// Module for binding the u8g2 library #include "module.h" #include "lauxlib.h" #define U8X8_USE_PINS #include "u8g2.h" #include "u8x8_nodemcu_hal.h" #include "u8g2_displays.h" #include "u8g2_fonts.h" #include "spi_common.h" typedef struct { int font_ref; int host_ref; u8g2_nodemcu_t u8g2; } u8g2_ud_t; #define GET_U8G2() \ u8g2_ud_t *ud = (u8g2_ud_t *)luaL_checkudata( L, 1, "u8g2.display" ); \ u8g2_t *u8g2 = (u8g2_t *)(&(ud->u8g2)); static int lu8g2_clearBuffer( lua_State *L ) { GET_U8G2(); u8g2_ClearBuffer( u8g2 ); return 0; } static int lu8g2_drawBox( lua_State *L ) { GET_U8G2(); int stack = 1; int x = luaL_checkint( L, ++stack ); int y = luaL_checkint( L, ++stack ); int w = luaL_checkint( L, ++stack ); int h = luaL_checkint( L, ++stack ); u8g2_DrawBox( u8g2, x, y, w, h ); return 0; } static int lu8g2_drawCircle( lua_State *L ) { GET_U8G2(); int stack = 1; int x0 = luaL_checkint( L, ++stack ); int y0 = luaL_checkint( L, ++stack ); int rad = luaL_checkint( L, ++stack ); int opt = luaL_optint( L, ++stack, U8G2_DRAW_ALL ); u8g2_DrawCircle( u8g2, x0, y0, rad, opt ); return 0; } static int lu8g2_drawDisc( lua_State *L ) { GET_U8G2(); int stack = 1; int x0 = luaL_checkint( L, ++stack ); int y0 = luaL_checkint( L, ++stack ); int rad = luaL_checkint( L, ++stack ); int opt = luaL_optint( L, ++stack, U8G2_DRAW_ALL ); u8g2_DrawDisc( u8g2, x0, y0, rad, opt ); return 0; } static int lu8g2_drawEllipse( lua_State *L ) { GET_U8G2(); int stack = 1; int x0 = luaL_checkint( L, ++stack ); int y0 = luaL_checkint( L, ++stack ); int rx = luaL_checkint( L, ++stack ); int ry = luaL_checkint( L, ++stack ); int opt = luaL_optint( L, ++stack, U8G2_DRAW_ALL ); u8g2_DrawEllipse( u8g2, x0, y0, rx, ry, opt ); return 0; } static int lu8g2_drawFilledEllipse( lua_State *L ) { GET_U8G2(); int stack = 1; int x0 = luaL_checkint( L, ++stack ); int y0 = luaL_checkint( L, ++stack ); int rx = luaL_checkint( L, ++stack ); int ry = luaL_checkint( L, ++stack ); int opt = luaL_optint( L, ++stack, U8G2_DRAW_ALL ); u8g2_DrawFilledEllipse( u8g2, x0, y0, rx, ry, opt ); return 0; } static int lu8g2_drawFrame( lua_State *L ) { GET_U8G2(); int stack = 1; int x = luaL_checkint( L, ++stack ); int y = luaL_checkint( L, ++stack ); int w = luaL_checkint( L, ++stack ); int h = luaL_checkint( L, ++stack ); u8g2_DrawFrame( u8g2, x, y, w, h ); return 0; } static int lu8g2_drawGlyph( lua_State *L ) { GET_U8G2(); int stack = 1; int x = luaL_checkint( L, ++stack ); int y = luaL_checkint( L, ++stack ); int enc = luaL_checkint( L, ++stack ); u8g2_DrawGlyph( u8g2, x, y, enc ); return 0; } static int lu8g2_drawHLine( lua_State *L ) { GET_U8G2(); int stack = 1; int x = luaL_checkint( L, ++stack ); int y = luaL_checkint( L, ++stack ); int w = luaL_checkint( L, ++stack ); u8g2_DrawHLine( u8g2, x, y, w ); return 0; } static int lu8g2_drawLine( lua_State *L ) { GET_U8G2(); int stack = 1; int x0 = luaL_checkint( L, ++stack ); int y0 = luaL_checkint( L, ++stack ); int x1 = luaL_checkint( L, ++stack ); int y1 = luaL_checkint( L, ++stack ); u8g2_DrawLine( u8g2, x0, y0, x1, y1 ); return 0; } static int lu8g2_drawPixel( lua_State *L ) { GET_U8G2(); int stack = 1; int x = luaL_checkint( L, ++stack ); int y = luaL_checkint( L, ++stack ); u8g2_DrawPixel( u8g2, x, y ); return 0; } static int lu8g2_drawRBox( lua_State *L ) { GET_U8G2(); int stack = 1; int x = luaL_checkint( L, ++stack ); int y = luaL_checkint( L, ++stack ); int w = luaL_checkint( L, ++stack ); int h = luaL_checkint( L, ++stack ); int r = luaL_checkint( L, ++stack ); u8g2_DrawRBox( u8g2, x, y, w, h, r ); return 0; } static int lu8g2_drawRFrame( lua_State *L ) { GET_U8G2(); int stack = 1; int x = luaL_checkint( L, ++stack ); int y = luaL_checkint( L, ++stack ); int w = luaL_checkint( L, ++stack ); int h = luaL_checkint( L, ++stack ); int r = luaL_checkint( L, ++stack ); u8g2_DrawRFrame( u8g2, x, y, w, h, r ); return 0; } static int lu8g2_drawStr( lua_State *L ) { GET_U8G2(); int stack = 1; int x = luaL_checkint( L, ++stack ); int y = luaL_checkint( L, ++stack ); const char *str = luaL_checkstring( L, ++stack ); u8g2_DrawStr( u8g2, x, y, str ); return 0; } static int lu8g2_drawTriangle( lua_State *L ) { GET_U8G2(); int stack = 1; int x0 = luaL_checkint( L, ++stack ); int y0 = luaL_checkint( L, ++stack ); int x1 = luaL_checkint( L, ++stack ); int y1 = luaL_checkint( L, ++stack ); int x2 = luaL_checkint( L, ++stack ); int y2 = luaL_checkint( L, ++stack ); u8g2_DrawTriangle( u8g2, x0, y0, x1, y1, x2, y2 ); return 0; } static int lu8g2_drawUTF8( lua_State *L ) { GET_U8G2(); int stack = 1; int x = luaL_checkint( L, ++stack ); int y = luaL_checkint( L, ++stack ); const char *str = luaL_checkstring( L, ++stack ); u8g2_DrawUTF8( u8g2, x, y, str ); return 0; } static int lu8g2_drawVLine( lua_State *L ) { GET_U8G2(); int stack = 1; int x = luaL_checkint( L, ++stack ); int y = luaL_checkint( L, ++stack ); int h = luaL_checkint( L, ++stack ); u8g2_DrawVLine( u8g2, x, y, h ); return 0; } static int lu8g2_drawXBM( lua_State *L ) { GET_U8G2(); int stack = 1; int x = luaL_checkint( L, ++stack ); int y = luaL_checkint( L, ++stack ); int w = luaL_checkint( L, ++stack ); int h = luaL_checkint( L, ++stack ); size_t len; const char *bitmap = luaL_checklstring( L, ++stack, &len ); u8g2_DrawXBM( u8g2, x, y, w, h, (uint8_t *)bitmap ); return 0; } static int lu8g2_getAscent( lua_State *L ) { GET_U8G2(); lua_pushinteger( L, u8g2_GetAscent( u8g2 ) ); return 1; } static int lu8g2_getDescent( lua_State *L ) { GET_U8G2(); lua_pushinteger( L, u8g2_GetDescent( u8g2 ) ); return 1; } static int lu8g2_getStrWidth( lua_State *L ) { GET_U8G2(); int stack = 1; const char *s = luaL_checkstring( L, ++stack ); lua_pushinteger( L, u8g2_GetStrWidth( u8g2, s ) ); return 1; } static int lu8g2_getUTF8Width( lua_State *L ) { GET_U8G2(); int stack = 1; const char *s = luaL_checkstring( L, ++stack ); lua_pushinteger( L, u8g2_GetUTF8Width( u8g2, s ) ); return 1; } static int lu8g2_sendBuffer( lua_State *L ) { GET_U8G2(); u8g2_SendBuffer( u8g2 ); return 0; } static int lu8g2_setBitmapMode( lua_State *L ) { GET_U8G2(); int stack = 1; int is_transparent = luaL_checkint( L, ++stack ); u8g2_SetBitmapMode( u8g2, is_transparent ); return 0; } static int lu8g2_setContrast( lua_State *L ) { GET_U8G2(); int stack = 1; int value = luaL_checkint( L, ++stack ); u8g2_SetContrast( u8g2, value ); return 0; } static int lu8g2_setDisplayRotation( lua_State *L ) { GET_U8G2(); int stack = 1; const u8g2_cb_t *u8g2_cb = (u8g2_cb_t *)lua_touserdata( L, ++stack ); u8g2_SetDisplayRotation( u8g2, u8g2_cb ); return 0; } static int lu8g2_setDrawColor( lua_State *L ) { GET_U8G2(); int stack = 1; int col = luaL_checkint( L, ++stack ); u8g2_SetDrawColor( u8g2, col ); return 0; } static int lu8g2_setFlipMode( lua_State *L ) { GET_U8G2(); int stack = 1; int is_enable = luaL_checkint( L, ++stack ); u8g2_SetFlipMode( u8g2, is_enable ); return 0; } static int lu8g2_setFont( lua_State *L ) { GET_U8G2(); int stack = 1; const uint8_t *font = NULL; luaL_unref( L, LUA_REGISTRYINDEX, ud->font_ref ); ud->font_ref = LUA_NOREF; if (lua_islightuserdata( L, ++stack )) { font = (const uint8_t *)lua_touserdata( L, stack ); } else if (lua_isstring( L, stack )) { // ref the font string to safe it in case the string variable gets gc'ed lua_pushvalue( L, stack ); ud->font_ref = luaL_ref( L, LUA_REGISTRYINDEX ); size_t len; font = (const uint8_t *)luaL_checklstring( L, stack, &len ); } luaL_argcheck( L, font != NULL, stack, "invalid font" ); u8g2_SetFont( u8g2, font ); return 0; } static int lu8g2_setFontDirection( lua_State *L ) { GET_U8G2(); int stack = 1; int dir = luaL_checkint( L, ++stack ); u8g2_SetFontDirection( u8g2, dir ); return 0; } static int lu8g2_setFontMode( lua_State *L ) { GET_U8G2(); int stack = 1; int is_transparent = luaL_checkint( L, ++stack ); u8g2_SetFontMode( u8g2, is_transparent ); return 0; } static int lu8g2_setFontPosBaseline( lua_State *L ) { GET_U8G2(); u8g2_SetFontPosBaseline( u8g2 ); return 0; } static int lu8g2_setFontPosBottom( lua_State *L ) { GET_U8G2(); u8g2_SetFontPosBottom( u8g2 ); return 0; } static int lu8g2_setFontPosTop( lua_State *L ) { GET_U8G2(); u8g2_SetFontPosTop( u8g2 ); return 0; } static int lu8g2_setFontPosCenter( lua_State *L ) { GET_U8G2(); u8g2_SetFontPosCenter( u8g2 ); return 0; } static int lu8g2_setFontRefHeightAll( lua_State *L ) { GET_U8G2(); u8g2_SetFontRefHeightAll( u8g2 ); return 0; } static int lu8g2_setFontRefHeightExtendedText( lua_State *L ) { GET_U8G2(); u8g2_SetFontRefHeightExtendedText( u8g2 ); return 0; } static int lu8g2_setFontRefHeightText( lua_State *L ) { GET_U8G2(); u8g2_SetFontRefHeightText( u8g2 ); return 0; } static int lu8g2_setPowerSave( lua_State *L ) { GET_U8G2(); int stack = 1; int is_enable = luaL_checkint( L, ++stack ); u8g2_SetPowerSave( u8g2, is_enable ); return 0; } static const LUA_REG_TYPE lu8g2_display_map[] = { { LSTRKEY( "clearBuffer" ), LFUNCVAL( lu8g2_clearBuffer ) }, { LSTRKEY( "drawBox" ), LFUNCVAL( lu8g2_drawBox ) }, { LSTRKEY( "drawCircle" ), LFUNCVAL( lu8g2_drawCircle ) }, { LSTRKEY( "drawDisc" ), LFUNCVAL( lu8g2_drawDisc ) }, { LSTRKEY( "drawEllipse" ), LFUNCVAL( lu8g2_drawEllipse ) }, { LSTRKEY( "drawFilledEllipse" ), LFUNCVAL( lu8g2_drawFilledEllipse ) }, { LSTRKEY( "drawFrame" ), LFUNCVAL( lu8g2_drawFrame ) }, { LSTRKEY( "drawGlyph" ), LFUNCVAL( lu8g2_drawGlyph ) }, { LSTRKEY( "drawHLine" ), LFUNCVAL( lu8g2_drawHLine ) }, { LSTRKEY( "drawLine" ), LFUNCVAL( lu8g2_drawLine ) }, { LSTRKEY( "drawPixel" ), LFUNCVAL( lu8g2_drawPixel ) }, { LSTRKEY( "drawRBox" ), LFUNCVAL( lu8g2_drawRBox ) }, { LSTRKEY( "drawRFrame" ), LFUNCVAL( lu8g2_drawRFrame ) }, { LSTRKEY( "drawStr" ), LFUNCVAL( lu8g2_drawStr ) }, { LSTRKEY( "drawTriangle" ), LFUNCVAL( lu8g2_drawTriangle ) }, { LSTRKEY( "drawUTF8" ), LFUNCVAL( lu8g2_drawUTF8 ) }, { LSTRKEY( "drawVLine" ), LFUNCVAL( lu8g2_drawVLine ) }, { LSTRKEY( "drawXBM" ), LFUNCVAL( lu8g2_drawXBM ) }, { LSTRKEY( "getAscent" ), LFUNCVAL( lu8g2_getAscent ) }, { LSTRKEY( "getDescent" ), LFUNCVAL( lu8g2_getDescent ) }, { LSTRKEY( "getStrWidth" ), LFUNCVAL( lu8g2_getStrWidth ) }, { LSTRKEY( "getUTF8Width" ), LFUNCVAL( lu8g2_getUTF8Width ) }, { LSTRKEY( "sendBuffer" ), LFUNCVAL( lu8g2_sendBuffer ) }, { LSTRKEY( "setBitmapMode" ), LFUNCVAL( lu8g2_setBitmapMode ) }, { LSTRKEY( "setContrast" ), LFUNCVAL( lu8g2_setContrast ) }, { LSTRKEY( "setDisplayRotation" ), LFUNCVAL( lu8g2_setDisplayRotation ) }, { LSTRKEY( "setDrawColor" ), LFUNCVAL( lu8g2_setDrawColor ) }, { LSTRKEY( "setFlipMode" ), LFUNCVAL( lu8g2_setFlipMode ) }, { LSTRKEY( "setFont" ), LFUNCVAL( lu8g2_setFont ) }, { LSTRKEY( "setFontDirection" ), LFUNCVAL( lu8g2_setFontDirection ) }, { LSTRKEY( "setFontMode" ), LFUNCVAL( lu8g2_setFontMode ) }, { LSTRKEY( "setFontPosBaseline" ), LFUNCVAL( lu8g2_setFontPosBaseline ) }, { LSTRKEY( "setFontPosBottom" ), LFUNCVAL( lu8g2_setFontPosBottom ) }, { LSTRKEY( "setFontPosTop" ), LFUNCVAL( lu8g2_setFontPosTop ) }, { LSTRKEY( "setFontPosCenter" ), LFUNCVAL( lu8g2_setFontPosCenter ) }, { LSTRKEY( "setFontRefHeightAll" ), LFUNCVAL( lu8g2_setFontRefHeightAll ) }, { LSTRKEY( "setFontRefHeightExtendedText" ), LFUNCVAL( lu8g2_setFontRefHeightExtendedText ) }, { LSTRKEY( "setFontRefHeightText" ), LFUNCVAL( lu8g2_setFontRefHeightText ) }, { LSTRKEY( "setPowerSave" ), LFUNCVAL( lu8g2_setPowerSave ) }, //{ LSTRKEY( "__gc" ), LFUNCVAL( lu8g2_display_free ) }, { LSTRKEY( "__index" ), LROVAL( lu8g2_display_map ) }, {LNILKEY, LNILVAL} }; // *************************************************************************** // Device constructors // // // I2C based devices will use this function template to implement the Lua binding. #undef U8G2_DISPLAY_TABLE_ENTRY #define U8G2_DISPLAY_TABLE_ENTRY(function, binding) \ static int l ## binding( lua_State *L ) \ { \ int stack = 0; \ \ int id = luaL_checkint( L, ++stack ); \ \ int i2c_addr = luaL_checkint( L, ++stack ); \ luaL_argcheck( L, i2c_addr >= 0 && i2c_addr <= 0x7f, stack, "invalid i2c address" ); \ \ u8g2_ud_t *ud = (u8g2_ud_t *)lua_newuserdata( L, sizeof( u8g2_ud_t ) ); \ u8g2_nodemcu_t *u8g2 = &(ud->u8g2); \ ud->font_ref = LUA_NOREF; \ ud->host_ref = LUA_NOREF; \ /* the i2c driver id is forwarded in the hal member */ \ u8g2->hal = (void *)id; \ \ function( (u8g2_t *)u8g2, U8G2_R0, u8x8_byte_nodemcu_i2c, u8x8_gpio_and_delay_nodemcu ); \ u8x8_SetI2CAddress( (u8x8_t *)u8g2, i2c_addr ); \ \ u8g2_InitDisplay( (u8g2_t *)u8g2 ); \ u8g2_ClearDisplay( (u8g2_t *)u8g2 ); \ u8g2_SetPowerSave( (u8g2_t *)u8g2, 0 ); \ \ /* set its metatable */ \ luaL_getmetatable(L, "u8g2.display"); \ lua_setmetatable(L, -2); \ \ return 1; \ } // // Unroll the display table and insert binding functions for I2C based displays. U8G2_DISPLAY_TABLE_I2C // // // // SPI based devices will use this function template to implement the Lua binding. #undef U8G2_DISPLAY_TABLE_ENTRY #define U8G2_DISPLAY_TABLE_ENTRY(function, binding) \ static int l ## binding( lua_State *L ) \ { \ int stack = 0; \ \ lspi_host_t *host = (lspi_host_t *)luaL_checkudata( L, ++stack, "spi.master" ); \ /* reference host object to avoid automatic gc */ \ lua_pushvalue( L, stack ); \ int host_ref = luaL_ref( L, LUA_REGISTRYINDEX ); \ \ int cs = luaL_checkint( L, ++stack ); \ int dc = luaL_checkint( L, ++stack ); \ int res = luaL_optint( L, ++stack, -1 ); \ \ u8g2_ud_t *ud = (u8g2_ud_t *)lua_newuserdata( L, sizeof( u8g2_ud_t ) ); \ u8g2_nodemcu_t *u8g2 = &(ud->u8g2); \ ud->font_ref = LUA_NOREF; \ ud->host_ref = host_ref; \ /* the spi host id is forwarded in the hal member */ \ u8g2->hal = (void *)(host->host); \ \ function( (u8g2_t *)u8g2, U8G2_R0, u8x8_byte_nodemcu_spi, u8x8_gpio_and_delay_nodemcu ); \ u8x8_SetPin( (u8x8_t *)u8g2, U8X8_PIN_CS, cs ); \ u8x8_SetPin( (u8x8_t *)u8g2, U8X8_PIN_DC, dc ); \ if (res >= 0) \ u8x8_SetPin( (u8x8_t *)u8g2, U8X8_PIN_RESET, res ); \ \ u8g2_InitDisplay( (u8g2_t *)u8g2 ); \ u8g2_ClearDisplay( (u8g2_t *)u8g2 ); \ u8g2_SetPowerSave( (u8g2_t *)u8g2, 0 ); \ \ /* set its metatable */ \ luaL_getmetatable(L, "u8g2.display"); \ lua_setmetatable(L, -2); \ \ return 1; \ } // // Unroll the display table and insert binding functions for SPI based displays. U8G2_DISPLAY_TABLE_SPI // // // #undef U8G2_FONT_TABLE_ENTRY #undef U8G2_DISPLAY_TABLE_ENTRY #define U8G2_DISPLAY_TABLE_ENTRY(function, binding) \ { LSTRKEY( #binding ), LFUNCVAL( l ## binding ) }, static const LUA_REG_TYPE lu8g2_map[] = { U8G2_DISPLAY_TABLE_I2C U8G2_DISPLAY_TABLE_SPI // // Register fonts #define U8G2_FONT_TABLE_ENTRY(font) \ { LSTRKEY( #font ), LUDATA( (void *)(u8g2_ ## font) ) }, U8G2_FONT_TABLE // { LSTRKEY( "DRAW_UPPER_RIGHT" ), LNUMVAL( U8G2_DRAW_UPPER_RIGHT ) }, { LSTRKEY( "DRAW_UPPER_LEFT" ), LNUMVAL( U8G2_DRAW_UPPER_LEFT ) }, { LSTRKEY( "DRAW_LOWER_RIGHT" ), LNUMVAL( U8G2_DRAW_LOWER_RIGHT ) }, { LSTRKEY( "DRAW_LOWER_LEFT" ), LNUMVAL( U8G2_DRAW_LOWER_LEFT ) }, { LSTRKEY( "DRAW_ALL" ), LNUMVAL( U8G2_DRAW_ALL ) }, { LSTRKEY( "R0" ), LUDATA( (void *)U8G2_R0 ) }, { LSTRKEY( "R1" ), LUDATA( (void *)U8G2_R1 ) }, { LSTRKEY( "R2" ), LUDATA( (void *)U8G2_R2 ) }, { LSTRKEY( "R3" ), LUDATA( (void *)U8G2_R3 ) }, { LSTRKEY( "MIRROR" ), LUDATA( (void *)U8G2_MIRROR ) }, {LNILKEY, LNILVAL} }; int luaopen_u8g2( lua_State *L ) { luaL_rometatable(L, "u8g2.display", (void *)lu8g2_display_map); return 0; } NODEMCU_MODULE(U8G2, "u8g2", lu8g2_map, luaopen_u8g2);