/* ** lflashe.h ** See Copyright Notice in lua.h */ #ifndef lflash_h #define lflash_h #include "lobject.h" #include "lstate.h" #include "lzio.h" #ifdef LUA_NUMBER_INTEGRAL # define FLASH_SIG_B1 0x02 #else # define FLASH_SIG_B1 0x00 #endif #define FLASH_FORMAT_VERSION (1 << 8) #define FLASH_FORMAT_MASK 0xF00 #ifdef LUA_PACK_TVALUES #ifdef LUA_NUMBER_INTEGRAL #error "LUA_PACK_TVALUES is only valid for Floating point builds" #endif # define FLASH_SIG_B2 0x04 #else # define FLASH_SIG_B2 0x00 #endif # define FLASH_SIG_B2_MASK 0x04 #define FLASH_SIG_ABSOLUTE 0x01 #define FLASH_SIG_IN_PROGRESS 0x08 #define FLASH_SIG (0xfafaa050 | FLASH_FORMAT_VERSION |FLASH_SIG_B2 | FLASH_SIG_B1) typedef lu_int32 FlashAddr; typedef struct { lu_int32 flash_sig; /* a stabdard fingerprint identifying an LFS image */ lu_int32 flash_size; /* Size of LFS image */ FlashAddr mainProto; /* address of main Proto in Proto hierarchy */ FlashAddr pROhash; /* address of ROstrt hash */ lu_int32 nROuse; /* number of elements in ROstrt */ int nROsize; /* size of ROstrt */ lu_int32 fill1; /* reserved */ lu_int32 fill2; /* reserved */ } FlashHeader; LUAI_FUNC void luaN_init (lua_State *L); #endif