/* Bitwise operations library */ /* (c) Reuben Thomas 2000-2008 */ /* See README for license */ // Modified by BogdanM for eLua #include "module.h" #include #include "lauxlib.h" #if defined(LUA_UNSIGNED) typedef LUA_UNSIGNED lua_UInteger; #else typedef unsigned LUA_INTEGER lua_UInteger; #endif /* Define TOBIT to get a bit value */ #define TOBIT(L, n) \ (luaL_checkinteger((L), (n))) /* Operations The macros MONADIC and VARIADIC only deal with bitwise operations. LOGICAL_SHIFT truncates its left-hand operand before shifting so that any extra bits at the most-significant end are not shifted into the result. ARITHMETIC_SHIFT does not truncate its left-hand operand, so that the sign bits are not removed and right shift work properly. */ #define MONADIC(name, op) \ static int bit_ ## name(lua_State *L) { \ lua_pushinteger(L, op TOBIT(L, 1)); \ return 1; \ } #define VARIADIC(name, op) \ static int bit_ ## name(lua_State *L) { \ int n = lua_gettop(L), i; \ lua_Integer w = TOBIT(L, 1); \ for (i = 2; i <= n; i++) \ w op TOBIT(L, i); \ lua_pushinteger(L, w); \ return 1; \ } #define LOGICAL_SHIFT(name, op) \ static int bit_ ## name(lua_State *L) { \ lua_pushinteger(L, (lua_UInteger)TOBIT(L, 1) op \ (unsigned)luaL_checknumber(L, 2)); \ return 1; \ } #define ARITHMETIC_SHIFT(name, op) \ static int bit_ ## name(lua_State *L) { \ lua_pushinteger(L, (lua_Integer)TOBIT(L, 1) op \ (unsigned)luaL_checknumber(L, 2)); \ return 1; \ } MONADIC(bnot, ~) VARIADIC(band, &=) VARIADIC(bor, |=) VARIADIC(bxor, ^=) ARITHMETIC_SHIFT(lshift, <<) LOGICAL_SHIFT(rshift, >>) ARITHMETIC_SHIFT(arshift, >>) // Lua: res = bit( position ) static int bit_bit( lua_State* L ) { lua_pushinteger( L, ( lua_Integer )( 1 << luaL_checkinteger( L, 1 ) ) ); return 1; } // Lua: res = isset( value, position ) static int bit_isset( lua_State* L ) { lua_UInteger val = ( lua_UInteger )luaL_checkinteger( L, 1 ); unsigned pos = ( unsigned )luaL_checkinteger( L, 2 ); lua_pushboolean( L, val & ( 1 << pos ) ? 1 : 0 ); return 1; } // Lua: res = isclear( value, position ) static int bit_isclear( lua_State* L ) { lua_UInteger val = ( lua_UInteger )luaL_checkinteger( L, 1 ); unsigned pos = ( unsigned )luaL_checkinteger( L, 2 ); lua_pushboolean( L, val & ( 1 << pos ) ? 0 : 1 ); return 1; } // Lua: res = set( value, pos1, pos2, ... ) static int bit_set( lua_State* L ) { lua_UInteger val = ( lua_UInteger )luaL_checkinteger( L, 1 ); unsigned total = lua_gettop( L ), i; for( i = 2; i <= total; i ++ ) val |= 1 << ( unsigned )luaL_checkinteger( L, i ); lua_pushinteger( L, ( lua_Integer )val ); return 1; } // Lua: res = clear( value, pos1, pos2, ... ) static int bit_clear( lua_State* L ) { lua_UInteger val = ( lua_UInteger )luaL_checkinteger( L, 1 ); unsigned total = lua_gettop( L ), i; for( i = 2; i <= total; i ++ ) val &= ~( 1 << ( unsigned )luaL_checkinteger( L, i ) ); lua_pushinteger( L, ( lua_Integer )val ); return 1; } LROT_BEGIN(bit, NULL, 0) LROT_FUNCENTRY( bnot, bit_bnot ) LROT_FUNCENTRY( band, bit_band ) LROT_FUNCENTRY( bor, bit_bor ) LROT_FUNCENTRY( bxor, bit_bxor ) LROT_FUNCENTRY( lshift, bit_lshift ) LROT_FUNCENTRY( rshift, bit_rshift ) LROT_FUNCENTRY( arshift, bit_arshift ) LROT_FUNCENTRY( bit, bit_bit ) LROT_FUNCENTRY( set, bit_set ) LROT_FUNCENTRY( clear, bit_clear ) LROT_FUNCENTRY( isset, bit_isset ) LROT_FUNCENTRY( isclear, bit_isclear ) LROT_END(bit, NULL, 0) NODEMCU_MODULE(BIT, "bit", bit, NULL);