# Console Module | Since | Origin / Contributor | Maintainer | Source | | :----- | :-------------------- | :---------- | :------ | | 2024-10-22 | [jmattsson](https://github.com/jmattsson) | [jmattsson](https://github.com/jmattsson) | [console.c](../../components/modules/console.c)| The `console` modules allows direct access to the system console. The system console has typically been a UART, but by now several options are available across the ESP32 range of SoCs, including UART, USB-Serial-JTAG and USB CDC-ACM. By default the system console is linked up to provide an interactive Lua shell (REPL — Read-Execute-Print Loop). It also provides a hook for listening in on the data received on the console programatically, and the interactivity may also be disabled (and re-enabled) programatically if so desired. There is a helper script (`scripts/upload-file.py`) which can be used to easily upload files to NodeMCU via this module. The script may also be used as inspiration for integrating such functionality into IDEs. If using a SoC with USB CDC-ACM as the console, consider increasing the receive buffer from the default. This type of console is quite prone to overflows, and increasing the receive buffer helps mitigate (but not completely resolve) that. Look for `Component config -> ESP system settings -> Size of USB CDC RX buffer` in the menuconfig (`ESP_CONSOLE_USB_CDC_RX_BUF_SIZE` in sdkconfig). Increasing this value from the default 64 to 512 makes it match what is typically used for a UART console. Some utilities and IDEs may have their own minimum requirements for the receive buffer. ## console.on() Used to register or deregister a callback function to handle console events. #### Syntax `console.on(method, [number/end_char], [function])` #### Parameters - `method`. One of - "data" for bytes received on the console - "error" if an error condition is encountered on the console - `number/end_char`. Only for event `data`. - if pass in a number n, the callback will called when n chars are received. - if n=0, will receive every char in buffer. - if pass in a one char string "c", the callback will called when "c" is encounterd, or max n=255 received. - `function` callback function. - event "data" has a callback like this: `function(data) end` - event "error" has a callback like this: `function(err) end` To unregister the callback, specify `nil` as the function. #### Returns `nil` #### Example ```lua -- when 4 chars is received. console.on("data", 4, function(data) print("received from console:", data) if data=="quit" then console.on("data", 0, nil) end end) -- when '\r' is received. console.on("data", "\r", function(data) print("received from console:", data) if data=="quit\r" then console.on("data", 0, nil) end end) -- error handler console.on("error", function(err) print("error on console:", err) end) ``` ## console.mode() Controls the interactivity of the console. #### Syntax `console.mode(mode)` #### Parameters - `mode` One of - `console.INTERACTIVE` automatically pass console data to the Lua VM for execution. This is the default mode. - `console.NONINTERACTIVE` disables the automatic passing of console data to the Lua VM. The data only goes to the registered "data" callback, if any. #### Returns `nil` #### Example Implement a REL instead of the usual REPL ```lua console.on("data", "\r", function(line) node.input(line.."\r\n") end) console.mode(console.NONINTERACTIVE) ``` Receive potentially binary data on the console, and process it without letting it reach the Lua interpreter. ```lua -- Instantiate a stream handling function that processes a classic framing -- protocol: where has the -- STX, ETX and DLE symbols escaped as , , . -- The chunk_cb gets called incrementally with partial stream data which is -- effectively unescaped. When the end of frame is encountered, the done_cb -- gets invoked. -- To avoid overruns on slower consoles (e.g. CDC-ACM) each block gets -- acknowledged by printing another prompt. This allows the sender to easily -- throttle the upload to a maintainable pace. function transmission_receiver(chunk_cb, done_cb, blocksize) local inframe = false local escaped = false local done = false local len = 0 local STX = 2 local ETX = 3 local DLE = 16 local function dispatch(data, i, j) if (j - i) < 0 then return end chunk_cb(data:sub(i, j)) end return function(data) if done then return end len = len + #data while len >= blocksize do len = len - blocksize console.write("> ") end local from local to for i = 1, #data do local b = data:byte(i) if inframe then if not from then from = i end -- first valid byte if escaped then escaped = false else if b == DLE then escaped = true dispatch(data, from, i-1) from = nil elseif b == ETX then done = true to = i-1 break end end else -- look for an (unescaped) STX to sync frame start if b == DLE then escaped = true elseif b == STX and not escaped then inframe = true else escaped = false end end -- else ignore byte outside of framing end if from then dispatch(data, from, to or #data) end if done then done_cb() end end end function print_hex(chunk) for i = 1, #chunk do print(string.format("%02x ", chunk:sub(i,i))) end end function resume_interactive() console.on("data", 0, nil) console.mode(console.INTERACTIVE) end -- The 0 may be adjusted upwards for improved efficiency, but be mindful to -- always send enough data to reach the ETX marker if so. console.on("data", 0, transmission_receiver(print_hex, resume_interactive, 64)) console.mode(console.NONINTERACTIVE) ``` Example C program for encoding data suitable for the above. ```C #include #define STX 0x02 #define ETX 0x03 #define DLE 0x10 int main(int argc, char *argv[]) { putchar(STX); int ch; while ((ch = getchar()) != EOF) { switch(ch) { case STX: case ETX: case DLE: putchar(DLE); break; default: break; } putchar(ch); } putchar(ETX); return 0; } ``` ## console.write() Provides ability to write raw, unformatted data to the console. #### Syntax `console.write(str_or_num [, str2_or_num ...])` #### Parameters - `str_or_num` Either - A string to write to the console. May contain binary data. - A number representing the character code to write the console. Multiple parameters may be given, and they will be written in sequence. #### Returns `nil` #### Example Write "Hello world!\n" to the console, in a roundabout manner ```lua console.write("Hello", 0x20, "world", 0x21, "\n") ```