//#include "user_interface.h" #include "user_config.h" #ifdef LUA_CROSS_COMPILER #include #include #include #define true 1 #define false 0 #else #include #include #include const char *lua_init_value = "@init.lua"; const char *c_getenv(const char *__string) { if (strcmp(__string, "LUA_INIT") == 0) { return lua_init_value; } return NULL; } #endif const double powersOf10[] = /* Table giving binary powers of 10. Entry */ { 10., /* is 10^2^i. Used to convert decimal */ 100., /* exponents into floating-point numbers. */ 1.0e4, 1.0e8, 1.0e16, 1.0e32, 1.0e64, 1.0e128, 1.0e256 }; double c_strtod(const char *string, char **endPtr) { int maxExponent = 511; /* Largest possible base 10 exponent. Any * exponent larger than this will already * produce underflow or overflow, so there's * no need to worry about additional digits. */ int sign, expSign = false; double fraction, dblExp; const double *d; register const char *p; register int c; int exp = 0; /* Exponent read from "EX" field. */ int fracExp = 0; /* Exponent that derives from the fractional * part. Under normal circumstatnces, it is * the negative of the number of digits in F. * However, if I is very long, the last digits * of I get dropped (otherwise a long I with a * large negative exponent could cause an * unnecessary overflow on I alone). In this * case, fracExp is incremented one for each * dropped digit. */ int mantSize; /* Number of digits in mantissa. */ int decPt; /* Number of mantissa digits BEFORE decimal * point. */ const char *pExp; /* Temporarily holds location of exponent * in string. */ /* * Strip off leading blanks and check for a sign. */ p = string; while (isspace((unsigned char)(*p))) { p += 1; } if (*p == '-') { sign = true; p += 1; } else { if (*p == '+') { p += 1; } sign = false; } /* * Count the number of digits in the mantissa (including the decimal * point), and also locate the decimal point. */ decPt = -1; for (mantSize = 0; ; mantSize += 1) { c = *p; if (!isdigit(c)) { if ((c != '.') || (decPt >= 0)) { break; } decPt = mantSize; } p += 1; } /* * Now suck up the digits in the mantissa. Use two integers to * collect 9 digits each (this is faster than using floating-point). * If the mantissa has more than 18 digits, ignore the extras, since * they can't affect the value anyway. */ pExp = p; p -= mantSize; if (decPt < 0) { decPt = mantSize; } else { mantSize -= 1; /* One of the digits was the point. */ } if (mantSize > 18) { fracExp = decPt - 18; mantSize = 18; } else { fracExp = decPt - mantSize; } if (mantSize == 0) { fraction = 0.0; p = string; goto done; } else { int frac1, frac2; frac1 = 0; for ( ; mantSize > 9; mantSize -= 1) { c = *p; p += 1; if (c == '.') { c = *p; p += 1; } frac1 = 10 * frac1 + (c - '0'); } frac2 = 0; for (; mantSize > 0; mantSize -= 1) { c = *p; p += 1; if (c == '.') { c = *p; p += 1; } frac2 = 10 * frac2 + (c - '0'); } fraction = (1.0e9 * frac1) + frac2; } /* * Skim off the exponent. */ p = pExp; if ((*p == 'E') || (*p == 'e')) { p += 1; if (*p == '-') { expSign = true; p += 1; } else { if (*p == '+') { p += 1; } expSign = false; } if (!isdigit((unsigned char)(*p))) { p = pExp; goto done; } while (isdigit((unsigned char)(*p))) { exp = exp * 10 + (*p - '0'); p += 1; } } if (expSign) { exp = fracExp - exp; } else { exp = fracExp + exp; } /* * Generate a floating-point number that represents the exponent. * Do this by processing the exponent one bit at a time to combine * many powers of 2 of 10. Then combine the exponent with the * fraction. */ if (exp < 0) { expSign = true; exp = -exp; } else { expSign = false; } if (exp > maxExponent) { exp = maxExponent; // errno = ERANGE; } dblExp = 1.0; for (d = powersOf10; exp != 0; exp >>= 1, d += 1) { if (exp & 01) { dblExp *= *d; } } if (expSign) { fraction /= dblExp; } else { fraction *= dblExp; } done: if (endPtr != NULL) { *endPtr = (char *) p; } if (sign) { return -fraction; } return fraction; }