boxespy/boxes/generators/keyboard.py

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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# Copyright (C) 2021 Guillaume Collic
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
class Keyboard:
"""
Code to manage Cherry MX compatible switches and Kailh hotswap socket.
"""
STANDARD_KEY_SPACING = 19
SWITCH_CASE_SIZE = 15.6
def __init__(self):
pass
def pcb_holes(self):
grid_unit = 1.27
main_hole_size = 4
pcb_mount_size = 1.7
led_hole_size = 1
pin_hole_size = 2.9
def grid_hole(x, y, d):
self.hole(grid_unit * x, grid_unit * y, d=d)
# main hole
grid_hole(0, 0, main_hole_size)
# switch pins
grid_hole(-3, 2, pin_hole_size)
grid_hole(2, 4, pin_hole_size)
grid_hole(-4, 0, pcb_mount_size)
grid_hole(4, 0, pcb_mount_size)
def apply_callback_on_columns(self, cb, columns_definition, spacing, reverse=False):
if reverse:
columns_definition = list(reversed(columns_definition))
for offset, nb_keys in columns_definition:
self.moveTo(0, offset)
for _ in range(nb_keys):
cb()
self.moveTo(0, spacing)
self.moveTo(spacing, -nb_keys * spacing)
self.moveTo(0, -offset)
total_width = len(columns_definition) * spacing
self.moveTo(-1 * total_width)
def outer_hole(self, radius=2, centered=True):
"""
Draws a rounded square big enough to go around a whole switch (15.6mm)
"""
half_size = Keyboard.SWITCH_CASE_SIZE / 2
if centered:
self.moveTo(-half_size, -half_size)
# draw clock wise to work with burn correction
straight_edge = Keyboard.SWITCH_CASE_SIZE - 2 * radius
polyline = [straight_edge, (-90, radius)] * 4
self.moveTo(0, radius, 90)
self.polyline(*polyline)
self.moveTo(0, 0, 270)
self.moveTo(0, -radius)
self.moveTo(0)
if centered:
self.moveTo(half_size, half_size)
def castle_shaped_plate_cutout(self, centered=True):
"""
This cutout shaped like a castle enables switch modding and rotation.
More information (type 4) on https://geekhack.org/index.php?topic=59837.0
"""
half_size = Keyboard.SWITCH_CASE_SIZE / 2
if centered:
self.moveTo(-half_size, -half_size)
# draw clock wise to work with burn correction
btn_half_side = [0.98, 90, 0.81, -90, 3.5, -90, 0.81, 90, 2.505]
btn_full_side = [*btn_half_side, 0, *btn_half_side[::-1]]
btn = [*btn_full_side, -90] * 4
self.moveTo(0.81, 0.81, 90)
self.polyline(*btn)
self.moveTo(0, 0, 270)
self.moveTo(-0.81, -0.81)
if centered:
self.moveTo(half_size, half_size)