quick fix when wide charactor issue
This commit is contained in:
parent
e19e026d49
commit
808a359eb8
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@ -20,148 +20,6 @@ The Lua CJSON module provides JSON support for Lua.
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Lua CJSON is covered by the MIT license. Review the file +LICENSE+ for
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details.
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The latest version of this software is available from the
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http://www.kyne.com.au/%7Emark/software/lua-cjson.php[Lua CJSON website].
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Feel free to email me if you have any patches, suggestions, or comments.
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Installation
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------------
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Lua CJSON requires either http://www.lua.org[Lua] 5.1, Lua 5.2, or
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http://www.luajit.org[LuaJIT] to build.
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The build method can be selected from 4 options:
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Make:: Unix (including Linux, BSD, Mac OSX & Solaris), Windows
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CMake:: Unix, Windows
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RPM:: Linux
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LuaRocks:: Unix, Windows
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Make
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~~~~
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The included +Makefile+ has generic settings.
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First, review and update the included makefile to suit your platform (if
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required).
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Next, build and install the module:
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[source,sh]
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make install
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Or install manually into your Lua module directory:
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[source,sh]
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make
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cp cjson.so $LUA_MODULE_DIRECTORY
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CMake
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~~~~~
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http://www.cmake.org[CMake] can generate build configuration for many
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different platforms (including Unix and Windows).
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First, generate the makefile for your platform using CMake. If CMake is
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unable to find Lua, manually set the +LUA_DIR+ environment variable to
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the base prefix of your Lua 5.1 installation.
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While +cmake+ is used in the example below, +ccmake+ or +cmake-gui+ may
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be used to present an interface for changing the default build options.
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[source,sh]
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mkdir build
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cd build
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# Optional: export LUA_DIR=$LUA51_PREFIX
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cmake ..
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Next, build and install the module:
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[source,sh]
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make install
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# Or:
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make
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cp cjson.so $LUA_MODULE_DIRECTORY
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Review the
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http://www.cmake.org/cmake/help/documentation.html[CMake documentation]
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for further details.
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RPM
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~~~
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Linux distributions using http://rpm.org[RPM] can create a package via
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the included RPM spec file. Ensure the +rpm-build+ package (or similar)
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has been installed.
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Build and install the module via RPM:
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[source,sh]
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rpmbuild -tb lua-cjson-2.1devel.tar.gz
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rpm -Uvh $LUA_CJSON_RPM
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LuaRocks
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~~~~~~~~
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http://luarocks.org[LuaRocks] can be used to install and manage Lua
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modules on a wide range of platforms (including Windows).
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First, extract the Lua CJSON source package.
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Next, install the module:
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[source,sh]
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cd lua-cjson-2.1devel
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luarocks make
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[NOTE]
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LuaRocks does not support platform specific configuration for Solaris.
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On Solaris, you may need to manually uncomment +USE_INTERNAL_ISINF+ in
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the rockspec before building this module.
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Review the http://luarocks.org/en/Documentation[LuaRocks documentation]
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for further details.
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[[build_options]]
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Build Options (#define)
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~~~~~~~~~~~~~~~~~~~~~~~
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Lua CJSON offers several +#define+ build options to address portability
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issues, and enable non-default features. Some build methods may
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automatically set platform specific options if required. Other features
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should be enabled manually.
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USE_INTERNAL_ISINF:: Workaround for Solaris platforms missing +isinf+.
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DISABLE_INVALID_NUMBERS:: Recommended on platforms where +strtod+ /
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+sprintf+ are not POSIX compliant (eg, Windows MinGW). Prevents
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+cjson.encode_invalid_numbers+ and +cjson.decode_invalid_numbers+ from
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being enabled. However, +cjson.encode_invalid_numbers+ may still be
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set to +"null"+. When using the Lua CJSON built-in floating point
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conversion this option is unnecessary and is ignored.
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Built-in floating point conversion
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Lua CJSON may be built with David Gay's
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http://www.netlib.org/fp/[floating point conversion routines]. This can
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increase overall performance by up to 50% on some platforms when
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converting a large amount of numeric data. However, this option reduces
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portability and is disabled by default.
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USE_INTERNAL_FPCONV:: Enable internal number conversion routines.
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IEEE_BIG_ENDIAN:: Must be set on big endian architectures.
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MULTIPLE_THREADS:: Must be set if Lua CJSON may be used in a
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multi-threaded application. Requires the _pthreads_ library.
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API (Functions)
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---------------
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@ -170,74 +28,15 @@ Synopsis
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[source,lua]
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------------
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-- Module instantiation
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local cjson = require "cjson"
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local cjson2 = cjson.new()
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local cjson_safe = require "cjson.safe"
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-- Translate Lua value to/from JSON
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text = cjson.encode(value)
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value = cjson.decode(text)
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-- Get and/or set Lua CJSON configuration
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setting = cjson.decode_invalid_numbers([setting])
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setting = cjson.encode_invalid_numbers([setting])
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keep = cjson.encode_keep_buffer([keep])
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depth = cjson.encode_max_depth([depth])
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depth = cjson.decode_max_depth([depth])
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convert, ratio, safe = cjson.encode_sparse_array([convert[, ratio[, safe]]])
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------------
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Module Instantiation
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~~~~~~~~~~~~~~~~~~~~
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[source,lua]
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------------
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local cjson = require "cjson"
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local cjson2 = cjson.new()
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local cjson_safe = require "cjson.safe"
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------------
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Import Lua CJSON via the Lua +require+ function. Lua CJSON does not
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register a global module table.
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The +cjson+ module will throw an error during JSON conversion if any
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invalid data is encountered. Refer to <<cjson_encode,+cjson.encode+>>
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and <<cjson_decode,+cjson.decode+>> for details.
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The +cjson.safe+ module behaves identically to the +cjson+ module,
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except when errors are encountered during JSON conversion. On error, the
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+cjson_safe.encode+ and +cjson_safe.decode+ functions will return
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+nil+ followed by the error message.
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+cjson.new+ can be used to instantiate an independent copy of the Lua
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CJSON module. The new module has a separate persistent encoding buffer,
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and default settings.
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Lua CJSON can support Lua implementations using multiple preemptive
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threads within a single Lua state provided the persistent encoding
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buffer is not shared. This can be achieved by one of the following
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methods:
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- Disabling the persistent encoding buffer with
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<<encode_keep_buffer,+cjson.encode_keep_buffer+>>
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- Ensuring each thread calls <<encode,+cjson.encode+>> separately (ie,
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treat +cjson.encode+ as non-reentrant).
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- Using a separate +cjson+ module table per preemptive thread
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(+cjson.new+)
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[NOTE]
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Lua CJSON uses +strtod+ and +snprintf+ to perform numeric conversion as
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they are usually well supported, fast and bug free. However, these
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functions require a workaround for JSON encoding/parsing under locales
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using a comma decimal separator. Lua CJSON detects the current locale
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during instantiation to determine and automatically implement the
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workaround if required. Lua CJSON should be reinitialised via
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+cjson.new+ if the locale of the current process changes. Using a
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different locale per thread is not supported.
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decode
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~~~~~~
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@ -276,58 +75,6 @@ numeric key will be stored as a Lua +string+. Any subsequent code
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assuming type +number+ may break.
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[[decode_invalid_numbers]]
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decode_invalid_numbers
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~~~~~~~~~~~~~~~~~~~~~~
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[source,lua]
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------------
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setting = cjson.decode_invalid_numbers([setting])
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-- "setting" must be a boolean. Default: true.
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------------
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Lua CJSON may generate an error when trying to decode numbers not
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supported by the JSON specification. _Invalid numbers_ are defined as:
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- infinity
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- NaN
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- hexadecimal
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Available settings:
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+true+:: Accept and decode _invalid numbers_. This is the default
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setting.
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+false+:: Throw an error when _invalid numbers_ are encountered.
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The current setting is always returned, and is only updated when an
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argument is provided.
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[[decode_max_depth]]
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decode_max_depth
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~~~~~~~~~~~~~~~~
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[source,lua]
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------------
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depth = cjson.decode_max_depth([depth])
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-- "depth" must be a positive integer. Default: 1000.
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------------
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Lua CJSON will generate an error when parsing deeply nested JSON once
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the maximum array/object depth has been exceeded. This check prevents
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unnecessarily complicated JSON from slowing down the application, or
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crashing the application due to lack of process stack space.
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An error may be generated before the depth limit is hit if Lua is unable
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to allocate more objects on the Lua stack.
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By default, Lua CJSON will reject JSON with arrays and/or objects nested
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more than 1000 levels deep.
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The current setting is always returned, and is only updated when an
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argument is provided.
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[[encode]]
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encode
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~~~~~~
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@ -412,201 +159,10 @@ By default, encoding the following Lua values will generate errors:
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- Tables nested more than 1000 levels deep
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- Excessively sparse Lua arrays
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These defaults can be changed with:
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- <<encode_invalid_numbers,+cjson.encode_invalid_numbers+>>
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- <<encode_max_depth,+cjson.encode_max_depth+>>
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- <<encode_sparse_array,+cjson.encode_sparse_array+>>
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.Example: Encoding
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[source,lua]
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value = { true, { foo = "bar" } }
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json_text = cjson.encode(value)
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-- Returns: '[true,{"foo":"bar"}]'
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[[encode_invalid_numbers]]
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encode_invalid_numbers
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~~~~~~~~~~~~~~~~~~~~~~
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[source,lua]
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------------
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setting = cjson.encode_invalid_numbers([setting])
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-- "setting" must a boolean or "null". Default: false.
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------------
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Lua CJSON may generate an error when encoding floating point numbers not
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supported by the JSON specification (_invalid numbers_):
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- infinity
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- NaN
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Available settings:
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+true+:: Allow _invalid numbers_ to be encoded using the Javascript
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compatible values +NaN+ and +Infinity+. This will generate
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non-standard JSON, but these values are supported by some libraries.
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+"null"+:: Encode _invalid numbers_ as a JSON +null+ value. This allows
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infinity and NaN to be encoded into valid JSON.
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+false+:: Throw an error when attempting to encode _invalid numbers_.
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This is the default setting.
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The current setting is always returned, and is only updated when an
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argument is provided.
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[[encode_keep_buffer]]
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encode_keep_buffer
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~~~~~~~~~~~~~~~~~~
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[source,lua]
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------------
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keep = cjson.encode_keep_buffer([keep])
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-- "keep" must be a boolean. Default: true.
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------------
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Lua CJSON can reuse the JSON encoding buffer to improve performance.
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Available settings:
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+true+:: The buffer will grow to the largest size required and is not
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freed until the Lua CJSON module is garbage collected. This is the
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default setting.
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+false+:: Free the encode buffer after each call to +cjson.encode+.
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The current setting is always returned, and is only updated when an
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argument is provided.
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[[encode_max_depth]]
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encode_max_depth
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~~~~~~~~~~~~~~~~
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[source,lua]
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------------
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depth = cjson.encode_max_depth([depth])
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-- "depth" must be a positive integer. Default: 1000.
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------------
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Once the maximum table depth has been exceeded Lua CJSON will generate
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an error. This prevents a deeply nested or recursive data structure from
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crashing the application.
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By default, Lua CJSON will generate an error when trying to encode data
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structures with more than 1000 nested tables.
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The current setting is always returned, and is only updated when an
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argument is provided.
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.Example: Recursive Lua table
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[source,lua]
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a = {}; a[1] = a
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[[encode_number_precision]]
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encode_number_precision
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~~~~~~~~~~~~~~~~~~~~~~~
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[source,lua]
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------------
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precision = cjson.encode_number_precision([precision])
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-- "precision" must be an integer between 1 and 14. Default: 14.
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------------
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The amount of significant digits returned by Lua CJSON when encoding
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numbers can be changed to balance accuracy versus performance. For data
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structures containing many numbers, setting
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+cjson.encode_number_precision+ to a smaller integer, for example +3+,
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can improve encoding performance by up to 50%.
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By default, Lua CJSON will output 14 significant digits when converting
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a number to text.
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The current setting is always returned, and is only updated when an
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argument is provided.
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[[encode_sparse_array]]
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encode_sparse_array
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~~~~~~~~~~~~~~~~~~~
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[source,lua]
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------------
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convert, ratio, safe = cjson.encode_sparse_array([convert[, ratio[, safe]]])
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-- "convert" must be a boolean. Default: false.
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-- "ratio" must be a positive integer. Default: 2.
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-- "safe" must be a positive integer. Default: 10.
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------------
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Lua CJSON classifies a Lua table into one of three kinds when encoding a
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JSON array. This is determined by the number of values missing from the
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Lua array as follows:
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Normal:: All values are available.
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Sparse:: At least 1 value is missing.
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Excessively sparse:: The number of values missing exceeds the configured
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ratio.
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Lua CJSON encodes sparse Lua arrays as JSON arrays using JSON +null+ for
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the missing entries.
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An array is excessively sparse when all the following conditions are
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met:
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- +ratio+ > +0+
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- _maximum_index_ > +safe+
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- _maximum_index_ > _item_count_ * +ratio+
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Lua CJSON will never consider an array to be _excessively sparse_ when
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+ratio+ = +0+. The +safe+ limit ensures that small Lua arrays are always
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encoded as sparse arrays.
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By default, attempting to encode an _excessively sparse_ array will
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generate an error. If +convert+ is set to +true+, _excessively sparse_
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arrays will be converted to a JSON object.
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The current settings are always returned. A particular setting is only
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changed when the argument is provided (non-++nil++).
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.Example: Encoding a sparse array
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[source,lua]
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cjson.encode({ [3] = "data" })
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-- Returns: '[null,null,"data"]'
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.Example: Enabling conversion to a JSON object
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[source,lua]
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cjson.encode_sparse_array(true)
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cjson.encode({ [1000] = "excessively sparse" })
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-- Returns: '{"1000":"excessively sparse"}'
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API (Variables)
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---------------
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_NAME
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~~~~~
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The name of the Lua CJSON module (+"cjson"+).
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_VERSION
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~~~~~~~~
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The version number of the Lua CJSON module (+"2.1devel"+).
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null
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~~~~
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Lua CJSON decodes JSON +null+ as a Lua +lightuserdata+ NULL pointer.
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+cjson.null+ is provided for comparison.
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[sect1]
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References
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----------
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- http://tools.ietf.org/html/rfc4627[RFC 4627]
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- http://www.json.org/[JSON website]
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// vi:ft=asciidoc tw=72:
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@ -7,6 +7,6 @@
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#define NODE_VERSION_INTERNAL 0U
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#define NODE_VERSION "NodeMCU 0.9.5"
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#define BUILD_DATE "build 20150315"
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#define BUILD_DATE "build 20150317"
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#endif /* __USER_VERSION_H__ */
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@ -1558,7 +1558,7 @@ const LUA_REG_TYPE cjson_map[] =
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LUALIB_API int luaopen_cjson( lua_State *L )
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{
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/* Initialise number conversions */
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fpconv_init();
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// fpconv_init(); // not needed for a specific cpu.
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if(-1==cfg_init(&_cfg)){
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return luaL_error(L, "BUG: Unable to init config for cjson");;
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}
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