/* ** lflashe.h ** See Copyright Notice in lua.h */ #if defined(LUA_FLASH_STORE) && !defined(lflash_h) #define lflash_h #include "lobject.h" #include "lstate.h" #include "lzio.h" #ifdef LUA_NUMBER_INTEGRAL # define FLASH_SIG_B1 0x02 #else # define FLASH_SIG_B1 0x00 #endif #ifdef LUA_PACK_TVALUES #ifdef LUA_NUMBER_INTEGRAL #error "LUA_PACK_TVALUES is only valid for Floating point builds" #endif # define FLASH_SIG_B2 0x04 #else # define FLASH_SIG_B2 0x00 #endif #define FLASH_SIG_ABSOLUTE 0x01 #define FLASH_SIG_IN_PROGRESS 0x08 #define FLASH_SIG (0xfafaaf50 | FLASH_SIG_B2 | FLASH_SIG_B1) typedef lu_int32 FlashAddr; typedef struct { lu_int32 flash_sig; /* a stabdard fingerprint identifying an LFS image */ lu_int32 flash_size; /* Size of LFS image */ FlashAddr mainProto; /* address of main Proto in Proto hierarchy */ FlashAddr pROhash; /* address of ROstrt hash */ lu_int32 nROuse; /* number of elements in ROstrt */ int nROsize; /* size of ROstrt */ lu_int32 fill1; /* reserved */ lu_int32 fill2; /* reserved */ } FlashHeader; LUAI_FUNC void luaN_init (lua_State *L); LUAI_FUNC int luaN_flashSetup (lua_State *L); LUAI_FUNC int luaN_reload_reboot (lua_State *L); LUAI_FUNC int luaN_index (lua_State *L); #endif