boxespy/boxes/generators/storagerack.py

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#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
class StorageRack(Boxes):
"""StorageRack to store boxes and trays which have their own floor"""
ui_group = "Shelf"
description = """
Drawers are not included:
![Inside](static/samples/StorageRack-2.jpg)
![Back wall details](static/samples/StorageRack-3.jpg)
"""
2023-01-08 19:41:02 +01:00
def __init__(self) -> None:
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
self.addSettingsArgs(edges.StackableSettings)
self.argparser.add_argument(
"--depth", action="store", type=float, default=200,
help="depth of the rack")
self.argparser.add_argument(
"--rail", action="store", type=float, default=30,
help="depth of the rack")
self.buildArgParser("x", "sh", "outside", "bottom_edge")
self.argparser.add_argument(
"--top_edge", action="store",
type=ArgparseEdgeType("FheSŠ"), choices=list("FheSŠ"),
default="F",
help="edge type for top edge")
def hHoles(self):
posh = -0.5 * self.thickness
for h in self.sh[:-1]:
posh += h + self.thickness
self.fingerHolesAt(posh, 0, self.depth)
def backHoles(self):
posh = -0.5 * self.thickness
for nr, h in enumerate(self.sh[:-1]):
posh += h + self.thickness
if ((self.bottom_edge == "e" and nr == 0) or
(self.top_edge == "e" and nr == len(self.sh) - 2)):
self.fingerHolesAt(0, posh, self.x, 0)
else:
self.fingerHolesAt(0, posh, self.rail, 0)
self.fingerHolesAt(self.x, posh, self.rail, 180)
def render(self):
if self.outside:
self.depth = self.adjustSize(self.depth, e2=False)
self.sh = self.adjustSize(self.sh, self.top_edge, self.bottom_edge)
self.x = self.adjustSize(self.x)
h = sum(self.sh) + self.thickness * (len(self.sh) - 1)
x = self.x
d = self.depth
t = self.thickness
# outer walls
b = self.bottom_edge
t = self.top_edge
self.closedtop = self.top_edge in "fFhŠ"
# sides
self.ctx.save()
# side walls
self.rectangularWall(d, h, [b, "F", t, "E"], callback=[None, self.hHoles, ], move="up")
self.rectangularWall(d, h, [b, "E", t, "F"], callback=[None, self.hHoles, ], move="up")
# full floors
self.rectangularWall(d, x, "fffE", move="up")
self.rectangularWall(d, x, "fffE", move="up")
num = len(self.sh)-1
if b == "e":
num -= 1
if t == "e":
num -= 1
for i in range(num):
self.rectangularWall(d, self.rail, "ffee", move="up")
self.rectangularWall(d, self.rail, "feef", move="up")
self.ctx.restore()
self.rectangularWall(d, h, "ffff", move="right only")
# back wall
self.rectangularWall(x, h, [b, "f", t, "f"], callback=[self.backHoles], move="up")