mirror of https://github.com/restic/restic.git
Fix godoc comments.
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@ -116,7 +116,7 @@ func (p *jsonLsPrinter) Snapshot(sn *restic.Snapshot) error {
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})
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}
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// Print node in our custom JSON format, followed by a newline.
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// Node formats node in our custom JSON format, followed by a newline.
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func (p *jsonLsPrinter) Node(path string, node *restic.Node, isPrefixDirectory bool) error {
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if isPrefixDirectory {
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return nil
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@ -175,7 +175,7 @@ type ncduLsPrinter struct {
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depth int
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}
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// lsSnapshotNcdu prints a restic snapshot in Ncdu save format.
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// Snapshot prints a restic snapshot in Ncdu save format.
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// It opens the JSON list. Nodes are added with lsNodeNcdu and the list is closed by lsCloseNcdu.
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// Format documentation: https://dev.yorhel.nl/ncdu/jsonfmt
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func (p *ncduLsPrinter) Snapshot(sn *restic.Snapshot) error {
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@ -20,7 +20,7 @@ type Limiter interface {
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// for downloads.
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Downstream(r io.Reader) io.Reader
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// Downstream returns a rate limited reader that is intended to be used
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// DownstreamWriter returns a rate limited reader that is intended to be used
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// for downloads.
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DownstreamWriter(r io.Writer) io.Writer
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@ -19,6 +19,6 @@ type Migration interface {
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// Name returns a short name.
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Name() string
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// Descr returns a description what the migration does.
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// Desc returns a description what the migration does.
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Desc() string
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}
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@ -18,7 +18,7 @@ type WindowsAttributes struct {
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SecurityDescriptor *[]byte `generic:"security_descriptor"`
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}
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// windowsAttrsToGenericAttributes converts the WindowsAttributes to a generic attributes map using reflection
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// WindowsAttrsToGenericAttributes converts the WindowsAttributes to a generic attributes map using reflection
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func WindowsAttrsToGenericAttributes(windowsAttributes WindowsAttributes) (attrs map[GenericAttributeType]json.RawMessage, err error) {
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// Get the value of the WindowsAttributes
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windowsAttributesValue := reflect.ValueOf(windowsAttributes)
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@ -79,9 +79,9 @@ const (
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ConfigFile FileType = backend.ConfigFile
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)
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// WriteableFileType defines the different data types that can be modified via SaveUnpacked or RemoveUnpacked.
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type WriteableFileType backend.FileType
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// These are the different data types that can be modified via SaveUnpacked or RemoveUnpacked.
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const (
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WriteableSnapshotFile WriteableFileType = WriteableFileType(SnapshotFile)
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)
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