#include #include "coap_io.h" #include "node.h" #include "espconn.h" #include "coap_timer.h" extern coap_queue_t *gQueue; /* releases space allocated by PDU if free_pdu is set */ coap_tid_t coap_send(struct espconn *pesp_conn, coap_pdu_t *pdu) { coap_tid_t id = COAP_INVALID_TID; uint32_t ip = 0, port = 0; if ( !pesp_conn || !pdu ) return id; espconn_sent(pesp_conn, (unsigned char *)(pdu->msg.p), pdu->msg.len); if(pesp_conn->type == ESPCONN_TCP){ memcpy(&ip, pesp_conn->proto.tcp->remote_ip, sizeof(ip)); port = pesp_conn->proto.tcp->remote_port; }else{ memcpy(&ip, pesp_conn->proto.udp->remote_ip, sizeof(ip)); port = pesp_conn->proto.udp->remote_port; } coap_transaction_id(ip, port, pdu->pkt, &id); return id; } coap_tid_t coap_send_confirmed(struct espconn *pesp_conn, coap_pdu_t *pdu) { coap_queue_t *node; coap_tick_t diff; uint32_t r; node = coap_new_node(); if (!node) { NODE_DBG("coap_send_confirmed: insufficient memory\n"); return COAP_INVALID_TID; } node->retransmit_cnt = 0; node->id = coap_send(pesp_conn, pdu); if (COAP_INVALID_TID == node->id) { NODE_DBG("coap_send_confirmed: error sending pdu\n"); coap_free_node(node); return COAP_INVALID_TID; } r = rand(); /* add randomized RESPONSE_TIMEOUT to determine retransmission timeout */ node->timeout = COAP_DEFAULT_RESPONSE_TIMEOUT * COAP_TICKS_PER_SECOND + (COAP_DEFAULT_RESPONSE_TIMEOUT >> 1) * ((COAP_TICKS_PER_SECOND * (r & 0xFF)) >> 8); node->pconn = pesp_conn; node->pdu = pdu; /* Set timer for pdu retransmission. If this is the first element in * the retransmission queue, the base time is set to the current * time and the retransmission time is node->timeout. If there is * already an entry in the sendqueue, we must check if this node is * to be retransmitted earlier. Therefore, node->timeout is first * normalized to the timeout and then inserted into the queue with * an adjusted relative time. */ coap_timer_stop(); coap_timer_update(&gQueue); node->t = node->timeout; coap_insert_node(&gQueue, node); coap_timer_start(&gQueue); return node->id; }