# Websocket Module | Since | Origin / Contributor | Maintainer | Source | | :----- | :-------------------- | :---------- | :------ | | 2016-08-02 | [Luís Fonseca](https://github.com/luismfonseca) | [Luís Fonseca](https://github.com/luismfonseca) | [websocket.c](../../app/modules/websocket.c)| A websocket *client* module that implements [RFC6455](https://tools.ietf.org/html/rfc6455) (version 13) and provides a simple interface to send and receive messages. The implementation supports fragmented messages, automatically respondes to ping requests and periodically pings if the server isn't communicating. **SSL/TLS support** Take note of constraints documented in the [net module](net.md). ## websocket.createClient() Creates a new websocket client. This client should be stored in a variable and will provide all the functions to handle a connection. When the connection becomes closed, the same client can still be reused - the callback functions are kept - and you can connect again to any server. Before disposing the client, make sure to call `ws:close()`. #### Syntax `websocket.createClient()` #### Parameters none #### Returns `websocketclient` #### Example ```lua local ws = websocket.createClient() -- ... ws:close() ws = nil ``` ## websocket.client:close() Closes a websocket connection. The client issues a close frame and attemtps to gracefully close the websocket. If server doesn't reply, the connection is terminated after a small timeout. This function can be called even if the websocket isn't connected. This function must *always* be called before disposing the reference to the websocket client. #### Syntax `websocket:close()` #### Parameters none #### Returns `nil` #### Example ```lua ws = websocket.createClient() ws:close() ws:close() -- nothing will happen ws = nil -- fully dispose the client as lua will now gc it ``` ## websocket.client:config(params) Configures websocket client instance. #### Syntax `websocket:config(params)` #### Parameters - `params` table with configuration parameters. Following keys are recognized: - `headers` table of extra request headers affecting every request #### Returns `nil` #### Example ```lua ws = websocket.createClient() ws:config({headers={['User-Agent']='NodeMCU'}}) ``` ## websocket.client:connect() Attempts to estabilish a websocket connection to the given URL. #### Syntax `websocket:connect(url)` #### Parameters - `url` the URL for the websocket. #### Returns `nil` #### Example ```lua ws = websocket.createClient() ws:connect('ws://echo.websocket.org') ``` If it fails, an error will be delivered via `websocket:on("close", handler)`. ## websocket.client:on() Registers the callback function to handle websockets events (there can be only one handler function registered per event type). #### Syntax `websocket:on(eventName, function(ws, ...))` #### Parameters - `eventName` the type of websocket event to register the callback function. Those events are: `connection`, `receive` and `close`. - `function(ws, ...)` callback function. The function first parameter is always the websocketclient. Other arguments are required depending on the event type. See example for more details. If `nil`, any previously configured callback is unregistered. #### Returns `nil` #### Example ```lua local ws = websocket.createClient() ws:on("connection", function(ws) print('got ws connection') end) ws:on("receive", function(_, msg, opcode) print('got message:', msg, opcode) -- opcode is 1 for text message, 2 for binary end) ws:on("close", function(_, status) print('connection closed', status) ws = nil -- required to lua gc the websocket client end) ws:connect('ws://echo.websocket.org') ``` Note that the close callback is also triggered if any error occurs. The status code for the close, if not 0 then it represents an error, as described in the following table. | Status Code | Explanation | | :----------- | :----------- | | 0 | User requested close or the connection was terminated gracefully | | -1 | Failed to extract protocol from URL | | -2 | Hostname is too large (>256 chars) | | -3 | Invalid port number (must be >0 and <= 65535) | | -4 | Failed to extract hostname | | -5 | DNS failed to lookup hostname | | -6 | Server requested termination | | -7 | Server sent invalid handshake HTTP response (i.e. server sent a bad key) | | -8 to -14 | Failed to allocate memory to receive message | | -15 | Server not following FIN bit protocol correctly | | -16 | Failed to allocate memory to send message | | -17 | Server is not switching protocols | | -18 | Connect timeout | | -19 | Server is not responding to health checks nor communicating | | -99 to -999 | Well, something bad has happenned | ## websocket.client:send() Sends a message through the websocket connection. #### Syntax `websocket:send(message, opcode)` #### Parameters - `message` the data to send. - `opcode` optionally set the opcode (default: 1, text message) #### Returns `nil` or an error if socket is not connected #### Example ```lua ws = websocket.createClient() ws:on("connection", function() ws:send('hello!') end) ws:connect('ws://echo.websocket.org') ```