48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
/*
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** lflashe.h
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** See Copyright Notice in lua.h
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*/
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#ifndef lflash_h
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#define lflash_h
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#include "lobject.h"
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#include "lstate.h"
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#include "lzio.h"
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#ifdef LUA_NUMBER_INTEGRAL
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# define FLASH_SIG_B1 0x02
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#else
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# define FLASH_SIG_B1 0x00
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#endif
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#define FLASH_FORMAT_VERSION (1 << 8)
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#define FLASH_FORMAT_MASK 0xF00
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#ifdef LUA_PACK_TVALUES
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#ifdef LUA_NUMBER_INTEGRAL
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#error "LUA_PACK_TVALUES is only valid for Floating point builds"
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#endif
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# define FLASH_SIG_B2 0x04
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#else
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# define FLASH_SIG_B2 0x00
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#endif
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# define FLASH_SIG_B2_MASK 0x04
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#define FLASH_SIG_ABSOLUTE 0x01
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#define FLASH_SIG_IN_PROGRESS 0x08
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#define FLASH_SIG (0xfafaa050 | FLASH_FORMAT_VERSION |FLASH_SIG_B2 | FLASH_SIG_B1)
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typedef lu_int32 FlashAddr;
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typedef struct {
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lu_int32 flash_sig; /* a stabdard fingerprint identifying an LFS image */
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lu_int32 flash_size; /* Size of LFS image */
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FlashAddr mainProto; /* address of main Proto in Proto hierarchy */
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FlashAddr pROhash; /* address of ROstrt hash */
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lu_int32 nROuse; /* number of elements in ROstrt */
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int nROsize; /* size of ROstrt */
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lu_int32 fill1; /* reserved */
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lu_int32 fill2; /* reserved */
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} FlashHeader;
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LUAI_FUNC void luaN_init (lua_State *L);
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#endif
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