-- *************************************************************************** -- Graphics Test -- -- This script executes several features of u8g2 to test their Lua bindings. -- -- Note: It is prepared for SSD1306-based displays. Select your connectivity -- type by calling either init_i2c_display() or init_spi_display() at -- the bottom of this file. -- -- *************************************************************************** -- setup I2c and connect display function init_i2c_display() -- SDA and SCL can be assigned freely to available GPIOs local id = i2c.HW0 local sda = 16 local scl = 17 local sla = 0x3c i2c.setup(id, sda, scl, i2c.FAST) disp = u8g2.ssd1306_i2c_128x64_noname(id, sla) end -- setup SPI and connect display function init_spi_display() -- pins can be assigned freely to available GPIOs local sclk = 19 local mosi = 23 local cs = 22 local dc = 16 local res = 17 local bus = spi.master(spi.HSPI, {sclk=sclk, mosi=mosi}) disp = u8g2.ssd1306_128x64_noname(bus, cs, dc, res) end function u8g2_prepare() disp:setFont(u8g2.font_6x10_tf) disp:setFontRefHeightExtendedText() disp:setDrawColor(1) disp:setFontPosTop() disp:setFontDirection(0) end function u8g2_box_frame(a) disp:drawStr( 0, 0, "drawBox") disp:drawBox(5,10,20,10) disp:drawBox(10+a,15,30,7) disp:drawStr( 0, 30, "drawFrame") disp:drawFrame(5,10+30,20,10) disp:drawFrame(10+a,15+30,30,7) end function u8g2_disc_circle(a) disp:drawStr( 0, 0, "drawDisc") disp:drawDisc(10,18,9) disp:drawDisc(24+a,16,7) disp:drawStr( 0, 30, "drawCircle") disp:drawCircle(10,18+30,9) disp:drawCircle(24+a,16+30,7) end function u8g2_r_frame(a) disp:drawStr( 0, 0, "drawRFrame/Box") disp:drawRFrame(5, 10,40,30, a+1) disp:drawRBox(50, 10,25,40, a+1) end function u8g2_string(a) disp:setFontDirection(0) disp:drawStr(30+a,31, " 0") disp:setFontDirection(1) disp:drawStr(30,31+a, " 90") disp:setFontDirection(2) disp:drawStr(30-a,31, " 180") disp:setFontDirection(3) disp:drawStr(30,31-a, " 270") end function u8g2_line(a) disp:drawStr( 0, 0, "drawLine") disp:drawLine(7+a, 10, 40, 55) disp:drawLine(7+a*2, 10, 60, 55) disp:drawLine(7+a*3, 10, 80, 55) disp:drawLine(7+a*4, 10, 100, 55) end function u8g2_triangle(a) local offset = a disp:drawStr( 0, 0, "drawTriangle") disp:drawTriangle(14,7, 45,30, 10,40) disp:drawTriangle(14+offset,7-offset, 45+offset,30-offset, 57+offset,10-offset) disp:drawTriangle(57+offset*2,10, 45+offset*2,30, 86+offset*2,53) disp:drawTriangle(10+offset,40+offset, 45+offset,30+offset, 86+offset,53+offset) end function u8g2_ascii_1() disp:drawStr( 0, 0, "ASCII page 1") for y = 0, 5 do for x = 0, 15 do disp:drawStr(x*7, y*10+10, string.char(y*16 + x + 32)) end end end function u8g2_ascii_2() disp:drawStr( 0, 0, "ASCII page 2") for y = 0, 5 do for x = 0, 15 do disp:drawStr(x*7, y*10+10, string.char(y*16 + x + 160)) end end end function u8g2_extra_page(a) disp:drawStr( 0, 0, "Unicode") disp:setFont(u8g2.font_unifont_t_symbols) disp:setFontPosTop() disp:drawUTF8(0, 24, "☀ ☁") if a <= 3 then disp:drawUTF8(a*3, 36, "☂") else disp:drawUTF8(a*3, 36, "☔") end end cross_width = 24 cross_height = 24 cross_bits = string.char( 0x00, 0x18, 0x00, 0x00, 0x24, 0x00, 0x00, 0x24, 0x00, 0x00, 0x42, 0x00, 0x00, 0x42, 0x00, 0x00, 0x42, 0x00, 0x00, 0x81, 0x00, 0x00, 0x81, 0x00, 0xC0, 0x00, 0x03, 0x38, 0x3C, 0x1C, 0x06, 0x42, 0x60, 0x01, 0x42, 0x80, 0x01, 0x42, 0x80, 0x06, 0x42, 0x60, 0x38, 0x3C, 0x1C, 0xC0, 0x00, 0x03, 0x00, 0x81, 0x00, 0x00, 0x81, 0x00, 0x00, 0x42, 0x00, 0x00, 0x42, 0x00, 0x00, 0x42, 0x00, 0x00, 0x24, 0x00, 0x00, 0x24, 0x00, 0x00, 0x18, 0x00) cross_fill_width = 24 cross_fill_height = 24 cross_fill_bits = string.char( 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x18, 0x64, 0x00, 0x26, 0x84, 0x00, 0x21, 0x08, 0x81, 0x10, 0x08, 0x42, 0x10, 0x10, 0x3C, 0x08, 0x20, 0x00, 0x04, 0x40, 0x00, 0x02, 0x80, 0x00, 0x01, 0x80, 0x18, 0x01, 0x80, 0x18, 0x01, 0x80, 0x00, 0x01, 0x40, 0x00, 0x02, 0x20, 0x00, 0x04, 0x10, 0x3C, 0x08, 0x08, 0x42, 0x10, 0x08, 0x81, 0x10, 0x84, 0x00, 0x21, 0x64, 0x00, 0x26, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00) cross_block_width = 14 cross_block_height = 14 cross_block_bits = string.char( 0xFF, 0x3F, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20, 0xC1, 0x20, 0xC1, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20, 0xFF, 0x3F) function u8g2_bitmap_overlay(a) local frame_size = 28 disp:drawStr(0, 0, "Bitmap overlay") disp:drawStr(0, frame_size + 12, "Solid / transparent") disp:setBitmapMode(0) -- solid disp:drawFrame(0, 10, frame_size, frame_size) disp:drawXBM(2, 12, cross_width, cross_height, cross_bits) if bit.band(a, 4) > 0 then disp:drawXBM(7, 17, cross_block_width, cross_block_height, cross_block_bits) end disp:setBitmapMode(1) -- transparent disp:drawFrame(frame_size + 5, 10, frame_size, frame_size) disp:drawXBM(frame_size + 7, 12, cross_width, cross_height, cross_bits) if bit.band(a, 4) then disp:drawXBM(frame_size + 12, 17, cross_block_width, cross_block_height, cross_block_bits) end end function u8g2_bitmap_modes(transparent) local frame_size = 24 disp:drawBox(0, frame_size * 0.5, frame_size * 5, frame_size) disp:drawStr(frame_size * 0.5, 50, "Black") disp:drawStr(frame_size * 2, 50, "White") disp:drawStr(frame_size * 3.5, 50, "XOR") if transparent == 0 then disp:setBitmapMode(0) -- solid disp:drawStr(0, 0, "Solid bitmap") else disp:setBitmapMode(1) -- transparent disp:drawStr(0, 0, "Transparent bitmap") end disp:setDrawColor(0) -- Black disp:drawXBM(frame_size * 0.5, 24, cross_width, cross_height, cross_bits) disp:setDrawColor(1) -- White disp:drawXBM(frame_size * 2, 24, cross_width, cross_height, cross_bits) disp:setDrawColor(2) -- XOR disp:drawXBM(frame_size * 3.5, 24, cross_width, cross_height, cross_bits) end function draw() u8g2_prepare() local d3 = bit.rshift(draw_state, 3) local d7 = bit.band(draw_state, 7) if d3 == 0 then u8g2_box_frame(d7) elseif d3 == 1 then u8g2_disc_circle(d7) elseif d3 == 2 then u8g2_r_frame(d7) elseif d3 == 3 then u8g2_string(d7) elseif d3 == 4 then u8g2_line(d7) elseif d3 == 5 then u8g2_triangle(d7) elseif d3 == 6 then u8g2_ascii_1() elseif d3 == 7 then u8g2_ascii_2() elseif d3 == 8 then u8g2_extra_page(d7) elseif d3 == 9 then u8g2_bitmap_modes(0) elseif d3 == 10 then u8g2_bitmap_modes(1) elseif d3 == 11 then u8g2_bitmap_overlay(d7) end end function loop() -- picture loop disp:clearBuffer() draw() disp:sendBuffer() -- increase the state draw_state = draw_state + 1 if draw_state >= 12*8 then draw_state = 0 end -- delay between each frame loop_tmr:start() end draw_state = 0 loop_tmr = tmr.create() loop_tmr:register(100, tmr.ALARM_SEMI, loop) init_i2c_display() --init_spi_display() print("--- Starting Graphics Test ---") loop_tmr:start()