2023-01-09 22:53:56 +01:00
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#!/usr/bin/env python3
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2023-01-17 16:09:34 +01:00
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# Copyright (C) 2013-2023 Florian Festi
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2023-01-09 22:53:56 +01:00
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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from functools import partial
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class SlantedTray(Boxes):
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"""One row tray with high back wall and low front wall"""
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ui_group = "Tray"
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description = """Can be used as a display or for cards or gaming tokens. Lay on the side to get piles to draw from.
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![Example Use](static/samples/SlantedTray-2.jpg)"""
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def __init__(self) -> None:
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings)
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# self.addSettingsArgs(edges.StackableSettings)
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self.buildArgParser(sx="40*3", y=40.0, h=40.0, outside=False)
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self.argparser.add_argument(
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"--front_height", action="store", type=float, default=0.3,
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help="height of the front as fraction of the total height")
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def finger_holes_CB(self, sx, h):
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t = self.thickness
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pos = -0.5 * t
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for x in sx[:-1]:
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pos += x + t
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self.fingerHolesAt(pos, 0, h)
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def render(self):
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# adjust to the variables you want in the local scope
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sx, y, h = self.sx, self.y, self.h
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t = self.thickness
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if self.outside:
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self.sx = sx = self.adjustSize(sx)
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self.y = y = self.adjustSize(y)
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self.h = h = self.adjustSize(h, False)
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front_height = h * self.front_height
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x = sum(sx) + t * (len(sx) - 1)
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self.rectangularWall(
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x,
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h,
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"eFfF",
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move="up",
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callback=[partial(self.finger_holes_CB, sx, h)],
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)
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self.rectangularWall(
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x,
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y,
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"FFfF",
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move="up",
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callback=[partial(self.finger_holes_CB, sx, y)],
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)
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self.rectangularWall(
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x,
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front_height,
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"FFeF",
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move="up",
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callback=[
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partial(self.finger_holes_CB, sx, front_height)
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],
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)
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for _ in range(len(sx) + 1):
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self.trapezoidWall(y, h, front_height, "ffef", move="right")
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