95 lines
3.3 KiB
C
95 lines
3.3 KiB
C
/*
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** $Id: lundump.h,v 1.45.1.1 2017/04/19 17:20:42 roberto Exp $
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** load precompiled Lua chunks
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** See Copyright Notice in lua.h
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*/
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#ifndef lundump_h
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#define lundump_h
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#include "llimits.h"
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#include "lobject.h"
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#include "lzio.h"
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/* These allow a multi=byte flag:1,type:3,data:4 packing in the tt byte */
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#define LUAU_TNIL (0<<4)
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#define LUAU_TBOOLEAN (1<<4)
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#define LUAU_TNUMFLT (2<<4)
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#define LUAU_TNUMPINT (3<<4)
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#define LUAU_TNUMNINT (4<<4)
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#define LUAU_TSSTRING (5<<4)
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#define LUAU_TLSTRING (6<<4)
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#define LUAU_TMASK (7<<4)
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#define LUAU_DMASK 0x0f
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/* data to catch conversion errors */
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#define LUAC_DATA "\x19\x93\r\n\x1a\n"
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#define LUAC_INT 0x5678
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#define LUAC_NUM cast_num(370.5)
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#define LUAC_FUNC_MARKER 0xFE
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#define LUA_TNUMNINT (LUA_TNUMBER | (2 << 4)) /* negative integer numbers */
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#define MYINT(s) (s[0]-'0')
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#define LUAC_VERSION (MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR))
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#define LUAC_FORMAT 10 /* this is the NodeMCU format */
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#define LUAC_LFS_IMAGE_FORMAT 11
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#define LUA_STRING_SIG "\x19ss"
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#define LUA_PROTO_SIG "\x19pr"
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#define LUA_HDR_BYTE '\x19'
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/* load one chunk; from lundump.c */
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LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);
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/* dump one chunk; from ldump.c */
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LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w,
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void* data, int strip);
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LUAI_FUNC int luaU_DumpAllProtos(lua_State *L, const Proto *m, lua_Writer w,
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void *data, int strip);
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LUAI_FUNC int luaU_undumpLFS(lua_State *L, ZIO *Z, int isabs);
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LUAI_FUNC int luaU_stripdebug (lua_State *L, Proto *f, int level, int recv);
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typedef struct FlashHeader LFSHeader;
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/*
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** The LFSHeader uses offsets rather than pointers to avoid 32 vs 64 bit issues
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** during host compilation. The offsets are in units of lu_int32's and NOT
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** size_t, though clearly any internal pointers are of the size_t for the
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** executing architectures: 4 or 8 byte. Likewise recources are size_t aligned
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** so LFS regions built for 64-bit execution will have 4-byte alignment packing
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** between resources.
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*/
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struct FlashHeader{
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lu_int32 flash_sig; /* a standard fingerprint identifying an LFS image */
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lu_int32 flash_size; /* Size of LFS image in bytes */
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lu_int32 seed; /* random number seed used in LFS */
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lu_int32 timestamp; /* timestamp of LFS build */
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lu_int32 nROuse; /* number of elements in ROstrt */
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lu_int32 nROsize; /* size of ROstrt */
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lu_int32 oROhash; /* offset of TString ** ROstrt hash */
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lu_int32 protoROTable; /* offset of master ROTable for proto lookup */
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lu_int32 protoHead; /* offset of linked list of Protos in LFS */
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lu_int32 shortTShead; /* offset of linked list of short TStrings in LFS */
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lu_int32 longTShead; /* offset of linked list of long TStrings in LFS */
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lu_int32 reserved;
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};
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#ifdef LUA_USE_HOST
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extern void *LFSregion;
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LUAI_FUNC void luaN_setabsolute(lu_int32 addr);
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#endif
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#define FLASH_FORMAT_VERSION ( 2 << 8)
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#define FLASH_SIG_B1 0x06
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#define FLASH_SIG_B2 0x02
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#define FLASH_SIG_PASS2 0x0F
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#define FLASH_FORMAT_MASK 0xF00
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#define FLASH_SIG_B2_MASK 0x04
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#define FLASH_SIG_ABSOLUTE 0x01
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#define FLASH_SIG_IN_PROGRESS 0x08
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#define FLASH_SIG (0xfafaa050 | FLASH_FORMAT_VERSION)
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#define FLASH_FORMAT_MASK 0xF00
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#endif
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