/* * Module for interfacing with cheap matrix keyboards like telephone keypads * * The idea is to have pullups on all the rows, and drive the columns low. * WHen a key is pressed, one of the rows will go low and trigger an interrupt. Disable * all the row interrupts. * Then we disable all the columns and then drive each column low in turn. Hopefully * one of the rows will go low. This is a keypress. We only report the first keypress found. * we start a timer to handle debounce. * On timer expiry, see if any key is pressed, if so, just wait agin (maybe should use interrupts) * If no key is pressed, run timer again. On timer expiry, re-enable interrupts. * * Philip Gladstone, N1DQ */ #include "module.h" #include "lauxlib.h" #include "platform.h" #include "task/task.h" #include "esp_timer.h" #include #include #include #include #include "driver/gpio.h" #define MATRIX_PRESS_INDEX 0 #define MATRIX_RELEASE_INDEX 1 #define MATRIX_ALL 0x3 #define CALLBACK_COUNT 2 #define QUEUE_SIZE 8 typedef struct { uint8_t column_count; uint8_t row_count; uint8_t *columns; uint8_t *rows; int character_ref; int callback[CALLBACK_COUNT]; esp_timer_handle_t timer_handle; int8_t task_queued; uint32_t read_offset; // Accessed by task uint32_t write_offset; // Accessed by ISR uint32_t last_press_change_time; int tasknumber; matrix_event_t queue[QUEUE_SIZE]; void *callback_arg; } DATA; static task_handle_t tasknumber; static void lmatrix_timer_done(void *param); static void lmatrix_check_timer(DATA *d, uint32_t time_us, bool dotimer); // // Queue is empty if read == write. // However, we always want to keep the previous value // so writing is only allowed if write - read < QUEUE_SIZE - 1 #define GET_LAST_STATUS(d) (d->queue[(d->write_offset - 1) & (QUEUE_SIZE - 1)]) #define GET_PREV_STATUS(d) (d->queue[(d->write_offset - 2) & (QUEUE_SIZE - 1)]) #define HAS_QUEUED_DATA(d) (d->read_offset < d->write_offset) #define HAS_QUEUE_SPACE(d) (d->read_offset + QUEUE_SIZE - 1 > d->write_offset) #define REPLACE_STATUS(d, x) \ (d->queue[(d->write_offset - 1) & (QUEUE_SIZE - 1)] = \ (matrix_event_t){(x), esp_timer_get_time()}) #define QUEUE_STATUS(d, x) \ (d->queue[(d->write_offset++) & (QUEUE_SIZE - 1)] = \ (matrix_event_t){(x), esp_timer_get_time()}) #define GET_READ_STATUS(d) (d->queue[d->read_offset & (QUEUE_SIZE - 1)]) #define ADVANCE_IF_POSSIBLE(d) \ if (d->read_offset < d->write_offset) { \ d->read_offset++; \ } typedef struct matrix_driver_handle { int8_t phase_a_pin; int8_t phase_b_pin; int8_t press_pin; int8_t task_queued; uint32_t read_offset; // Accessed by task uint32_t write_offset; // Accessed by ISR uint32_t last_press_change_time; int tasknumber; matrix_event_t queue[QUEUE_SIZE]; void *callback_arg; } *matrix_driver_handle_t; static void set_gpio_mode_input(int pin, gpio_int_type_t intr) { gpio_config_t config = {.pin_bit_mask = 1LL << pin, .mode = GPIO_MODE_INPUT, .pull_up_en = GPIO_PULLUP_ENABLE, .pull_down_en = GPIO_PULLDOWN_DISABLE, .intr_type = intr}; gpio_config(&config); } static void set_gpio_mode_output(int pin) { gpio_config_t config = {.pin_bit_mask = 1LL << pin, .mode = GPIO_MODE_OUTPUT, .pull_up_en = GPIO_PULLUP_DISABLE, .pull_down_en = GPIO_PULLDOWN_DISABLE }; gpio_config(&config); } static void matrix_clear_pin(int pin) { if (pin >= 0) { gpio_isr_handler_remove(pin); set_gpio_mode_input(pin, GPIO_INTR_DISABLE); } } static void set_row_interrupts(DATA *d, bool enable) { for (int i = 0; i < d->row_count; i++) { set_gpio_mode_input(d->row[i], enable ? GPIO_INTR_NEGEDGE : GPIO_INTR_DISABLE); } } static int set_columns_as_input(DATA *d) { for (int i = 0; i < d->column_count; i++) { set_gpio_mode_input(d->column[i], GPIO_INTR_DISABLE); } } // Just takes the channel number. Cleans up the resources used. int matrix_close(DATA *d) { if (!d) { return 0; } for (int i = 0; i < d->row_count; i++) { matrix_clear_pin(d->row[i]); } set_columns_as_input(d); return 0; } static void matrix_interrupt(void *arg) { // This function runs with high priority DATA *d = (DATA *)arg; uint32_t now = esp_timer_get_time(); int i; set_columns_as_input(d); set_row_interrupts(d, false); int character = -1; for (int i = 0; i < d->column_count && character < 0; i++) { set_gpio_mode_output(d->columns[i]); gpio_set_level(d->columns[i], 0); for (int j = 0; i < d->row_count && character < 0; j++) { if (gpio_get_level(d->rows[j]) == 0) { // We found a keypress character = j * d->column_count + i; } } set_gpio_mode_input(d->columns[i], GPIO_INTR_DISABLE); } // If character is >= 0 then we have found the character -- so send it. if (last_status != new_status) { // Either we overwrite the status or we add a new one if (!HAS_QUEUED_DATA(d) || STATUS_IS_PRESSED(last_status ^ new_status) || STATUS_IS_PRESSED(last_status ^ GET_PREV_STATUS(d).pos)) { if (HAS_QUEUE_SPACE(d)) { QUEUE_STATUS(d, new_status); if (!d->task_queued) { if (task_post_medium(d->tasknumber, (task_param_t)d->callback_arg)) { d->task_queued = 1; } } } else { REPLACE_STATUS(d, new_status); } } else { REPLACE_STATUS(d, new_status); } } } void matrix_event_handled(matrix_driver_handle_t d) { d->task_queued = 0; } // The pin numbers are actual platform GPIO numbers matrix_driver_handle_t matrix_setup(int phase_a, int phase_b, int press, task_handle_t tasknumber, void *arg) { matrix_driver_handle_t d = (matrix_driver_handle_t)calloc(1, sizeof(*d)); if (!d) { return NULL; } d->tasknumber = tasknumber; d->callback_arg = arg; set_gpio_mode(phase_a, GPIO_INTR_ANYEDGE); gpio_isr_handler_add(phase_a, matrix_interrupt, d); d->phase_a_pin = phase_a; set_gpio_mode(phase_b, GPIO_INTR_ANYEDGE); gpio_isr_handler_add(phase_b, matrix_interrupt, d); d->phase_b_pin = phase_b; if (press >= 0) { set_gpio_mode(press, GPIO_INTR_ANYEDGE); gpio_isr_handler_add(press, matrix_interrupt, d); } d->press_pin = press; return d; } bool matrix_has_queued_event(matrix_driver_handle_t d) { if (!d) { return false; } return HAS_QUEUED_DATA(d); } // Get the oldest event in the queue and remove it (if possible) bool matrix_getevent(matrix_driver_handle_t d, matrix_event_t *resultp) { matrix_event_t result = {0}; if (!d) { return false; } bool status = false; if (HAS_QUEUED_DATA(d)) { result = GET_READ_STATUS(d); d->read_offset++; status = true; } else { result = GET_LAST_STATUS(d); } *resultp = result; return status; } int matrix_getpos(matrix_driver_handle_t d) { if (!d) { return -1; } return GET_LAST_STATUS(d).pos; } static void callback_free_one(lua_State *L, int *cb_ptr) { if (*cb_ptr != LUA_NOREF) { luaL_unref(L, LUA_REGISTRYINDEX, *cb_ptr); *cb_ptr = LUA_NOREF; } } static void callback_free(lua_State* L, DATA *d, int mask) { if (d) { int i; for (i = 0; i < CALLBACK_COUNT; i++) { if (mask & (1 << i)) { callback_free_one(L, &d->callback[i]); } } } } static int callback_setOne(lua_State* L, int *cb_ptr, int arg_number) { if (lua_isfunction(L, arg_number)) { lua_pushvalue(L, arg_number); // copy argument (func) to the top of stack callback_free_one(L, cb_ptr); *cb_ptr = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } return -1; } static int callback_set(lua_State* L, DATA *d, int mask, int arg_number) { int result = 0; int i; for (i = 0; i < CALLBACK_COUNT; i++) { if (mask & (1 << i)) { result |= callback_setOne(L, &d->callback[i], arg_number); } } return result; } static void callback_callOne(lua_State* L, int cb, int mask, int arg, uint32_t time) { if (cb != LUA_NOREF) { lua_rawgeti(L, LUA_REGISTRYINDEX, cb); lua_pushinteger(L, mask); lua_pushvalue(L, arg - 2); lua_pushinteger(L, time); luaL_pcallx(L, 3, 0); } } static void callback_call(lua_State* L, DATA *d, int cbnum, int key, uint32_t time) { if (d) { lua_rawgeti(L, LUA_REGISTRYINDEX, d->character_ref); lua_rawgeti(L, -1, key); callback_callOne(L, d->callback[cbnum], 1 << cbnum, -1, time); lua_pop(L, 2); } } // Lua: setup({cols}, {rows}, {characters}) static int lmatrix_setup( lua_State* L ) { int nargs = lua_gettop(L); // Get the sizes of the first two tables luaL_checktype(L, 1, LUA_TTABLE); luaL_checktype(L, 2, LUA_TTABLE); luaL_checktype(L, 3, LUA_TTABLE); size_t columns = lua_rawlen(L, 1); size_t rows = lua_rawlen(L, 2); if (columns > 255 || rows > 255) { return luaL_error(L, "Too many rows or columns"); } DATA *d = (DATA *)lua_newuserdata(L, sizeof(DATA) + rows + columns); if (!d) return luaL_error(L, "not enough memory"); memset(d, 0, sizeof(*d) + rows + columns); luaL_getmetatable(L, "matrix.keyboard"); lua_setmetatable(L, -2); d->columns = (uint8_t *) (d + 1); d->rows = d->columns + columns; d->column_count = columns; d->row_count = rows; esp_timer_create_args_t timer_args = { .callback = lmatrix_timer_done, .dispatch_method = ESP_TIMER_TASK, .name = "matrix_timer", .arg = d }; esp_timer_create(&timer_args, &d->timer_handle); int i; for (i = 0; i < CALLBACK_COUNT; i++) { d->callback[i] = LUA_NOREF; } getpins(L, 1, columns, &d->columns); getpins(L, 2, rows, &d->rows); lua_pushvalue(L, 3); d->character_ref = luaL_ref(L, LUA_REGISTRYINDEX); d->handle = matrix_setup(phase_a, phase_b, press, tasknumber, d); if (!d->handle) { return luaL_error(L, "Unable to setup matrix switch."); } return 1; } // Lua: close( ) static int lmatrix_close( lua_State* L ) { DATA *d = (DATA *)luaL_checkudata(L, 1, "matrix.keyboard"); if (d->handle) { callback_free(L, d, MATRIX_ALL); if (matrix_close( d->handle )) { return luaL_error( L, "Unable to close switch." ); } d->handle = NULL; } return 0; } // Lua: on( mask[, cb] ) static int lmatrix_on( lua_State* L ) { DATA *d = (DATA *)luaL_checkudata(L, 1, "matrix.keyboard"); int mask = luaL_checkinteger(L, 2); if (lua_gettop(L) >= 3) { if (callback_set(L, d, mask, 3)) { return luaL_error( L, "Unable to set callback." ); } } else { callback_free(L, d, mask); } return 0; } // Returns TRUE if there maybe/is more stuff to do static bool lmatrix_dequeue_single(lua_State* L, DATA *d) { bool something_pending = false; if (d) { matrix_event_t result; if (matrix_getevent(d->handle, &result)) { int pos = result.pos; lmatrix_check_timer(d, result.time_us, 0); if (pos != d->lastpos) { // We have something to enqueue if ((pos ^ d->lastpos) & 0x7fffffff) { // Some turning has happened callback_call(L, d, matrix_TURN_INDEX, (pos << 1) >> 1, result.time_us); } if ((pos ^ d->lastpos) & 0x80000000) { // pressing or releasing has happened callback_call(L, d, (pos & 0x80000000) ? matrix_PRESS_INDEX : matrix_RELEASE_INDEX, (pos << 1) >> 1, result.time_us); if (pos & 0x80000000) { // Press if (d->last_recent_event_was_release && result.time_us - d->last_event_time < d->click_delay_us) { d->possible_dbl_click = 1; } d->last_recent_event_was_press = 1; d->last_recent_event_was_release = 0; } else { // Release d->last_recent_event_was_press = 0; if (d->possible_dbl_click) { callback_call(L, d, matrix_DBLCLICK_INDEX, (pos << 1) >> 1, result.time_us); d->possible_dbl_click = 0; // Do this to suppress the CLICK event d->last_recent_event_was_release = 0; } else { d->last_recent_event_was_release = 1; } } d->last_event_time = result.time_us; } d->lastpos = pos; } matrix_event_handled(d->handle); something_pending = matrix_has_queued_event(d->handle); } lmatrix_check_timer(d, esp_timer_get_time(), 1); } return something_pending; } static void lmatrix_timer_done(void *param) { DATA *d = (DATA *) param; d->timer_running = 0; lmatrix_check_timer(d, esp_timer_get_time(), 1); } static void lmatrix_check_timer(DATA *d, uint32_t time_us, bool dotimer) { uint32_t delay = time_us - d->last_event_time; if (d->timer_running) { esp_timer_stop(d->timer_handle); d->timer_running = 0; } int timeout = -1; if (d->last_recent_event_was_press) { if (delay > d->longpress_delay_us) { callback_call(lua_getstate(), d, matrix_LONGPRESS_INDEX, (d->lastpos << 1) >> 1, d->last_event_time + d->longpress_delay_us); d->last_recent_event_was_press = 0; } else { timeout = (d->longpress_delay_us - delay) / 1000; } } if (d->last_recent_event_was_release) { if (delay > d->click_delay_us) { callback_call(lua_getstate(), d, matrix_CLICK_INDEX, (d->lastpos << 1) >> 1, d->last_event_time + d->click_delay_us); d->last_recent_event_was_release = 0; } else { timeout = (d->click_delay_us - delay) / 1000; } } if (dotimer && timeout >= 0) { d->timer_running = 1; esp_timer_start_once(d->timer_handle, timeout + 1); } } static void lmatrix_task(task_param_t param, task_prio_t prio) { (void) prio; bool need_to_post = false; lua_State *L = lua_getstate(); DATA *d = (DATA *) param; if (d) { if (lmatrix_dequeue_single(L, d)) { need_to_post = true; } } if (need_to_post) { // If there is pending stuff, queue another task task_post_medium(tasknumber, param); } } // Module function map LROT_BEGIN(matrix, NULL, 0) LROT_FUNCENTRY( setup, lmatrix_setup ) LROT_NUMENTRY( PRESS, MASK(PRESS) ) LROT_NUMENTRY( RELEASE, MASK(RELEASE) ) LROT_NUMENTRY( ALL, MATRIX_ALL ) LROT_END(matrix, NULL, 0) // Module function map LROT_BEGIN(matrix_keyboard, NULL, LROT_MASK_GC_INDEX) LROT_FUNCENTRY(__gc, lmatrix_close) LROT_TABENTRY(__index, matrix_keyboard) LROT_FUNCENTRY(on, lmatrix_on) LROT_FUNCENTRY(close, lmatrix_close) LROT_END(matrix_keyboard, NULL, LROT_MASK_GC_INDEX) static int matrix_open(lua_State *L) { luaL_rometatable(L, "matrix.keyboard", LROT_TABLEREF(matrix_keyboard)); // create metatable tasknumber = task_get_id(lmatrix_task); return 0; } NODEMCU_MODULE(matrix, "matrix", matrix, matrix_open);