boxespy/boxes/generators/swconsole.py

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#!/usr/bin/env python3
# Copyright (C) 2013-2019 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
class SlatwallConsole(Boxes):
"""Outset and angled plate to mount stuff to"""
ui_group = "SlatWall"
def __init__(self):
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
self.addSettingsArgs(edges.SlatWallSettings)
self.buildArgParser(sx=100, h=100, outside=True)
self.argparser.add_argument(
"--top_depth", action="store", type=float, default=50,
help="depth at the top")
self.argparser.add_argument(
"--bottom_depth", action="store", type=float, default=35,
help="depth at the bottom")
def backHoles(self):
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
posx += x + self.thickness
self.slatWallHolesAt(posx, 0, self.h, 90)
def frontHoles(self):
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
posx += x + self.thickness
self.fingerHolesAt(posx, 0, self.front, 90)
def render(self):
# Add slat wall edges
s = edges.SlatWallSettings(self.thickness, True,
**self.edgesettings.get("SlatWall", {}))
s.edgeObjects(self)
self.slatWallHolesAt = edges.SlatWallHoles(self, s)
if self.outside:
self.sx = self.adjustSize(self.sx)
self.h = self.adjustSize(self.h)
x = sum(self.sx) + self.thickness * (len(self.sx) - 1)
h = self.h
td = self.top_depth
bd = self.bottom_depth
self.front = (h**2 + (td-bd)**2)**0.5
self.rectangularWall(x, h, "eCec", callback=[self.backHoles],
move="up")
self.rectangularWall(x, self.front, "eFeF",
callback=[self.frontHoles], move="up")
for i in range(len(self.sx)+1):
self.trapezoidWall(h, td, bd, "befe", move="up")