* mqtt: remove concept of connection timeout
Just rely on the network stack to tell us when things have gone south.
* mqtt: remove write-only mqtt_state.port field
* mqtt: drop useless conditional
* mqtt: decouple message sent flag from timer
* mqtt: reconnect callback does not need to hang up
The network stack has certainly done that for us at this point.
Similarly, since we're about to call mqtt_socket_disconnected, don't
bother unregistering the timer here, either.
* mqtt: don't tick once per second
Set the timer for the duration of the wait and cancel it on the other side.
* mqtt: defer message queue destruction to _disconnect
We're going to want to publish a disconnect message for real, so doing
this in _close does no one any favors
* mqtt: miscellaneous cleanups
No functional change intended
* mqtt: close() should send disconnect message for real
This means waiting for _sent() to fire again before telling the network
stack to disconnect.
* mqtt: tidy connect and dns
- Push the self-ref to after all allocations and error returns
- Don't try to extract IPv4 from the domain string ourselves, let the
resolver, since it can
- Don't try to connect to localhost. That can't possibly work.
* mqtt: common up some callback invocations
* mqtt: don't retransmit messages on timeout
There's no point in retransmitting messages on timeout; the network
stack will be trying to do it for us anyway.
* mqtt: remove unnecessary NULL udata checks
* mqtt: hold strings in Lua, not C
Eliminates a host of C-side allocations.
While here, move the rest of the mqtt_connect_info structure out to its
own thing, and pack some flags using a bitfield.
* mqtt: mqtt_socket_on use lua_checkoption
* mqtt: slightly augment debug messages
These changes have made some debugging ever so slightly easier.
* mqtt: expose "connfail" callback via :on()
This makes it just like all the other callbacks in the module and is a
revision of behavior called out in
https://github.com/nodemcu/nodemcu-firmware/pull/2967
* mqtt: clarify when puback callback fires
* mqtt: Don't reference stack buffers from the heap
The confusingly-named "mqtt_connection_t" object is just a triple of
- a serialized mqtt message pointer and length
- a buffer pointer (to which the above can be written)
- a message identifier
The last of these must be passed around the mqtt state machine, but the
first two are very local and the buffer is always sourced from the C
stack. Unfortunately, because the entire structure is persisted in the
heap, some callers assume that they can always use the structure without
reinitialization (see mqtt_socket_close), which will trash the C stack.
Sever the pairing between message id and local state, punt the local
state entirely out of the heap, and rename things to be less confusing.
* MQTT: handle large/chunked/fragmented messages properly
If a message spans multiple TCP packets it must be buffered before
delivered to LUA. Prior code did not do this at all, so this "patch"
really adds proper handling of fragmented MQTT packets.
This could also occur if multiple small messages was sent in a
single TCP packet, and the last message did not completely fit in that
packet.
Introduces a new option to the mqtt.Client constructor:
max_publish_length which defaults to 1024
Introduces a new 'overflow' callback.
Fixes issue #2308 and proper fix for PR #2544.
* mqtt.md: clarified heap allocation
* mqtt: ensure ack is sent for overflowed publish
If QoS is used we should still acknowledge that we received it, or server might retransmit it later.
- Process the CONNACK message received from the broker after Connect
- Provide feedback to Lua via failure callback on client:connect()
- Also provide failure information for other situations not covered by CONNACK