/* ** $Id: lflash.c ** See Copyright Notice in lua.h */ #define lflash_c #define LUA_CORE #include "lua.h" #include "lobject.h" #include "lauxlib.h" #include "lstate.h" #include "lfunc.h" #include "lflash.h" #include "platform.h" #include "user_interface.h" #include "vfs.h" #include "uzlib.h" #include #include #include #include /* * Flash memory is a fixed memory addressable block that is serially allocated by the * luac build process and the out image can be downloaded into SPIFSS and loaded into * flash with a node.flash.load() command. See luac_cross/lflashimg.c for the build * process. */ static char *flashAddr; static uint32_t flashSize; static uint32_t flashAddrPhys; static uint32_t flashSector; static uint32_t curOffset; #define ALIGN(s) (((s)+sizeof(size_t)-1) & ((size_t) (- (signed) sizeof(size_t)))) #define ALIGN_BITS(s) (((uint32_t)s) & (sizeof(size_t)-1)) #define ALL_SET (~0) #define FLASH_PAGE_SIZE INTERNAL_FLASH_SECTOR_SIZE #define FLASH_PAGES (flashSize/FLASH_PAGE_SIZE) #define READ_BLOCKSIZE 1024 #define WRITE_BLOCKSIZE 2048 #define DICTIONARY_WINDOW 16384 #define WORDSIZE (sizeof(int)) #define BITS_PER_WORD 32 #define WRITE_BLOCKS ((DICTIONARY_WINDOW/WRITE_BLOCKSIZE)+1) #define WRITE_BLOCK_WORDS (WRITE_BLOCKSIZE/WORDSIZE) struct INPUT { int fd; int len; uint8_t block[READ_BLOCKSIZE]; uint8_t *inPtr; int bytesRead; int left; void *inflate_state; } *in; typedef struct { uint8_t byte[WRITE_BLOCKSIZE]; } outBlock; struct OUTPUT { lua_State *L; lu_int32 flash_sig; int len; outBlock *block[WRITE_BLOCKS]; outBlock buffer; int ndx; uint32_t crc; void (*fullBlkCB) (void); int flashLen; int flagsLen; int flagsNdx; uint32_t *flags; const char *error; } *out; #ifdef NODE_DEBUG void dumpStrt(stringtable *tb, const char *type) { int i,j; GCObject *o; NODE_DBG("\nDumping %s String table\n\n========================\n", type); NODE_DBG("No of elements: %d\nSize of table: %d\n", tb->nuse, tb->size); for (i=0; isize; i++) for(o = tb->hash[i], j=0; o; (o=o->gch.next), j++ ) { TString *ts =cast(TString *, o); NODE_DBG("%5d %5d %08x %08x %5d %s\n", i, j, (size_t) ts, ts->tsv.hash, ts->tsv.len, getstr(ts)); } } LUA_API void dumpStrings(lua_State *L) { dumpStrt(&G(L)->strt, "RAM"); if (G(L)->ROstrt.hash) dumpStrt(&G(L)->ROstrt, "ROM"); } #endif /* ===================================================================================== * The next 4 functions: flashPosition, flashSetPosition, flashBlock and flashErase * wrap writing to flash. The last two are platform dependent. Also note that any * writes are suppressed if the global writeToFlash is false. This is used in * phase I where the pass is used to size the structures in flash. */ static char *flashPosition(void){ return flashAddr + curOffset; } static char *flashSetPosition(uint32_t offset){ NODE_DBG("flashSetPosition(%04x)\n", offset); curOffset = offset; return flashPosition(); } static char *flashBlock(const void* b, size_t size) { void *cur = flashPosition(); NODE_DBG("flashBlock((%04x),%p,%04x)\n", curOffset,b,size); lua_assert(ALIGN_BITS(b) == 0 && ALIGN_BITS(size) == 0); platform_flash_write(b, flashAddrPhys+curOffset, size); curOffset += size; return cur; } static void flashErase(uint32_t start, uint32_t end){ int i; if (start == -1) start = FLASH_PAGES - 1; if (end == -1) end = FLASH_PAGES - 1; NODE_DBG("flashErase(%04x,%04x)\n", flashSector+start, flashSector+end); for (i = start; i<=end; i++) platform_flash_erase_sector( flashSector + i ); } /* ===================================================================================== * luaN_init() is exported via lflash.h. * The first is the startup hook used in lstate.c and the last two are * implementations of the node.flash API calls. */ /* * Hook in lstate.c:f_luaopen() to set up ROstrt and ROpvmain if needed */ LUAI_FUNC void luaN_init (lua_State *L) { flashSize = platform_flash_get_partition (NODEMCU_LFS0_PARTITION, &flashAddrPhys); if (flashSize == 0) { return; // Nothing to do if the size is zero } G(L)->LFSsize = flashSize; flashAddr = cast(char *, platform_flash_phys2mapped(flashAddrPhys)); flashSector = platform_flash_get_sector_of_address(flashAddrPhys); FlashHeader *fh = cast(FlashHeader *, flashAddr); curOffset = 0; /* * For the LFS to be valid, its signature has to be correct for this build * variant, the ROhash and main proto fields must be defined and the main proto * address be within the LFS address bounds. (This last check is primarily to * detect the direct imaging of an absolute LFS with the wrong base address. */ if (fh->flash_sig == 0 || fh->flash_sig == ~0 ) { NODE_ERR("No LFS image loaded\n"); return; } if ((fh->flash_sig & (~FLASH_SIG_ABSOLUTE)) != FLASH_SIG ) { NODE_ERR("Flash sig not correct: 0x%08x vs 0x%08x\n", fh->flash_sig & (~FLASH_SIG_ABSOLUTE), FLASH_SIG); return; } if (fh->pROhash == ALL_SET || ((fh->mainProto - cast(FlashAddr, fh)) >= fh->flash_size)) { NODE_ERR("Flash size check failed: 0x%08x vs 0xFFFFFFFF; 0x%08x >= 0x%08x\n", fh->pROhash, fh->mainProto - cast(FlashAddr, fh), fh->flash_size); return; } G(L)->ROstrt.hash = cast(GCObject **, fh->pROhash); G(L)->ROstrt.nuse = fh->nROuse ; G(L)->ROstrt.size = fh->nROsize; G(L)->ROpvmain = cast(Proto *,fh->mainProto); } //extern void software_reset(void); static int loadLFS (lua_State *L); static int loadLFSgc (lua_State *L); static void procFirstPass (void); /* lua_lfsreload() and lua_lfsindex() are exported via lua.h */ /* * Library function called by node.flashreload(filename). */ LUALIB_API int lua_lfsreload (lua_State *L) { const char *fn = lua_tostring(L, 1), *msg = ""; int status; if (G(L)->LFSsize == 0) { lua_pushstring(L, "No LFS partition allocated"); return 1; } /* * Do a protected call of loadLFS. * * - This will normally rewrite the LFS and reboot, with no return. * - If an error occurs then it is sent to the UART. * - If this occured in the 1st pass, the previous LFS is unchanged so it is * safe to return to the calling Lua. * - If in the 1st pass, then the ESP is rebooted. */ status = lua_cpcall(L, &loadLFS, cast(void *,fn)); if (!out || out->fullBlkCB == procFirstPass) { /* * Never entered the 2nd pass, so it is safe to return the error. Note * that I've gone to some trouble to ensure that all dynamically allocated * working areas have been freed, so that we have no memory leaks. */ if (status == LUA_ERRMEM) msg = "Memory allocation error"; else if (out && out->error) msg = out->error; else msg = "Unknown Error"; /* We can clean up and return error */ lua_cpcall(L, &loadLFSgc, NULL); lua_settop(L, 0); lua_pushstring(L, msg); return 1; } if (status == 0) { /* Successful LFS rewrite */ msg = "LFS region updated. Restarting."; } else { /* We have errored during the second pass so clear the LFS and reboot */ if (status == LUA_ERRMEM) msg = "Memory allocation error"; else if (out->error) msg = out->error; else msg = "Unknown Error"; flashErase(0,-1); } NODE_ERR(msg); while (1) {} // Force WDT as the ROM software_reset() doesn't seem to work return 0; } /* * If the arg is a valid LFS module name then return the LClosure * pointing to it. Otherwise return: * - The Unix time that the LFS was built * - The base address and length of the LFS * - An array of the module names in the LFS */ LUAI_FUNC int lua_lfsindex (lua_State *L) { int n = lua_gettop(L); /* Return nil + the LFS base address if the LFS size > 0 and it isn't loaded */ if (!(G(L)->ROpvmain)) { lua_settop(L, 0); lua_pushnil(L); if (G(L)->LFSsize) { lua_pushinteger(L, (lua_Integer) flashAddr); lua_pushinteger(L, flashAddrPhys); lua_pushinteger(L, G(L)->LFSsize); return 4; } else { return 1; } } /* Push the LClosure of the LFS index function */ Closure *cl = luaF_newLclosure(L, 0, hvalue(gt(L))); cl->l.p = G(L)->ROpvmain; lua_settop(L, n+1); setclvalue(L, L->top-1, cl); /* Move it infront of the arguments and call the index function */ lua_insert(L, 1); lua_call(L, n, LUA_MULTRET); /* Return it if the response if a single value (the function) */ if (lua_gettop(L) == 1) return 1; lua_assert(lua_gettop(L) == 2); /* Otherwise add the base address of the LFS, and its size bewteen the */ /* Unix time and the module list, then return all 4 params. */ lua_pushinteger(L, (lua_Integer) flashAddr); lua_insert(L, 2); lua_pushinteger(L, flashAddrPhys); lua_insert(L, 3); lua_pushinteger(L, cast(FlashHeader *, flashAddr)->flash_size); lua_insert(L, 4); return 5; } /* ===================================================================================== * The following routines use my uzlib which was based on pfalcon's inflate and * deflate routines. The standard NodeMCU make also makes two host tools uz_zip * and uz_unzip which also use these and luac.cross uses the deflate. As discussed * below, The main action routine loadLFS() calls uzlib_inflate() to do the actual * stream inflation but uses three supplied CBs to abstract input and output * stream handling. * * ESP8266 RAM limitations and heap fragmentation are a key implementation * constraint and hence these routines use a number of ~2K buffers (11) as * working storage. * * The inflate is done twice, in order to limit storage use and avoid forward / * backward reference issues. However this has a major advantage that the LFS * is scanned with the headers, CRC, etc. validated BEFORE the write to flash * is started, so the only real chance of failure during the second pass * write is if a power fail occurs during the pass. */ static void flash_error(const char *err) { if (out) out->error = err; if (in && in->inflate_state) uz_free(in->inflate_state); lua_pushnil(out->L); /* can't use it on a cpcall anyway */ lua_error(out->L); } /* * uzlib_inflate does a stream inflate on an RFC 1951 encoded data stream. * It uses three application-specific CBs passed in the call to do the work: * * - get_byte() CB to return next byte in input stream * - put_byte() CB to output byte to output buffer * - recall_byte() CB to output byte to retrieve a historic byte from * the output buffer. * * Note that put_byte() also triggers secondary CBs to do further processing. */ static uint8_t get_byte (void) { if (--in->left < 0) { /* Read next input block */ int remaining = in->len - in->bytesRead; int wanted = remaining >= READ_BLOCKSIZE ? READ_BLOCKSIZE : remaining; if (vfs_read(in->fd, in->block, wanted) != wanted) flash_error("read error on LFS image file"); system_soft_wdt_feed(); in->bytesRead += wanted; in->inPtr = in->block; in->left = wanted-1; } return *in->inPtr++; } static void put_byte (uint8_t value) { int offset = out->ndx % WRITE_BLOCKSIZE; /* counts from 0 */ out->block[0]->byte[offset++] = value; out->ndx++; if (offset == WRITE_BLOCKSIZE || out->ndx == out->len) { if (out->fullBlkCB) out->fullBlkCB(); /* circular shift the block pointers (redundant on last block, but so what) */ outBlock *nextBlock = out->block[WRITE_BLOCKS - 1]; memmove(out->block+1, out->block, (WRITE_BLOCKS-1)*sizeof(void*)); out->block[0] = nextBlock ; } } static uint8_t recall_byte (unsigned offset) { if(offset > DICTIONARY_WINDOW || offset >= out->ndx) flash_error("invalid dictionary offset on inflate"); /* ndx starts at 1. Need relative to 0 */ unsigned n = out->ndx - offset; unsigned pos = n % WRITE_BLOCKSIZE; unsigned blockNo = out->ndx / WRITE_BLOCKSIZE - n / WRITE_BLOCKSIZE; return out->block[blockNo]->byte[pos]; } /* * On the first pass the break index is set to call this process at the end * of each completed output buffer. * - On the first call, the Flash Header is checked. * - On each call the CRC is rolled up for that buffer. * - Once the flags array is in-buffer this is also captured. * This logic is slightly complicated by the last buffer is typically short. */ void procFirstPass (void) { int len = (out->ndx % WRITE_BLOCKSIZE) ? out->ndx % WRITE_BLOCKSIZE : WRITE_BLOCKSIZE; if (out->ndx <= WRITE_BLOCKSIZE) { /* Process the flash header and cache the FlashHeader fields we need */ FlashHeader *fh = cast(FlashHeader *, out->block[0]); out->flashLen = fh->flash_size; /* in bytes */ out->flagsLen = (out->len-fh->flash_size)/WORDSIZE; /* in words */ out->flash_sig = fh->flash_sig; if ((fh->flash_sig & FLASH_FORMAT_MASK) != FLASH_FORMAT_VERSION) flash_error("Incorrect LFS header version"); if ((fh->flash_sig & FLASH_SIG_B2_MASK) != FLASH_SIG_B2) flash_error("Incorrect LFS build type"); if ((fh->flash_sig & ~FLASH_SIG_ABSOLUTE) != FLASH_SIG) flash_error("incorrect LFS header signature"); if (fh->flash_size > flashSize) flash_error("LFS Image too big for configured LFS region"); if ((fh->flash_size & 0x3) || fh->flash_size > flashSize || out->flagsLen != 1 + (out->flashLen/WORDSIZE - 1) / BITS_PER_WORD) flash_error("LFS length mismatch"); out->flags = luaM_newvector(out->L, out->flagsLen, unsigned); } /* update running CRC */ out->crc = uzlib_crc32(out->block[0], len, out->crc); /* copy out any flag vector */ if (out->ndx > out->flashLen) { int start = out->flashLen - (out->ndx - len); if (start < 0) start = 0; memcpy(out->flags + out->flagsNdx, out->block[0]->byte + start, len - start); out->flagsNdx += (len -start) / WORDSIZE; /* flashLen and len are word aligned */ } } void procSecondPass (void) { /* * The length rules are different for the second pass since this only processes * upto the flashLen and not the full image. This also works in word units. * (We've already validated these are word multiples.) */ int i, len = (out->ndx > out->flashLen) ? (out->flashLen % WRITE_BLOCKSIZE) / WORDSIZE : WRITE_BLOCKSIZE / WORDSIZE; uint32_t *buf = (uint32_t *) out->buffer.byte; uint32_t flags = 0; /* * Relocate all the addresses tagged in out->flags. This can't be done in * place because the out->blocks are still in use as dictionary content so * first copy the block to a working buffer and do the relocation in this. */ memcpy(out->buffer.byte, out->block[0]->byte, WRITE_BLOCKSIZE); for (i=0; i>=1 ) { if ((i&31)==0) flags = out->flags[out->flagsNdx++]; if (flags&1) buf[i] = WORDSIZE*buf[i] + cast(uint32_t, flashAddr); } /* * On first block, set the flash_sig has the in progress bit set and this * is not cleared until end. */ if (out->ndx <= WRITE_BLOCKSIZE) buf[0] = out->flash_sig | FLASH_SIG_IN_PROGRESS; flashBlock(buf, len*WORDSIZE); if (out->ndx >= out->flashLen) { /* we're done so disable CB and rewrite flash sig to complete flash */ flashSetPosition(0); flashBlock(&out->flash_sig, WORDSIZE); out->fullBlkCB = NULL; } } /* * loadLFS)() is protected called from luaN_reload_reboot so that it can recover * from out of memory and other thrown errors. loadLFSgc() GCs any resources. */ static int loadLFS (lua_State *L) { const char *fn = cast(const char *, lua_touserdata(L, 1)); int i, res; uint32_t crc; /* Allocate and zero in and out structures */ in = NULL; out = NULL; in = luaM_new(L, struct INPUT); memset(in, 0, sizeof(*in)); out = luaM_new(L, struct OUTPUT); memset(out, 0, sizeof(*out)); out->L = L; out->fullBlkCB = procFirstPass; out->crc = ~0; /* Open LFS image/ file, read unpacked length from last 4 byte and rewind */ if (!(in->fd = vfs_open(fn, "r"))) flash_error("LFS image file not found"); in->len = vfs_size(in->fd); if (in->len <= 200 || /* size of an empty luac output */ vfs_lseek(in->fd, in->len-4, VFS_SEEK_SET) != in->len-4 || vfs_read(in->fd, &out->len, sizeof(unsigned)) != sizeof(unsigned)) flash_error("read error on LFS image file"); vfs_lseek(in->fd, 0, VFS_SEEK_SET); /* Allocate the out buffers */ for(i = 0; i <= WRITE_BLOCKS; i++) out->block[i] = luaM_new(L, outBlock); /* first inflate pass */ if (uzlib_inflate (get_byte, put_byte, recall_byte, in->len, &crc, &in->inflate_state) < 0) flash_error("read error on LFS image file"); if (crc != ~out->crc) flash_error("checksum error on LFS image file"); out->fullBlkCB = procSecondPass; out->flagsNdx = 0; out->ndx = 0; in->bytesRead = in->left = 0; /* * Once we have completed the 1st pass then the LFS image has passed the * basic signature, crc and length checks, so now we can reset the counts * to do the actual write to flash on the second pass. */ vfs_lseek(in->fd, 0, VFS_SEEK_SET); flashErase(0,(out->flashLen - 1)/FLASH_PAGE_SIZE); flashSetPosition(0); if ((res = uzlib_inflate(get_byte, put_byte, recall_byte, in->len, &crc, &in->inflate_state)) != UZLIB_DONE) { const char *err[] = {"Data_error during decompression", "Chksum_error during decompression", "Dictionary error during decompression", "Memory_error during decompression"}; flash_error(err[UZLIB_DATA_ERROR - res]); } return 0; } static int loadLFSgc (lua_State *L) { int i; if (out) { for (i = 0; i < WRITE_BLOCKS; i++) if (out->block[i]) luaM_free(L, out->block[i]); if (out->flags) luaM_freearray(L, out->flags, out->flagsLen, uint32_t); luaM_free(L, out); } if (in) { if (in->fd) vfs_close(in->fd); luaM_free(L, in); } return 0; }