#include "module.h" #include "lauxlib.h" #include "lmem.h" #include "platform.h" #include #include #include #include "user_interface.h" #include "driver/uart.h" #include "osapi.h" #include "pm/swtimer.h" #include "ws2812.h" #include "color_utils.h" #define CANARY_VALUE 0x32372132 #define DEFAULT_MODE 0 #define DEFAULT_COLOR 0xFF0000 #define SPEED_MIN 0 #define SPEED_MAX 255 #define SPEED_DEFAULT 150 #define DELAY_DEFAULT 100 #define BRIGHTNESS_MIN 0 #define BRIGHTNESS_MAX 255 #define BRIGHTNESS_DEFAULT 100 #define EFFECT_PARAM_INVALID -10000 #define LIBRARY_NOT_INITIALIZED_ERROR_MSG "please call init() first" #define min(a,b) ((a) < (b) ? (a) : (b)) #define max(a,b) ((a) > (b) ? (a) : (b)) #define abs(a) ((a) > 0 ? (a) : (0-a)) #define min3(a,b, c) min((a), min((b), (c))) #define max3(a,b, c) max((a), max((b), (c))) #define IDX_R 1 #define IDX_G 0 #define IDX_B 2 #define IDX_W 3 typedef struct { ws2812_buffer *buffer; int buffer_ref; uint32_t mode_delay; uint32_t counter_mode_call; uint32_t counter_mode_step; uint8_t mode_color_index; uint8_t speed; uint8_t brightness; os_timer_t os_t; uint8_t running; uint8_t effect_type; uint8_t color[4]; int effect_int_param1; ws2812_buffer_shift_prepare* prepare; } ws2812_effects; enum ws2812_effects_type { WS2812_EFFECT_STATIC, WS2812_EFFECT_BLINK, WS2812_EFFECT_GRADIENT, WS2812_EFFECT_GRADIENT_RGB, WS2812_EFFECT_RANDOM_COLOR, WS2812_EFFECT_RAINBOW, WS2812_EFFECT_RAINBOW_CYCLE, WS2812_EFFECT_FLICKER, WS2812_EFFECT_FIRE_FLICKER, WS2812_EFFECT_FIRE_FLICKER_SOFT, WS2812_EFFECT_FIRE_FLICKER_INTENSE, WS2812_EFFECT_HALLOWEEN, WS2812_EFFECT_CIRCUS_COMBUSTUS, WS2812_EFFECT_LARSON_SCANNER, WS2812_EFFECT_CYCLE, WS2812_EFFECT_COLOR_WIPE, WS2812_EFFECT_RANDOM_DOT }; static ws2812_effects *state; //----------------- // UTILITY METHODS //----------------- static int ws2812_write(ws2812_buffer* buffer) { size_t length1, length2; const char *buffer1, *buffer2; buffer1 = buffer->values; length1 = buffer->colorsPerLed*buffer->size; buffer2 = 0; length2 = 0; // Send the buffers ws2812_write_data(buffer1, length1, buffer2, length2); return 0; } static int ws2812_set_pixel(int pixel, uint32_t color) { ws2812_buffer * buffer = state->buffer; uint8_t g = ((color & 0x00FF0000) >> 16); uint8_t r = ((color & 0x0000FF00) >> 8); uint8_t b = (color & 0x000000FF); uint8_t w = buffer->colorsPerLed == 4 ? ((color & 0xFF000000) >> 24) : 0; int offset = pixel * buffer->colorsPerLed; buffer->values[offset+IDX_R] = r; buffer->values[offset+IDX_G] = g; buffer->values[offset+IDX_B] = b; if (buffer->colorsPerLed == 4) { buffer->values[offset+IDX_W] = w; } return 0; } /* * Returns a new, random color wheel index with a minimum distance of 42 from pos. */ static uint8_t get_random_wheel_index(uint8_t pos) { uint8_t r = 0; uint8_t x = 0; uint8_t y = 0; uint8_t d = 0; while(d < 42) { r = rand() % 360; x = abs(pos - r); y = 360 - x; d = min(x, y); } return r; } //----------------- // EFFECTS LIBRARY //----------------- /** * initialized ws2812_effects with the buffer to use */ static int ws2812_effects_init(lua_State *L) { platform_print_deprecation_note("ws2812_effects", "soon; please see https://github.com/nodemcu/nodemcu-firmware/issues/3122"); ws2812_buffer * buffer = (ws2812_buffer*)luaL_checkudata(L, 1, "ws2812.buffer"); luaL_argcheck(L, buffer != NULL, 1, "no valid buffer provided"); // get rid of old state if (state != NULL) { if (state->prepare) { luaM_free(L, state->prepare); } luaL_unref(L, LUA_REGISTRYINDEX, state->buffer_ref); free((void *) state); } // Allocate memory and set all to zero state = (ws2812_effects *) calloc(1,sizeof(ws2812_effects)); // initialize state->speed = SPEED_DEFAULT; state->mode_delay = DELAY_DEFAULT; state->brightness = BRIGHTNESS_DEFAULT; state->buffer = buffer; state->buffer_ref = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } /* * set color for single color effects */ static int ws2812_effects_set_color(lua_State* L) { luaL_argcheck(L, state != NULL, 1, LIBRARY_NOT_INITIALIZED_ERROR_MSG); uint8_t g = luaL_checkinteger(L, 1); uint8_t r = luaL_checkinteger(L, 2); uint8_t b = luaL_checkinteger(L, 3); uint8_t w = luaL_optinteger(L, 4, 0 ); state->color[0] = g; state->color[1] = r; state->color[2] = b; state->color[3] = w; return 0; } static int ws2812_effects_get_speed(lua_State* L) { luaL_argcheck(L, state != NULL, 1, LIBRARY_NOT_INITIALIZED_ERROR_MSG); lua_pushinteger(L, state->speed); return 1; } static int ws2812_effects_set_speed(lua_State* L) { int speed = luaL_checkinteger(L, 1); luaL_argcheck(L, state != NULL, 1, LIBRARY_NOT_INITIALIZED_ERROR_MSG); luaL_argcheck(L, speed >= SPEED_MIN && speed <= SPEED_MAX, 1, "should be 0-255"); state->speed = (uint8_t)speed; state->mode_delay = 10; return 0; } static int ws2812_effects_get_delay(lua_State* L) { luaL_argcheck(L, state != NULL, 1, LIBRARY_NOT_INITIALIZED_ERROR_MSG); lua_pushinteger(L, state->mode_delay); return 1; } static int ws2812_effects_set_delay(lua_State* L) { luaL_argcheck(L, state != NULL, 1, LIBRARY_NOT_INITIALIZED_ERROR_MSG); const int delay = luaL_checkinteger(L, 1); luaL_argcheck(L, delay >= 10, 1, "must be equal / larger than 10"); state->mode_delay = delay; state->speed = 0; return 1; } static int ws2812_effects_set_brightness(lua_State* L) { int brightness = luaL_checkint(L, 1); luaL_argcheck(L, state != NULL, 1, LIBRARY_NOT_INITIALIZED_ERROR_MSG); luaL_argcheck(L, brightness >= BRIGHTNESS_MIN && brightness <= BRIGHTNESS_MAX, 1, "should be 0-255"); state->brightness = (uint8_t) brightness; return 0; } static void ws2812_effects_fill_buffer(uint8_t r, uint8_t g, uint8_t b, uint8_t w) { ws2812_buffer * buffer = state->buffer; uint8_t bright_g = g * state->brightness / BRIGHTNESS_MAX; uint8_t bright_r = r * state->brightness / BRIGHTNESS_MAX; uint8_t bright_b = b * state->brightness / BRIGHTNESS_MAX; uint8_t bright_w = w * state->brightness / BRIGHTNESS_MAX; // Fill buffer int i; uint8_t * p = &buffer->values[0]; for(i = 0; i < buffer->size; i++) { *p++ = bright_g; *p++ = bright_r; *p++ = bright_b; if (buffer->colorsPerLed == 4) { *p++ = bright_w; } } } //------------------ // basic methods //------------------ /* * Cycles all LEDs at once through a rainbow. */ static int ws2812_effects_fill_color() { uint8_t g = state->color[0]; uint8_t r = state->color[1]; uint8_t b = state->color[2]; uint8_t w = state->color[3]; ws2812_effects_fill_buffer(r, g, b, w); return 0; } //----------------- // EFFECFTS //----------------- /* * blink with set color */ static int ws2812_effects_mode_blink() { if(state->counter_mode_call % 2 == 1) { // on ws2812_effects_fill_color(); } else { // off ws2812_buffer * buffer = state->buffer; memset(&buffer->values[0], 0, buffer->size * buffer->colorsPerLed); } return 0; } static int ws2812_effects_gradient(const char *gradient_spec, size_t length1) { ws2812_buffer * buffer = state->buffer; int segments = (length1 / buffer->colorsPerLed) - 1; int segmentSize = buffer->size / segments; uint8_t g1, r1, b1, g2, r2, b2; int i,j,k; g2 = *gradient_spec++; r2 = *gradient_spec++; b2 = *gradient_spec++; // skip non-rgb components for (j = 3; j < buffer->colorsPerLed; j++) { *gradient_spec++; } // reference to buffer memory uint8_t * p = &buffer->values[0]; uint16_t h1,h2; uint8_t s,v,s1,v1,s2,v2; for (k = 0; k < segments; k++) { g1 = g2; r1 = r2; b1 = b2; uint32_t hsv1 = grb2hsv(g1, r1, b1); h1 = (hsv1 & 0xFFFF0000) >> 16; s1 = (hsv1 & 0x0000FF00) >> 8; v1 = (hsv1 & 0x000000FF); g2 = *gradient_spec++; r2 = *gradient_spec++; b2 = *gradient_spec++; for (j = 3; j < buffer->colorsPerLed; j++) { *gradient_spec++; } uint32_t hsv2 = grb2hsv(g2, r2, b2); h2 = (hsv2 & 0xFFFF0000) >> 16; s2 = (hsv1 & 0x0000FF00) >> 8; v2 = (hsv1 & 0x000000FF); // get distance and direction to use int maxCCW = h1 > h2 ? h1 - h2 : 360 + h1 - h2; int maxCW = h1 > h2 ? 360 + h2 - h1 : h2 - h1; // Fill buffer int numPixels = segmentSize; // make sure we fill the strip correctly in case of rounding errors if (k == segments - 1) { numPixels = buffer->size - (segmentSize * (segments - 1)); } int steps = numPixels - 1; for(i = 0; i < numPixels; i++) { // calculate HSV values //h = h1 + ((h2-h1) * i / fillSize); int h = maxCCW > maxCW ? h1 + ((maxCW * i / steps) % 360) : h1 - (maxCCW * i / steps); if (h < 0) h = h + 360; if (h > 359) h = h - 360; s = s1 + ((s2-s1) * i / steps); v = v1 + ((v2-v1) * i / steps); // convert to RGB uint32_t grb = hsv2grb(h, s, v); *p++ = ((grb & 0x00FF0000) >> 16) * state->brightness / BRIGHTNESS_MAX; *p++ = ((grb & 0x0000FF00) >> 8) * state->brightness / BRIGHTNESS_MAX; *p++ = (grb & 0x000000FF) * state->brightness / BRIGHTNESS_MAX; for (j = 3; j < buffer->colorsPerLed; j++) { *p++ = 0; } } } return 0; } static int ws2812_effects_gradient_rgb(const char *buffer1, size_t length1) { ws2812_buffer * buffer = state->buffer; int segments = (length1 / buffer->colorsPerLed) - 1; int segmentSize = buffer->size / segments; uint8_t g1, r1, b1, g2, r2, b2; int i,j,k; g2 = *buffer1++; r2 = *buffer1++; b2 = *buffer1++; // skip non-rgb components for (j = 3; j < buffer->colorsPerLed; j++) { *buffer1++; } // reference to buffer memory uint8_t * p = &buffer->values[0]; for (k = 0; k < segments; k++) { g1 = g2; r1 = r2; b1 = b2; g2 = *buffer1++; r2 = *buffer1++; b2 = *buffer1++; for (j = 3; j < buffer->colorsPerLed; j++) { *buffer1++; } // Fill buffer int numPixels = segmentSize; // make sure we fill the strip correctly in case of rounding errors if (k == segments - 1) { numPixels = buffer->size - (segmentSize * (segments - 1)); } int steps = numPixels - 1; for(i = 0; i < numPixels; i++) { *p++ = (g1 + ((g2-g1) * i / steps)) * state->brightness / BRIGHTNESS_MAX; *p++ = (r1 + ((r2-r1) * i / steps)) * state->brightness / BRIGHTNESS_MAX; *p++ = (b1 + ((b2-b1) * i / steps)) * state->brightness / BRIGHTNESS_MAX; for (j = 3; j < buffer->colorsPerLed; j++) { *p++ = 0; } } } return 0; } /* * Lights all LEDs in one random color up. Then switches them * to the next random color. */ static int ws2812_effects_mode_random_color() { state->mode_color_index = get_random_wheel_index(state->mode_color_index); ws2812_buffer * buffer = state->buffer; uint32_t color = color_wheel(state->mode_color_index); uint8_t r = ((color & 0x00FF0000) >> 16) * state->brightness / BRIGHTNESS_MAX; uint8_t g = ((color & 0x0000FF00) >> 8) * state->brightness / BRIGHTNESS_MAX; uint8_t b = ((color & 0x000000FF) >> 0) * state->brightness / BRIGHTNESS_MAX; // Fill buffer int i,j; uint8_t * p = &buffer->values[0]; for(i = 0; i < buffer->size; i++) { *p++ = g; *p++ = r; *p++ = b; for (j = 3; j < buffer->colorsPerLed; j++) { *p++ = 0; } } } /* * Cycles all LEDs at once through a rainbow. */ static int ws2812_effects_mode_rainbow() { ws2812_buffer * buffer = state->buffer; uint32_t color = color_wheel(state->counter_mode_step); uint8_t r = (color & 0x00FF0000) >> 16; uint8_t g = (color & 0x0000FF00) >> 8; uint8_t b = (color & 0x000000FF) >> 0; // Fill buffer int i,j; uint8_t * p = &buffer->values[0]; for(i = 0; i < buffer->size; i++) { *p++ = g * state->brightness / BRIGHTNESS_MAX; *p++ = r * state->brightness / BRIGHTNESS_MAX; *p++ = b * state->brightness / BRIGHTNESS_MAX; for (j = 3; j < buffer->colorsPerLed; j++) { *p++ = 0; } } state->counter_mode_step = (state->counter_mode_step + 1) % 360; return 0; } /* * Cycles a rainbow over the entire string of LEDs. */ static int ws2812_effects_mode_rainbow_cycle(int repeat_count) { ws2812_buffer * buffer = state->buffer; int i,j; uint8_t * p = &buffer->values[0]; for(i = 0; i < buffer->size; i++) { uint16_t wheel_index = (i * 360 / buffer->size * repeat_count) % 360; uint32_t color = color_wheel(wheel_index); uint8_t r = ((color & 0x00FF0000) >> 16) * state->brightness / BRIGHTNESS_MAX; uint8_t g = ((color & 0x0000FF00) >> 8) * state->brightness / BRIGHTNESS_MAX; uint8_t b = ((color & 0x000000FF) >> 0) * state->brightness / BRIGHTNESS_MAX; *p++ = g; *p++ = r; *p++ = b; for (j = 3; j < buffer->colorsPerLed; j++) { *p++ = 0; } } return 0; } /* * Random flickering. */ static int ws2812_effects_mode_flicker_int(uint8_t max_flicker) { ws2812_buffer * buffer = state->buffer; uint8_t p_g = state->color[0]; uint8_t p_r = state->color[1]; uint8_t p_b = state->color[2]; // Fill buffer int i,j; uint8_t * p = &buffer->values[0]; for(i = 0; i < buffer->size; i++) { int flicker = rand() % (max_flicker > 0 ? max_flicker : 1); int r1 = p_r-flicker; int g1 = p_g-flicker; int b1 = p_b-flicker; if(g1<0) g1=0; if(r1<0) r1=0; if(b1<0) b1=0; *p++ = g1 * state->brightness / BRIGHTNESS_MAX; *p++ = r1 * state->brightness / BRIGHTNESS_MAX; *p++ = b1 * state->brightness / BRIGHTNESS_MAX; for (j = 3; j < buffer->colorsPerLed; j++) { *p++ = 0; } } return 0; } /** * Halloween effect */ static int ws2812_effects_mode_halloween() { ws2812_buffer * buffer = state->buffer; int g1 = 50 * state->brightness / BRIGHTNESS_MAX; int r1 = 255 * state->brightness / BRIGHTNESS_MAX; int b1 = 0 * state->brightness / BRIGHTNESS_MAX; int g2 = 0 * state->brightness / BRIGHTNESS_MAX; int r2 = 255 * state->brightness / BRIGHTNESS_MAX; int b2 = 130 * state->brightness / BRIGHTNESS_MAX; // Fill buffer int i,j; uint8_t * p = &buffer->values[0]; for(i = 0; i < buffer->size; i++) { *p++ = (i % 4 < 2) ? g1 : g2; *p++ = (i % 4 < 2) ? r1 : r2; *p++ = (i % 4 < 2) ? b1 : b2; for (j = 3; j < buffer->colorsPerLed; j++) { *p++ = 0; } } return 0; } static int ws2812_effects_mode_circus_combustus() { ws2812_buffer * buffer = state->buffer; int g1 = 0 * state->brightness / BRIGHTNESS_MAX; int r1 = 255 * state->brightness / BRIGHTNESS_MAX; int b1 = 0 * state->brightness / BRIGHTNESS_MAX; int g2 = 255 * state->brightness / BRIGHTNESS_MAX; int r2 = 255 * state->brightness / BRIGHTNESS_MAX; int b2 = 255 * state->brightness / BRIGHTNESS_MAX; // Fill buffer int i,j; uint8_t * p = &buffer->values[0]; for(i = 0; i < buffer->size; i++) { if (i % 6 < 2) { *p++ = g1; *p++ = r1; *p++ = b1; } else if (i % 6 < 4) { *p++ = g2; *p++ = r2; *p++ = b2; } else { *p++ = 0; *p++ = 0; *p++ = 0; } for (j = 3; j < buffer->colorsPerLed; j++) { *p++ = 0; } } return 0; } /* * K.I.T.T. */ static int ws2812_effects_mode_larson_scanner() { ws2812_buffer * buffer = state->buffer; int led_index = 0; ws2812_buffer_fade(buffer, 2, FADE_OUT); uint16_t pos = 0; if(state->counter_mode_step < buffer->size) { pos = state->counter_mode_step; } else { pos = (buffer->size * 2) - state->counter_mode_step - 2; } pos = pos * buffer->colorsPerLed; buffer->values[pos + 1] = state->color[1]; buffer->values[pos] = state->color[0]; buffer->values[pos + 2] = state->color[2]; state->counter_mode_step = (state->counter_mode_step + 1) % ((buffer->size * 2) - 2); } static int ws2812_effects_mode_color_wipe() { ws2812_buffer * buffer = state->buffer; int led_index = (state->counter_mode_step % buffer->size) * buffer->colorsPerLed; if (state->counter_mode_step >= buffer->size) { buffer->values[led_index] = 0; buffer->values[led_index + 1] = 0; buffer->values[led_index + 2] = 0; } else { uint8_t px_r = state->color[1] * state->brightness / BRIGHTNESS_MAX; uint8_t px_g = state->color[0] * state->brightness / BRIGHTNESS_MAX; uint8_t px_b = state->color[2] * state->brightness / BRIGHTNESS_MAX; buffer->values[led_index] = px_g; buffer->values[led_index + 1] = px_r; buffer->values[led_index + 2] = px_b; } state->counter_mode_step = (state->counter_mode_step + 1) % (buffer->size * 2); } static int ws2812_effects_mode_random_dot(uint8_t dots) { ws2812_buffer * buffer = state->buffer; // fade out for(int i=0; i < buffer->size * buffer->colorsPerLed; i++) { buffer->values[i] = buffer->values[i] >> 1; } for(int i=0; i < dots; i++) { // pick random pixel int led_index = rand() % buffer->size; uint32_t color = (state->color[0] << 16) | (state->color[1] << 8) | state->color[2]; if (buffer->colorsPerLed == 4) { color = color | (state->color[3] << 24); } ws2812_set_pixel(led_index, color); } state->counter_mode_step = (state->counter_mode_step + 1) % ((buffer->size * 2) - 2); } static uint32_t ws2812_effects_mode_delay() { // check if delay has been set explicitly if (state->speed == 0 && state->mode_delay > 0) { return state->mode_delay; } uint32_t delay = 10; switch (state->effect_type) { case WS2812_EFFECT_BLINK: case WS2812_EFFECT_RAINBOW: case WS2812_EFFECT_RAINBOW_CYCLE: delay = 10 + ((1000 * (uint32_t)(SPEED_MAX - state->speed)) / SPEED_MAX); break; case WS2812_EFFECT_FLICKER: case WS2812_EFFECT_FIRE_FLICKER: case WS2812_EFFECT_FIRE_FLICKER_SOFT: case WS2812_EFFECT_FIRE_FLICKER_INTENSE: delay = 30 + (rand() % 100) + (200 * (SPEED_MAX - state->speed) / SPEED_MAX); break; case WS2812_EFFECT_RANDOM_COLOR: case WS2812_EFFECT_HALLOWEEN: case WS2812_EFFECT_CIRCUS_COMBUSTUS: case WS2812_EFFECT_LARSON_SCANNER: case WS2812_EFFECT_CYCLE: case WS2812_EFFECT_COLOR_WIPE: case WS2812_EFFECT_RANDOM_DOT: delay = 10 + ((1000 * (uint32_t)(SPEED_MAX - state->speed)) / SPEED_MAX); break; } return delay; } /** * run loop for the effects. */ static void ws2812_effects_loop(void* p) { if (state->effect_type == WS2812_EFFECT_BLINK) { ws2812_effects_mode_blink(); } else if (state->effect_type == WS2812_EFFECT_RAINBOW) { ws2812_effects_mode_rainbow(); } else if (state->effect_type == WS2812_EFFECT_RAINBOW_CYCLE) { // the rainbow cycle effect can be achieved by shifting the buffer ws2812_buffer_shift_prepared(state->prepare); } else if (state->effect_type == WS2812_EFFECT_FLICKER) { int flicker_value = state->effect_int_param1 != EFFECT_PARAM_INVALID ? state->effect_int_param1 : 100; if (flicker_value == 0) { flicker_value = 50; } ws2812_effects_mode_flicker_int(flicker_value); state->counter_mode_step = (state->counter_mode_step + 1) % 256; } else if (state->effect_type == WS2812_EFFECT_FIRE_FLICKER) { ws2812_effects_mode_flicker_int(110); state->counter_mode_step = (state->counter_mode_step + 1) % 256; } else if (state->effect_type == WS2812_EFFECT_FIRE_FLICKER_SOFT) { ws2812_effects_mode_flicker_int(70); state->counter_mode_step = (state->counter_mode_step + 1) % 256; } else if (state->effect_type == WS2812_EFFECT_FIRE_FLICKER_INTENSE) { ws2812_effects_mode_flicker_int(170); state->counter_mode_step = (state->counter_mode_step + 1) % 256; } else if (state->effect_type == WS2812_EFFECT_RANDOM_COLOR) { ws2812_effects_mode_random_color(); } else if (state->effect_type == WS2812_EFFECT_HALLOWEEN) { ws2812_buffer_shift_prepared(state->prepare); } else if (state->effect_type == WS2812_EFFECT_CIRCUS_COMBUSTUS) { ws2812_buffer_shift_prepared(state->prepare); } else if (state->effect_type == WS2812_EFFECT_LARSON_SCANNER) { ws2812_effects_mode_larson_scanner(); } else if (state->effect_type == WS2812_EFFECT_CYCLE) { ws2812_buffer_shift_prepared(state->prepare); } else if (state->effect_type == WS2812_EFFECT_COLOR_WIPE) { ws2812_effects_mode_color_wipe(); } else if (state->effect_type == WS2812_EFFECT_RANDOM_DOT) { uint8_t dots = state->effect_int_param1 != EFFECT_PARAM_INVALID ? state->effect_int_param1 : 1; ws2812_effects_mode_random_dot(dots); } // set the new delay for this effect state->mode_delay = ws2812_effects_mode_delay(); // call count state->counter_mode_call = (state->counter_mode_call + 1) % UINT32_MAX; // write the buffer ws2812_write(state->buffer); // set the timer if (state->running == 1 && state->mode_delay >= 10) if (state->running == 1 && state->mode_delay >= 10) { os_timer_disarm(&(state->os_t)); os_timer_arm(&(state->os_t), state->mode_delay, FALSE); } } void prepare_shift(lua_State* L, ws2812_buffer * buffer, int shiftValue, unsigned shift_type, int pos_start, int pos_end){ // deinit old effect if (state->prepare) { luaM_free(L, state->prepare); } state->prepare = ws2812_buffer_get_shift_prepare(L, buffer, shiftValue, shift_type, pos_start, pos_end); } /** * Set the active effect mode */ static int ws2812_effects_set_mode(lua_State* L) { luaL_argcheck(L, state != NULL, 1, LIBRARY_NOT_INITIALIZED_ERROR_MSG); // opts must be same order as effect type enum static const char * const opts[] = {"static", "blink", "gradient", "gradient_rgb", "random_color", "rainbow", "rainbow_cycle", "flicker", "fire", "fire_soft", "fire_intense", "halloween", "circus_combustus", "larson_scanner", "cycle", "color_wipe", "random_dot", NULL}; int type = luaL_checkoption(L, 1, NULL, opts); state->effect_type = type; int effect_param = EFFECT_PARAM_INVALID; // check additional int parameter // First mandatory parameter int arg_type = lua_type(L, 2); if (arg_type == LUA_TNONE || arg_type == LUA_TNIL) { // we don't have a second parameter } else if(arg_type == LUA_TNUMBER) { effect_param = luaL_optinteger( L, 2, EFFECT_PARAM_INVALID ); } // initialize the effect state->counter_mode_step = 0; switch (state->effect_type) { case WS2812_EFFECT_STATIC: // fill with currently set color ws2812_effects_fill_color(); state->mode_delay = 250; break; case WS2812_EFFECT_BLINK: ws2812_effects_mode_blink(); break; case WS2812_EFFECT_GRADIENT: if(arg_type == LUA_TSTRING) { size_t length1; const char *buffer1 = lua_tolstring(L, 2, &length1); if ((length1 / state->buffer->colorsPerLed < 2) || (length1 % state->buffer->colorsPerLed != 0)) { luaL_argerror(L, 2, "must be at least two colors and same size as buffer colors"); } ws2812_effects_gradient(buffer1, length1); ws2812_write(state->buffer); } else { luaL_argerror(L, 2, "string expected"); } break; case WS2812_EFFECT_GRADIENT_RGB: if(arg_type == LUA_TSTRING) { size_t length1; const char *buffer1 = lua_tolstring(L, 2, &length1); if ((length1 / state->buffer->colorsPerLed < 2) || (length1 % state->buffer->colorsPerLed != 0)) { luaL_argerror(L, 2, "must be at least two colors and same size as buffer colors"); } ws2812_effects_gradient_rgb(buffer1, length1); ws2812_write(state->buffer); } else { luaL_argerror(L, 2, "string expected"); } break; case WS2812_EFFECT_RANDOM_COLOR: ws2812_effects_mode_random_color(); break; case WS2812_EFFECT_RAINBOW: ws2812_effects_mode_rainbow(); break; case WS2812_EFFECT_RAINBOW_CYCLE: ws2812_effects_mode_rainbow_cycle(effect_param != EFFECT_PARAM_INVALID ? effect_param : 1); prepare_shift(L, state->buffer, 1, SHIFT_CIRCULAR, 1, -1); break; case WS2812_EFFECT_FLICKER: state->effect_int_param1 = effect_param; break; case WS2812_EFFECT_FIRE_FLICKER: case WS2812_EFFECT_FIRE_FLICKER_SOFT: case WS2812_EFFECT_FIRE_FLICKER_INTENSE: state->color[0] = 255-40; state->color[1] = 255; state->color[2] = 40; state->color[3] = 0; break; case WS2812_EFFECT_HALLOWEEN: ws2812_effects_mode_halloween(); prepare_shift(L, state->buffer, 1, SHIFT_CIRCULAR, 1, -1); break; case WS2812_EFFECT_CIRCUS_COMBUSTUS: ws2812_effects_mode_circus_combustus(); prepare_shift(L, state->buffer, 1, SHIFT_CIRCULAR, 1, -1); break; case WS2812_EFFECT_LARSON_SCANNER: ws2812_effects_mode_larson_scanner(); break; case WS2812_EFFECT_CYCLE: if (effect_param != EFFECT_PARAM_INVALID) { state->effect_int_param1 = effect_param; } prepare_shift(L, state->buffer, state->effect_int_param1, SHIFT_CIRCULAR, 1, -1); break; case WS2812_EFFECT_COLOR_WIPE: // fill buffer with black. r,g,b,w = 0 ws2812_effects_fill_buffer(0, 0, 0, 0); ws2812_effects_mode_color_wipe(); break; case WS2812_EFFECT_RANDOM_DOT: // check if more than 1 dot shall be set state->effect_int_param1 = effect_param; // fill buffer with black. r,g,b,w = 0 ws2812_effects_fill_buffer(0, 0, 0, 0); break; } } /* * Start the effect execution */ static int ws2812_effects_start(lua_State* L) { //NODE_DBG("pin:%d, level:%d \n", pin, level); luaL_argcheck(L, state != NULL, 1, LIBRARY_NOT_INITIALIZED_ERROR_MSG); if (state != NULL) { os_timer_disarm(&(state->os_t)); state->running = 1; state->counter_mode_call = 0; state->counter_mode_step = 0; // set the timer os_timer_setfn(&(state->os_t), ws2812_effects_loop, NULL); os_timer_arm(&(state->os_t), state->mode_delay, FALSE); } return 0; } /* * Stop the effect execution */ static int ws2812_effects_stop(lua_State* L) { luaL_argcheck(L, state != NULL, 1, LIBRARY_NOT_INITIALIZED_ERROR_MSG); if (state != NULL) { os_timer_disarm(&(state->os_t)); state->running = 0; } return 0; } static int ws2812_effects_tostring(lua_State* L) { luaL_Buffer result; luaL_buffinit(L, &result); luaL_addchar(&result, '['); luaL_addstring(&result, "effects"); luaL_addchar(&result, ']'); luaL_pushresult(&result); return 1; } LROT_BEGIN(ws2812_effects_map, NULL, 0) LROT_FUNCENTRY( __tostring, ws2812_effects_tostring ) LROT_FUNCENTRY( init, ws2812_effects_init ) LROT_FUNCENTRY( set_brightness, ws2812_effects_set_brightness ) LROT_FUNCENTRY( set_color, ws2812_effects_set_color ) LROT_FUNCENTRY( set_speed, ws2812_effects_set_speed ) LROT_FUNCENTRY( set_delay, ws2812_effects_set_delay ) LROT_FUNCENTRY( set_mode, ws2812_effects_set_mode ) LROT_FUNCENTRY( start, ws2812_effects_start ) LROT_FUNCENTRY( stop, ws2812_effects_stop ) LROT_FUNCENTRY( get_delay, ws2812_effects_get_delay ) LROT_FUNCENTRY( get_speed, ws2812_effects_get_speed ) LROT_END(ws2812_effects_map, NULL, 0) NODEMCU_MODULE(WS2812_EFFECTS, "ws2812_effects", ws2812_effects_map, NULL);