added MSVC project configuration for host-side tools (#2665)
Added MSVC project configuration (@ziggurat29) and support of MinGW (@TerryE) for host-side`luac.cross` tool
This commit is contained in:
parent
30ff0a1620
commit
62789da0bb
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@ -39,7 +39,19 @@
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#define MODULE_EXPAND_PASTE_(x,y) MODULE_PASTE_(x,y)
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#ifdef LUA_CROSS_COMPILER
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#ifdef _MSC_VER
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//on msvc it is necessary to go through more pre-processor hoops to get the
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//section name built; string merging does not happen in the _declspecs.
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//NOTE: linker magic is invoked via the magical '$' character. Caveat editor.
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#define __TOKIFY(s) .rodata1$##s
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#define __TOTOK(s) __TOKIFY(s)
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#define __STRINGIFY(x) #x
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#define __TOSTRING(x) __STRINGIFY(x)
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#define __ROSECNAME(s) __TOSTRING(__TOTOK(s))
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#define LOCK_IN_SECTION(s) __declspec ( allocate( __ROSECNAME(s) ) )
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#else
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#define LOCK_IN_SECTION(s) __attribute__((used,unused,section(".rodata1." #s)))
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#endif
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#else
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#define LOCK_IN_SECTION(s) __attribute__((used,unused,section(".lua_" #s)))
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#endif
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@ -8,7 +8,14 @@
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#include "lua.h"
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#include C_HEADER_CTYPE
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#ifdef __MINGW__
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#include <errno.h>
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#else
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#ifdef _MSC_VER //msvc #defines errno, which interferes with our #include macro
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#undef errno
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#endif
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#include C_HEADER_ERRNO
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#endif
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#include C_HEADER_STDIO
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#include C_HEADER_STDLIB
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#include C_HEADER_STRING
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@ -47,6 +47,20 @@ extern const luaR_entry lua_rotable_base[];
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#define LUA_LIBS lua_libs_core
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#endif
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#ifdef _MSC_VER
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//MSVC requires us to declare these sections before we refer to them
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#pragma section(__ROSECNAME(A), read)
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#pragma section(__ROSECNAME(zzzzzzzz), read)
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#pragma section(__ROSECNAME(libs), read)
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#pragma section(__ROSECNAME(rotable), read)
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//These help us to find the beginning and ending of the RO data. NOTE: linker
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//magic is used; the section names are lexically sorted, so 'a' and 'z' are
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//important to keep the other sections lexically between these two dummy
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//variables. Check your mapfile output if you need to fiddle with this stuff.
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const LOCK_IN_SECTION(A) int _ro_start = 0;
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const LOCK_IN_SECTION(zzzzzzzz) int _ro_end = 0;
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#endif
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static const LOCK_IN_SECTION(libs) luaL_reg LUA_LIBS[] = {
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{"", luaopen_base},
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{LUA_LOADLIBNAME, luaopen_package},
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@ -9,7 +9,11 @@
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#include "lobject.h"
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#include "lapi.h"
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#ifdef _MSC_VER
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#define ALIGNED_STRING (__declspec( align( 4 ) ) char*)
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#else
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#define ALIGNED_STRING (__attribute__((aligned(4))) char *)
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#endif
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#define LA_LINES 16
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#define LA_SLOTS 4
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//#define COLLECT_STATS
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@ -64,13 +64,21 @@ int luaR_isrotable(void *p);
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*/
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#if defined(LUA_CROSS_COMPILER)
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#if defined(_MSC_VER)
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//msvc build uses these dummy vars to locate the beginning and ending addresses of the RO data
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extern cons char _ro_start[], _ro_end[];
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#define IN_RODATA_AREA(p) (((const char*)(p)) >= _ro_start && ((const char *)(p)) <= _ro_end)
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#else /* one of the POSIX variants */
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#if defined(__CYGWIN__)
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#define _RODATA_END __end__
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#elif defined(__MINGW32__)
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#define _RODATA_END end
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#else
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#define _RODATA_END _edata
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#endif
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extern const char _RODATA_END[];
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#define IN_RODATA_AREA(p) (((const char *)(p)) < _RODATA_END)
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#endif /* defined(_MSC_VER) */
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#else /* xtensa tool chain for ESP target */
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@ -78,7 +86,7 @@ extern const char _irom0_text_start[];
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extern const char _irom0_text_end[];
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#define IN_RODATA_AREA(p) (((const char *)(p)) >= _irom0_text_start && ((const char *)(p)) <= _irom0_text_end)
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#endif
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#endif /* defined(LUA_CROSS_COMPILER) */
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/* Return 1 if the given pointer is a rotable */
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#define luaR_isrotable(p) IN_RODATA_AREA(p)
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@ -112,7 +112,11 @@ static uint *flashAddrTag = flashImage + LUA_MAX_FLASH_SIZE;
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#define getFlashAddrTag(v) ((flashAddrTag[_TW(v)]&_TB(v)) != 0)
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#define fatal luac_fatal
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#ifdef _MSC_VER
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extern void __declspec( noreturn ) luac_fatal( const char* message );
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#else
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extern void __attribute__((noreturn)) luac_fatal(const char* message);
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#endif
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#ifdef LOCAL_DEBUG
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#define DBG_PRINT(...) printf(__VA_ARGS__)
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@ -168,6 +168,7 @@ static TString *corename(lua_State *L, const TString *filename)
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{
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const char *fn = getstr(filename)+1;
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const char *s = strrchr(fn, '/');
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if (!s) s = strrchr(fn, '\\');
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s = s ? s + 1 : fn;
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while (*s == '.') s++;
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const char *e = strchr(s, '.');
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@ -272,6 +273,9 @@ struct Smain {
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char** argv;
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};
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#if defined(_MSC_VER) || defined(__MINGW32__)
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typedef unsigned int uint;
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#endif
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extern uint dumpToFlashImage (lua_State* L,const Proto *main, lua_Writer w,
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void* data, int strip,
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lu_int32 address, lu_int32 maxSize);
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@ -0,0 +1,72 @@
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#
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# This is a minimal Make file designed to be called from within a MinGW Cmd prompt.
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# So if the distro ZIP file has been unpacked into C:\nodemcu-firmware then
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#
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# C:\nodemcu-firmware\app\lua\luac_cross> mingw32-make -f mingw32-makefile.mak
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#
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# will create the WinX EXE luac.cross.exe within the root C:\nodemcu-firmware folder.
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# This make has been stripped down to use the basic non-graphics MinGW32 install and
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# standard Windows commands available at the Cmd> prompt. This make is quite separate
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# from the normal toolchain build.
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.NOTPARALLEL:
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CCFLAGS:= -I.. -I../../include -I../../libc -I../../uzlib -Wall
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LDFLAGS:= -lm -Wl,-Map=mapfile
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DEFINES += -DLUA_CROSS_COMPILER -DLUA_OPTIMIZE_MEMORY=2
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CFLAGS = $(CCFLAGS) $(DEFINES) $(EXTRA_CCFLAGS) $(STD_CFLAGS) $(INCLUDES)
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TARGET = host
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CC := gcc
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ifeq ($(FLAVOR),debug)
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CCFLAGS += -O0 -g
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TARGET_LDFLAGS += -O0 -g
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DEFINES += -DLUA_DEBUG_BUILD
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else
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FLAVOR = release
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CCFLAGS += -O2
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TARGET_LDFLAGS += -O2
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endif
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#
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# C files needed to compile luac.cross
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#
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LUACSRC := luac.c lflashimg.c liolib.c loslib.c print.c
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LUASRC := lapi.c lauxlib.c lbaselib.c lcode.c ldblib.c ldebug.c \
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ldo.c ldump.c lfunc.c lgc.c linit.c llex.c \
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lmathlib.c lmem.c loadlib.c lobject.c lopcodes.c lparser.c \
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lrotable.c lstate.c lstring.c lstrlib.c ltable.c ltablib.c \
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ltm.c lundump.c lvm.c lzio.c
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LIBCSRC := c_stdlib.c
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UZSRC := uzlib_deflate.c crc32.c
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#
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# This relies on the files being unique on the vpath
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#
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SRC := $(LUACSRC) $(LUASRC) $(LIBCSRC) $(UZSRC)
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vpath %.c .:..:../../libc:../../uzlib
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INCS := -I.. -I../.. -I../../libc -I../../uzlib
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ODIR := .output\obj
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OBJS := $(SRC:%.c=$(ODIR)/%.o)
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IMAGE := ../../../luac.cross.exe
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.PHONY: test clean all
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all: $(DEPS) $(IMAGE)
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$(IMAGE) : $(OBJS)
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$(CC) $(OBJS) -o $@ $(LDFLAGS)
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test :
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@echo CC: $(CC)
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@echo SRC: $(SRC)
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@echo OBJS: $(OBJS)
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clean :
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del /s /q $(ODIR)
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$(ODIR)/%.o: %.c
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@mkdir $(ODIR) || echo .
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$(CC) $(INCS) $(CFLAGS) -o $@ -c $<
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@ -39,7 +39,7 @@
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#endif
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#if defined(LUA_CROSS_COMPILER)
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#if defined(LUA_CROSS_COMPILER) && !defined(_MSC_VER) && !defined(__MINGW32__)
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#define LUA_USE_LINUX
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#endif
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#include <io.h>
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#ifdef LUA_CROSS_COMPILER
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#include <stdio.h>
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else
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#else
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#include "c_stdio.h"
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#endif
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@ -631,7 +631,11 @@ extern int readline4lua(const char *prompt, char *buffer, int length);
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#define lua_str2number(s,p) c_strtoll((s), (p), 10)
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#endif // #if !defined LUA_INTEGRAL_LONGLONG
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#else
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#ifdef _MSC_VER //what's wrong with stdlib strtod?
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#define lua_str2number(s,p) strtod((s), (p))
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#else
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#define lua_str2number(s,p) c_strtod((s), (p))
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#endif
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#endif // #if defined LUA_NUMBER_INTEGRAL
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/*
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@ -760,18 +764,18 @@ union luai_Cast { double l_d; long l_l; };
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{ if ((c)->status == 0) (c)->status = -1; }
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#define luai_jmpbuf int /* dummy variable */
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#elif defined(LUA_USE_ULONGJMP)
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/* in Unix, try _longjmp/_setjmp (more efficient) */
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#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
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#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
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#define luai_jmpbuf jmp_buf
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#else
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/* default handling with long jumps */
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#define LUAI_THROW(L,c) longjmp((c)->b, 1)
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#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
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#if defined(LUA_USE_ULONGJMP)
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/* in Unix, try _longjmp/_setjmp (more efficient) */
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#define LONGJMP(a,b) _longjmp(a,b)
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#define SETJMP(a) _setjmp(a)
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#else
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#define LONGJMP(a,b) longjmp(a,b)
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#define SETJMP(a) setjmp(a)
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#endif
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#define LUAI_THROW(L,c) LONGJMP((c)->b, 1)
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#define LUAI_TRY(L,c,a) if (SETJMP((c)->b) == 0) { a }
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#define luai_jmpbuf jmp_buf
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#endif
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@ -22,17 +22,24 @@
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#define uz_malloc os_malloc
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#define uz_free os_free
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#else /* POSIX */
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#else /* Host */
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#include <stdint.h>
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#include <stdlib.h>
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extern int dbg_break(void);
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#if defined(_MSC_VER) || defined(__MINGW32__) //msvc requires old name for longjmp
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#define UZLIB_THROW(v) {dbg_break();longjmp(unwindAddr, (v));}
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#define UZLIB_SETJMP(n) setjmp(n)
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#else
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#define UZLIB_THROW(v) {dbg_break();_longjmp(unwindAddr, (v));}
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#define UZLIB_SETJMP _setjmp
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#define UZLIB_SETJMP(n) _setjmp(n)
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#endif
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#define uz_malloc malloc
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#define uz_free free
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#endif
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#endif /* defined(__XTENSA__) */
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extern jmp_buf unwindAddr;
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@ -0,0 +1,8 @@
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.vs/
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*/Win32/
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*/x64/
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*.vcxproj.user
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*.lua
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*.img
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@ -0,0 +1,30 @@
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These are MSVC (Visual Studio 2017) project files for the host-side tools,
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namely 'luac.cross' and 'spiffsimg'. Some may find these convenient if they
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already have MSVC instead of, say, setting up a Cygwin or MingW build
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system.
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To build 'luac.cross', you must first edit app/include/user_config.h to make
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some choices about the kind of cross-compiler you are generating.
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In particular, the definition of
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LUA_FLASH_STORE
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should be enabled if you are creating a cross-compiler for generating images
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for the Lua File Storage (LFS). The specific value of this define is not
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critical for luac.cross, but it's existence is if you want to be able to
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generate appropriate code for LFS.
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Be aware that the codebase, as checked in, has LUA_FLASH_STORE undefined.
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Since it is expected that most folks wanting a host-side luac.cross is
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for LFS use, you will want to first make sure that is changed to be
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defined.
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Secondly, if you are wanting to generate code that is appropriate for an
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integer-only build, you should ensure that
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LUA_NUMBER_INTEGRAL
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is defined.
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After altering those settings, you can build using the hosttools.sln file in
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the Visual Studio UI, or directly on the command line. x86 and x64 targets
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are provisioned, though there isn't anything to be gained with the 64-bit
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build.
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@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.28307.168
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "luac-cross", "luac-cross\luac-cross.vcxproj", "{78A3411A-A18F-41A4-B4A7-D76B273F0E44}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Debug|x64.ActiveCfg = Debug|x64
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{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Debug|x64.Build.0 = Debug|x64
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{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Debug|x86.ActiveCfg = Debug|Win32
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{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Debug|x86.Build.0 = Debug|Win32
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{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Release|x64.ActiveCfg = Release|x64
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{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Release|x64.Build.0 = Release|x64
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{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Release|x86.ActiveCfg = Release|Win32
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{78A3411A-A18F-41A4-B4A7-D76B273F0E44}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {FC69D912-B682-4325-8FBC-1A887364B511}
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,255 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{78A3411A-A18F-41A4-B4A7-D76B273F0E44}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>luaccross</RootNamespace>
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<WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
|
||||
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</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lcode.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\ldebug.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\ldo.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lfunc.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lgc.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\llex.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\llimits.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lmem.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lobject.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lopcodes.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lparser.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lrodefs.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lrotable.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lstate.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lstring.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\ltable.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\ltm.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\luac_cross.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\luaconf.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lundump.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lvm.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lzio.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lua.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lualib.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\lflash.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\lua\legc.h">
|
||||
<Filter>app\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\include\module.h">
|
||||
<Filter>app\include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\include\user_config.h">
|
||||
<Filter>app\include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\app\include\user_modules.h">
|
||||
<Filter>app\include</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue