Fix init.lua link

This commit is contained in:
Marcel Stör 2020-03-15 09:39:33 +01:00
parent 8835512f30
commit 78a0b24eee
1 changed files with 1 additions and 1 deletions

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@ -88,7 +88,7 @@ There are standard libraries to provide access to the various hardware options s
The runtime system runs in interactive-mode. In this mode it first executes any `init.lua` script. It then "listens" to the serial port for input Lua chunks, and executes them once syntactically complete. The runtime system runs in interactive-mode. In this mode it first executes any `init.lua` script. It then "listens" to the serial port for input Lua chunks, and executes them once syntactically complete.
There is no batch support, although automated embedded processing is normally achieved by setting up the necessary event triggers in the [`init.lua`](../upload/#initlua) script. There is no batch support, although automated embedded processing is normally achieved by setting up the necessary event triggers in the [`init.lua`](upload.md#initlua) script.
The various libraries (`net`, `tmr`, `wifi`, etc.) use the SDK callback mechanism to bind Lua processing to individual events (for example a timer alarm firing). Developers should make full use of these events to keep Lua execution sequences short. The various libraries (`net`, `tmr`, `wifi`, etc.) use the SDK callback mechanism to bind Lua processing to individual events (for example a timer alarm firing). Developers should make full use of these events to keep Lua execution sequences short.