boxespy/boxes/generators/traylayout.py

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#!/usr/bin/python3
# Copyright (C) 2016 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import sys, re
from boxes import *
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import boxes
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class Layout(Boxes):
"""Generate a typetray from a layout file"""
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def __init__(self, input=None, webargs=False):
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Boxes.__init__(self)
self.buildArgParser("h", "hi")
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if not webargs:
self.argparser.add_argument(
"--input", action="store", type=argparse.FileType('r'),
help="layout file")
self.argparser.add_argument(
"--x", action="store", type=int, default=None,
help="number of compartments side by side")
self.argparser.add_argument(
"--y", action="store", type=int, default=None,
help="number of compartments back to front")
else:
self.argparser.add_argument(
"--layout", action="store", type=str)
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def fillDefault(self, x, y):
self.x = [0.0] * x
self.y = [0.0] * y
self.hwalls = [[True for i in range(x)] for j in range(y+1)]
self.vwalls = [[True for i in range(x+1)] for j in range(y)]
self.floors = [[True for i in range(x)] for j in range(y)]
def __str__(self):
r = []
for i, x in enumerate(self.x):
r.append(" |" * (i) + " ,> %.1fmm\n" % x)
for hwalls, vwalls, floors, y in zip(
self.hwalls, self.vwalls, self.floors, self.y):
r.append("".join(("+" + " -"[h] for h in hwalls)) + "+\n")
r.append("".join((" |"[v] + "X "[f] for v, f in zip(vwalls, floors)))
+ " |"[vwalls[-1]] + " %.1fmm\n" % y)
r.append("".join(("+" + " -"[h] for h in self.hwalls[-1])) + "+\n")
return "".join(r)
def hholes(self, y, start, end):
posx = -0.5 * self.thickness
for i in range(start, end-1):
posx += self.x[i] + self.thickness
# XXX if no holes: continue
self.fingerHolesAt(posx, 0, self.hi)
def vholes(self, x, start, end):
posy = -0.5 * self.thickness
for i in range(start, end-1):
posy += self.y[i] + self.thickness
# XXX if no holes: continue
self.fingerHolesAt(posy, 0, self.hi)
def vWalls(self, x, y):
"Number of vertical walls at a crossing"
result = 0
if y>0 and self.vwalls[y-1][x]:
result += 1
if y < len(self.y) and self.vwalls[y][x]:
result += 1
return result
def hWalls(self, x, y):
"Number of horizontal walls at a crossing"
result = 0
if x>0 and self.hwalls[y][x-1]:
result += 1
if x<len(self.x) and self.hwalls[y][x]:
result += 1
return result
def vFloor(self, x, y):
"Is there floor under vertical wall"
return ((x>0 and self.floors[y][x-1]) or
(x<len(self.x) and self.floors[y][x]))
def hFloor(self, x, y):
"Is there foor under horizontal wall"
return ((y>0 and self.floors[y-1][x]) or
(y<len(self.y) and self.floors[y][x]))
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@restore
def edgeAt(self, edge, x, y, length, angle=0):
self.moveTo(x, y, angle)
edge = self.edges.get(edge, edge)
edge(length)
def render(self):
self.open(1000, 600)
self.hi = hi = self.hi or self.h
self.edges["s"] = boxes.edges.Slot(self, self.hi/2.0)
self.edges["C"] = boxes.edges.CrossingFingerHoleEdge(self, self.hi)
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lx = len(self.x)
ly = len(self.y)
t = self.thickness
t2 = self.thickness / 2.0
self.ctx.save()
# Horizontal Walls
for y in range(ly + 1):
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if y == 0 or y == ly:
h = self.h
else:
h = self.hi
start = 0
end = 0
while end < lx:
lengths = []
edges = []
while start < lx and not self.hwalls[y][start]: start += 1
if start == lx:
break
end = start
while end < lx and self.hwalls[y][end]:
if self.hFloor(end, y):
edges.append("f")
else:
edges.append("e") # XXX E?
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lengths.append(self.x[end])
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edges.append("eCs"[self.vWalls(end+1, y)])
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lengths.append(self.thickness)
end += 1
# remove last "slot"
lengths.pop()
edges.pop()
self.rectangularWall(sum(lengths), h, [
boxes.edges.CompoundEdge(self, edges, lengths),
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"f" if self.vWalls(end, y) else "e",
"e",
"f" if self.vWalls(start, y) else "e"],
move="right")
start = end
self.ctx.restore()
self.rectangularWall(10, h, "ffef", move="up only")
self.ctx.save()
# Vertical Walls
for x in range(lx + 1):
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if x == 0 or x == lx:
h = self.h
else:
h = self.hi
start = 0
end = 0
while end < ly:
lengths = []
edges = []
while start < ly and not self.vwalls[start][x]: start += 1
if start == ly:
break
end = start
while end < ly and self.vwalls[end][x]:
if self.vFloor(x, end):
edges.append("f")
else:
edges.append("e") # XXX E?
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lengths.append(self.y[end])
edges.append("eCs"[self.hWalls(x, end+1)])
lengths.append(self.thickness)
end += 1
# remove last "slot"
lengths.pop()
edges.pop()
upper = [{
"f" : "e",
"s" : "s",
"e" : "e",
"E" : "e",
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"C" : "e"}[e] for e in reversed(edges)]
edges = ["e" if e == "s" else e for e in edges]
self.rectangularWall(sum(lengths), h, [
boxes.edges.CompoundEdge(self, edges, lengths),
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"eFf"[self.hWalls(x, end)],
boxes.edges.CompoundEdge(self, upper, list(reversed(lengths))),
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"eFf"[self.hWalls(x, start)] ],
move="right")
start = end
self.ctx.restore()
self.rectangularWall(10, h, "ffef", move="up only")
self.moveTo(2*self.thickness, 2*self.thickness)
self.ctx.save()
##########################################################
### Baseplate
##########################################################
# Horizontal lines
posy = 0
for y in range(ly, -1, -1):
posx = self.thickness
for x in range(lx):
if self.hwalls[y][x]:
e = "F"
else:
e = "e"
if y < ly and self.floors[y][x]:
if y>0 and self.floors[y-1][x]:
# Inside Wall
if self.hwalls[y][x]:
self.fingerHolesAt(posx, posy+t2, self.x[x], angle=0)
else:
# Top edge
self.edgeAt(e, posx+self.x[x], posy+t, self.x[x],
-180)
self.edgeAt("e", posx, posy+t, t, -180)
self.edgeAt("e", posx+self.x[x]+t, posy+t, t, -180)
elif y>0 and self.floors[y-1][x]:
# Bottom Edge
self.edgeAt(e, posx, posy, self.x[x])
self.edgeAt("e", posx-t, posy, t)
self.edgeAt("e", posx+self.x[x], posy, t)
posx += self.x[x] + self. thickness
posy += self.y[y-1] + self.thickness
posx = 0
for x in range(lx+1):
posy = self.thickness
for y in range(ly-1, -1, -1):
if self.vwalls[y][x]:
e = "F"
else:
e = "e"
if x>0 and self.floors[y][x-1]:
if x < lx and self.floors[y][x]:
# Inside wall
if self.vwalls[y][x]:
self.fingerHolesAt(posx+t2, posy, self.y[y])
else:
# Right edge
self.edgeAt(e, posx+t, posy, self.y[y], 90)
self.edgeAt("e", posx+t, posy-t, t, 90)
self.edgeAt("e", posx+t, posy+self.y[y], t, 90)
elif x < lx and self.floors[y][x]:
# Left edge
self.edgeAt(e, posx, posy+self.y[y], self.y[y], -90)
self.edgeAt(e, posx, posy+self.y[y]+t, t, -90)
self.edgeAt(e, posx, posy, t, -90)
posy += self.y[y] + self.thickness
if x < lx:
posx += self.x[x] + self.thickness
self.close()
def parse(self, input):
x = []
y = []
hwalls = []
vwalls = []
floors = []
for line in input:
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if not line or line[0] == "#":
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continue
m = re.match(r"( \|)* ,>\s*(\d*\.?\d+)\s*mm\s*", line)
if m:
x.append(float(m.group(2)))
continue
if line[0] == '+':
w = []
for n, c in enumerate(line):
if n % 2:
if c == ' ':
w.append(False)
elif c == '-':
w.append(True)
else:
pass
#raise ValueError(line)
else:
if c != '+':
pass
#raise ValueError(line)
hwalls.append(w)
if line[0] in " |":
w = []
f = []
for n, c in enumerate(line[:len(x)*2+1]):
if n % 2:
if c == 'X':
f.append(False)
elif c == ' ':
f.append(True)
else:
raise ValueError(line)
else:
if c == ' ':
w.append(False)
elif c == '|':
w.append(True)
else:
raise ValueError(line)
floors.append(f)
vwalls.append(w)
m = re.match(r"([ |][ X])+[ |]\s*(\d*\.?\d+)\s*mm\s*", line)
if not m:
raise ValueError(line)
else:
y.append(float(m.group(2)))
# check sizes
lx = len(x)
ly = len(y)
if len(hwalls) != ly+1:
raise ValueError("Wrong number of horizontal wall lines: %i (%i expected)" % (len(hwalls), ly+1))
for nr, walls in enumerate(hwalls):
if len(walls)!= lx:
raise ValueError("Wrong number of horizontal walls in line %i: %i (%i expected)" % (nr, len(walls), lx))
if len(vwalls) != ly:
raise ValueError("Wrong number of vertical wall lines: %i (%i expected)" % (len(vwalls), ly))
for nr, walls in enumerate(vwalls):
if len(walls) != lx+1:
raise ValueError("Wrong number of vertical walls in line %i: %i (%i expected)" % (nr, len(walls), lx+1))
self.x = x
self.y = y
self.hwalls = hwalls
self.vwalls = vwalls
self.floors = floors
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class LayoutGenerator(Layout):
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"""Type tray with each wall and floor tile being optional"""
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def __init__(self):
Boxes.__init__(self)
self.argparser = boxes.ArgumentParser()
self.argparser.add_argument(
"--x", action="store", type=int, default=2,
help="number of compartments side by side")
self.argparser.add_argument(
"--y", action="store", type=int, default=2,
help="number of compartments back to front")
def render(self):
return
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def main():
l = Layout()
l.parseArgs()
if l.x and l.y:
l.fillDefault(l.x, l.y)
if l.output:
with open(l.output, "w") as f:
f.write(str(l))
else:
print(l)
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elif l.input:
l.parse(l.input)
l.render()
else:
l.argparser.print_usage()
if __name__ == '__main__':
main()