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lmem.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\loadlib.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lobject.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lopcodes.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lparser.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lrotable.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lstate.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lstring.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lstrlib.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\ltable.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\ltablib.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\ltm.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lundump.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lvm.c">
<Filter>app\lua</Filter>
</ClCompile>
<ClCompile Include="..\..\app\lua\lzio.c">
<Filter>app\lua</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\app\uzlib\uzlib.h">
<Filter>app\uzlib</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lapi.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lauxlib.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lcode.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\ldebug.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\ldo.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lfunc.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lgc.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\llex.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\llimits.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lmem.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lobject.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lopcodes.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lparser.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lrodefs.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lrotable.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lstate.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lstring.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\ltable.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\ltm.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\luac_cross.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\luaconf.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lundump.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lvm.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lzio.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lua.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lualib.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\lflash.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\lua\legc.h">
<Filter>app\lua</Filter>
</ClInclude>
<ClInclude Include="..\..\app\include\module.h">
<Filter>app\include</Filter>
</ClInclude>
<ClInclude Include="..\..\app\include\user_config.h">
<Filter>app\include</Filter>
</ClInclude>
<ClInclude Include="..\..\app\include\user_modules.h">
<Filter>app\include</Filter>
</ClInclude>
</ItemGroup>
</Project>