/* ** NodeMCU Lua 5.1 main initiator and comand interpreter ** See Copyright Notice in lua.h ** ** Note this is largely a backport of some new Lua 5.3 version but ** with API changes for Lua 5.1 compatability */ #include #include #include #include "user_version.h" #include "driver/input.h" #define lua_c #include "lua.h" #include "lauxlib.h" #include "lualib.h" #include "legc.h" #include "os_type.h" extern int debug_errorfb (lua_State *L); extern int pipe_create(lua_State *L); extern int pipe_read(lua_State *L); extern int pipe_unread(lua_State *L); #ifndef LUA_INIT_STRING #define LUA_INIT_STRING "@init.lua" #endif static int MLref = LUA_NOREF; lua_State *globalL = NULL; static int pmain (lua_State *L); static int dojob (lua_State *L); static void l_message (const char *msg) { luai_writestringerror("%s\n", msg); } static int report (lua_State *L, int status) { if (status && !lua_isnil(L, -1)) { const char *msg = lua_tostring(L, -1); if (msg == NULL) msg = "(error object is not a string)"; l_message(msg); lua_pop(L, 1); } return status; } static void l_print(lua_State *L, int n) { lua_getglobal(L, "print"); lua_insert(L, -n-1); if (lua_pcall(L, n, 0, 0) != 0) l_message(lua_pushfstring(L, "error calling " LUA_QL("print") " (%s)", lua_tostring(L, -1))); } static int traceback (lua_State *L) { if (lua_isstring(L, 1)) { lua_pushlightfunction(L, &debug_errorfb); lua_pushvalue(L, 1); /* pass error message */ lua_pushinteger(L, 2); /* skip this function and traceback */ lua_call(L, 2, 1); /* call debug.traceback */ } lua_settop(L, 1); return 1; } static int docall (lua_State *L, int narg, int clear) { int status; int base = lua_gettop(L) - narg; /* function index */ lua_pushlightfunction(L, &traceback); /* push traceback function */ lua_insert(L, base); /* put it under chunk and args */ status = lua_pcall(L, narg, (clear ? 0 : LUA_MULTRET), base); lua_remove(L, base); /* remove traceback function */ /* force a complete garbage collection in case of errors */ if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0); return status; } static void print_version (lua_State *L) { lua_pushliteral (L, "\n" NODE_VERSION " build " BUILD_DATE " powered by " LUA_RELEASE " on SDK "); lua_pushstring (L, SDK_VERSION); lua_concat (L, 2); const char *msg = lua_tostring (L, -1); l_message (msg); lua_pop (L, 1); } static int dofile (lua_State *L, const char *name) { int status = luaL_loadfile(L, name) || docall(L, 0, 1); return report(L, status); } static int dostring (lua_State *L, const char *s, const char *name) { int status = luaL_loadbuffer(L, s, strlen(s), name) || docall(L, 0, 1); return report(L, status); } static const char *get_prompt (lua_State *L, int firstline) { const char *p; lua_getglobal(L, firstline ? "_PROMPT" : "_PROMPT2"); p = lua_tostring(L, -1); if (p == NULL) p = (firstline ? LUA_PROMPT : LUA_PROMPT2); lua_pop(L, 1); /* remove global */ return p; } #define EOFMARK LUA_QL("") static int incomplete (lua_State *L, int status) { if (status == LUA_ERRSYNTAX) { size_t lmsg; const char *msg = lua_tolstring(L, -1, &lmsg); if (!strcmp(msg+lmsg-sizeof(EOFMARK)+1, EOFMARK)) { lua_pop(L, 1); return 1; } } return 0; } /* ** dojob is the CB reader for the input pipe and follows the calling convention ** for pipe reader CBs. It has one argument: the stdin pipe that it is reading. */ static int dojob (lua_State *L) { size_t l; int status; const char *prompt; //dbg_printf("dojob entered\n"); lua_settop(L, 1); /* pipe obj at S[1] */ lua_pushlightfunction(L, &pipe_read); /* pobj:read at S[2] */ lua_pushvalue(L, 1); /* dup pobj to S[3] */ lua_pushliteral(L, "\n+"); /* S[4] = "\n+" */ lua_call(L, 2, 1); /* S[2] = pobj:read("\n+") */ const char* b = lua_tolstring(L, 2, &l); /* b = NULL if S[2] is nil */ if ((lua_isnil(L, 2) || l == 0)) { /* If the pipe is empty then return false to suppress automatic reposting */ //dbg_printf("stdin empty\n"); lua_pushboolean(L, false); return 1; /* return false */ } if (b[l-1] != '\n') { //dbg_printf("unreading part line\n"); /* likewise if not CR terminated, then unread and ditto */ lua_pushlightfunction(L, &pipe_unread); /* pobj:read at S[1] */ lua_insert(L, 1); lua_call(L, 2, 0); /* pobj:unread(line) */ lua_pushboolean(L, false); return 1; /* return false */ } else { //dbg_printf("popping CR terminated string(%d) %s", l-1, b); } /* * Now we can process a proper CR terminated line */ lua_pushlstring(L, b, --l); /* remove end CR */ lua_remove(L, 2); b = lua_tostring(L, 2); if (MLref != LUA_NOREF) { /* processing multiline */ lua_rawgeti(L, LUA_REGISTRYINDEX, MLref); /* insert prev lines(s) */ lua_pushliteral(L, "\n"); /* insert CR */ lua_pushvalue(L, 2); /* dup new line */ lua_concat(L, 3); /* concat all 3 */ lua_remove(L, 2); /* and shift down to S[2] */ } else if (b[0] == '=') { /* If firstline and of the format = */ lua_pushfstring(L, "return %s", b+1); lua_remove(L, 2); } /* ToS is at S[2] which contains the putative chunk to be compiled */ status = luaL_loadbuffer(L, lua_tostring(L, 2), lua_strlen(L, 2), "=stdin"); if (incomplete(L, status)) { /* Store line back in the Reg mlref sot */ if (MLref == LUA_NOREF) { MLref = luaL_ref(L, LUA_REGISTRYINDEX); } else { lua_rawseti(L, LUA_REGISTRYINDEX, MLref); } } else { /* compile finished OK or with hard error */ lua_remove(L, 2); /* remove line because now redundant */ if (MLref!= LUA_NOREF) { /* also remove multiline if it exists */ luaL_unref(L, LUA_REGISTRYINDEX, MLref); MLref= LUA_NOREF; } /* Execute the compiled chunk of successful */ if (status == 0) { status = docall(L, 0, 0); } /* print any returned results or error message */ if (status && !lua_isnil(L, -1)) l_print(L, 1); if (status == 0 && lua_gettop(L) - 1) l_print(L, lua_gettop(L) - 1); lua_settop(L, 2); if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0); } prompt = get_prompt(L, MLref!= LUA_NOREF ? 0 : 1); input_setprompt(prompt); puts(prompt); lua_pushnil(L); return 1; /* return nil will retask if pipe not empty */ } /* * Kick off library and UART input handling before opening the module * libraries. Note that as this is all done within a Lua task, so error * handling is left to the Lua task traceback mechanism. */ extern void luaL_dbgbreak(void); static int pmain (lua_State *L) { const char *init = LUA_INIT_STRING; globalL = L; lua_gc(L, LUA_GCSTOP, 0); /* stop GC during initialization */ luaL_openlibs(L); /* open libraries */ lua_gc(L, LUA_GCRESTART, 0); /* restart GC and set EGC mode */ legc_set_mode( L, EGC_ALWAYS, 4096 ); lua_settop(L, 0); lua_pushliteral(L, "stdin"); lua_pushlightfunction(L, &pipe_create); lua_pushlightfunction(L, &dojob); lua_pushinteger(L, LUA_TASK_LOW); lua_call(L, 2, 1); /* ToS = pipe.create(dojob, low_priority) */ lua_rawset(L, LUA_REGISTRYINDEX); /* and stash input pipe in Reg["stdin"] */ input_setup(LUA_MAXINPUT, get_prompt(L, 1)); lua_input_string(" \n", 2); /* queue CR to issue first prompt */ #if !defined(DISABLE_STARTUP_BANNER) print_version(L); #endif /* and last of all, kick off application initialisation */ if (init[0] == '@') dofile(L, init+1); else dostring(L, init, LUA_INIT); return 0; } /* ** The system initialisation CB nodemcu_init() calls lua_main() to startup ** the Lua environment by calling lua_open() which initiates the core Lua VM. ** The initialisation of the libraries, etc. is carried out by pmain in a ** separate Lua task, which also kicks off the user application through the ** LUA_INIT_STRING hook. */ void lua_main (void) { lua_State *L = lua_open(); /* create state */ if (L == NULL) { l_message("cannot create state: not enough memory"); return; } lua_pushlightfunction(L, &pmain); /* Call 'pmain' as a high priority task */ luaN_posttask(L, LUA_TASK_HIGH); } /* ** The Lua interpreter is event-driven and task-oriented in NodeMCU rather than ** based on a readline poll loop as in the standard implementation. Input lines ** can come from one of two sources: the application can "push" lines for the ** interpreter to compile and execute, or they can come from the UART. To ** minimise application blocking, the lines are queued in a pipe when received, ** with the Lua interpreter task attached to the pipe as its reader task. This ** CB processes one line of input per task execution. ** ** Even though lines can be emitted from independent sources (the UART and the ** node API), and they could in theory get interleaved, the strategy here is ** "let the programmer beware": interactive input will normally only occur in ** development and injected input occur in telnet type applications. If there ** is a need for interlocks, then the application should handle this. */ //static int n = 0; void lua_input_string (const char *line, int len) { lua_State *L = globalL; lua_getfield(L, LUA_REGISTRYINDEX, "stdin"); lua_rawgeti(L, -1, 1); /* get the pipe_write from stdin[1] */ lua_insert(L, -2); /* stick above the pipe */ lua_pushlstring(L, line, len); //const char*b = lua_tostring(L, -1); //dbg_printf("Pushing (%u): %s", len, b); lua_call(L, 2, 0); /* stdin:write(line) */ }