As with the last commit this rolls up the follwowing, but include the various
review comments on the PR.
- **Documentation changes**. I've added the taks FAQ as a stub new Extension
developer FAQ, and split the old FAQ into a Lua Developer FAQ and a Hardware
FAQ.
- **Tasking I/F**. New `app/task/Makefile`, `app/task/task.c`,
`app/include/task/task.h` and `app/Makefile` as per previous commit. Cascade
changes to `app/driver/uart.c`, `app/include/driver/uart.h`,
`app/user/user_main.c` and `app/modules/node.c`
- **GPIO Rework** to `app/modules/gpio.c` and `pin_map.[hc]`, `platform.[hc]`
in `app/platform`
- **Other Optimisations** Move the `platform_*_exists()` from
`app/platform/common.c` to static inline declarations in `platform.h` as
this generates faster, smaller code. Move lgc.a routines out of iram0.
There was only one genuine use of this macro, all other places were
using it only as a necessary compensation. While this was fine as long as
it was the first meg of flash which was mapped, it became incorrect and
quite dangerous whenever this assumption did not hold (such as when
running from the second slot in an OTA scenario).
The flash API now uses actual addresses, not translated/mapped
addresses, and the users of this API have been adjusted accordingly.
This makes the flash API work correctly regardless of what flash mapping
is in use.
The old macro is still available under the new name
INTERNAL_FLASH_MAPPED_ADDRESS, and this is used to detect flash writes
where the source is mapped flash (and thus has to be bounced), and to
adjust the _flash_used_end linker symbol when used with
flassh_find_sector() by the filesystem code. The latter usage is not
OTA-proof, but in an OTA scenario the filesystem needs a fixed location
anyway and thus would not use this code path.
With the new SDK soft-wdt it is no longer sufficient to tickle the hardware
watchdog, so all (found) instances have been changed to system_soft_wdt_feed().
When using the flash write API, the flash is unmapped/uncached, and as
such it's not possible to source data directly from flash (e.g. string
literals).