nodemcu-firmware/components/lua/common/linput.c

149 lines
4.1 KiB
C

#include "driver/console.h"
#include "platform.h"
#include "linput.h"
#include "lua.h"
#include "lauxlib.h"
#include <stdio.h>
static struct input_state {
char *data;
int line_pos;
size_t len;
const char *prompt;
char last_nl_char;
} ins = {0};
#define NUL '\0'
#define BS '\010'
#define CR '\r'
#define LF '\n'
#define DEL 0x7f
#define BS_OVER "\010 \010"
static bool input_readline(void);
extern bool uart_on_data_cb(unsigned id, const char *buf, size_t len);
extern bool uart0_echo;
extern bool run_input;
extern uart_status_t uart_status[];
void lua_handle_input(void)
{
while(input_readline()) {}
}
/*
** The input state (ins) is private, so input_setup() exposes the necessary
** access to public properties and is called in user_init() before the Lua
** enviroment is initialised.
*/
void input_setup(int bufsize, const char *prompt) {
// Initialise non-zero elements
ins.data = malloc(bufsize);
ins.len = bufsize;
ins.prompt = prompt;
}
void input_setprompt (const char *prompt) {
ins.prompt = prompt;
}
/*
** input_readline() is called from the lua_handle_input() event routine which
** is called when input data is available. This works in one of two modes
** depending on the bool ins.run_input.
** - TRUE: it clears the input buf up to EOL, doing any callback and sending
** the line to Lua.
** - FALSE: it clears the input buf doing callbacks according to the data_len
** or end_char break.
*/
static bool input_readline(void) {
char ch = NUL;
while (console_getc(&ch)) {
if (run_input) {
/* handle CR & LF characters and aggregate \n\r and \r\n pairs */
char tmp_last_nl_char = ins.last_nl_char;
/* handle CR & LF characters
filters second char of LF&CR (\n\r) or CR&LF (\r\n) sequences */
if ((ch == CR && tmp_last_nl_char == LF) || // \n\r sequence -> skip \r
(ch == LF && tmp_last_nl_char == CR)) // \r\n sequence -> skip \n
{
continue;
}
/* backspace key */
if (ch == DEL || ch == BS) {
if (ins.line_pos > 0) {
if(uart0_echo) printf(BS_OVER);
ins.line_pos--;
}
ins.data[ins.line_pos] = 0;
continue;
}
/* end of data */
if (ch == CR || ch == LF) {
ins.last_nl_char = ch;
if (uart0_echo) putchar(LF);
if (ins.line_pos == 0) {
/* Get a empty line, then go to get a new line */
printf(ins.prompt);
fflush(stdout);
continue;
} else {
ins.data[ins.line_pos++] = LF;
lua_input_string(ins.data, ins.line_pos);
ins.line_pos = 0;
return true;
}
}
else
ins.last_nl_char = NUL;
if(uart0_echo) putchar(ch);
/* it's a large line, discard it */
if ( ins.line_pos + 1 >= ins.len ){
ins.line_pos = 0;
}
}
ins.data[ins.line_pos++] = ch;
if (!run_input)
{
uart_status_t *us = & uart_status[CONSOLE_UART];
if(((us->need_len!=0) && (ins.line_pos>= us->need_len)) || \
(ins.line_pos >= ins.len) || \
((us->end_char>=0) && ((unsigned char)ch==(unsigned char)us->end_char)))
{
uart_on_data_cb(CONSOLE_UART, ins.data, ins.line_pos);
ins.line_pos = 0;
}
}
}
return false;
}
void output_redirect(const char *str, size_t l) {
lua_State *L = lua_getstate();
int n = lua_gettop(L);
lua_pushliteral(L, "stdout");
lua_rawget(L, LUA_REGISTRYINDEX); /* fetch reg.stdout */
if (lua_istable(L, -1)) { /* reg.stdout is pipe */
lua_rawgeti(L, -1, 1); /* get the pipe_write func from stdout[1] */
lua_insert(L, -2); /* and move above the pipe ref */
lua_pushlstring(L, str, l);
if (lua_pcall(L, 2, 0, 0) != LUA_OK) { /* Reg.stdout:write(str) */
lua_writestringerror("error calling stdout:write(%s)\n", lua_tostring(L, -1));
esp_restart();
}
} else { /* reg.stdout == nil */
printf(str, l);
}
lua_settop(L, n); /* Make sure all code paths leave stack unchanged */
}