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#!/usr/bin/env python3
# Copyright (C) 2013-2020 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
class Console2 ( Boxes ) :
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""" Console with slanted panel and service hatches """
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ui_group = " Box "
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description = """
This box is designed as a housing for electronic projects . It has hatches that can be re - opened with simple tools . It intentionally cannot be opened with bare hands - if build with thin enough material .
#### Caution
There is a chance that the latches of the back wall or the back wall itself interfere with the front panel or it ' s mounting frame/lips. The generator does not check for this. So depending on the variant choosen you might need to make the box deeper (increase y parameter) or the panel angle steeper (increase angle parameter) until there is enough room.
It ' s also possible that the frame of the panel interferes with the floor if the hi parameter is too small.
#### Assembly instructions
The main body is easy to assemble by starting with the floor and then adding the four walls and ( if present ) the top piece .
If the back wall is removable you need to add the lips and latches . The U - shaped clamps holding the latches in place need to be clued in place without also gluing the latches themselves . Make sure the springs on the latches point inwards and the angled ends point to the side walls as shown here :
! [ Back wall details ] ( static / samples / Console2 - backwall - detail . jpg )
If the panel is removable you need to add the springs with the tabs to the side lips . This photo shows the variant which has the panel glued to the frame :
! [ Back wall details ] ( static / samples / Console2 - panel - detail . jpg )
If space is tight you may consider not glueing the cross pieces in place and remove them after the glue - up . This may prevent the latches of the back wall and the panel from interfereing with each other .
The variant using finger joints only has the two side lips without the cross bars .
#### Re-Opening
The latches at the back wall lock in place when closed . To open them they need to be pressed in and can then be moved aside .
To remove the panel you have to press in the four tabs at the side . It is easiest to push them in and then pull the panel up a little bit so the tabs stay in .
"""
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def __init__ ( self ) :
Boxes . __init__ ( self )
self . addSettingsArgs ( edges . FingerJointSettings , surroundingspaces = .5 )
self . addSettingsArgs ( edges . StackableSettings )
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self . buildArgParser ( x = 100 , y = 100 , h = 100 , bottom_edge = " s " ,
outside = False )
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self . argparser . add_argument (
" --front_height " , action = " store " , type = float , default = 30 ,
help = " height of the front below the panel (in mm) " )
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self . argparser . add_argument (
" --angle " , action = " store " , type = float , default = 50 ,
help = " angle of the front panel (90°=upright) " )
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self . argparser . add_argument (
" --removable_backwall " , action = " store " , type = boolarg , default = True ,
help = " have latches at the backwall " )
self . argparser . add_argument (
" --removable_panel " , action = " store " , type = boolarg , default = True ,
help = " The panel is held by tabs and can be removed " )
self . argparser . add_argument (
" --glued_panel " , action = " store " , type = boolarg , default = True ,
help = " the panel is glued and not held by finger joints " )
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def borders ( self ) :
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x , y , h , fh = self . x , self . y , self . h , self . front_height
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t = self . thickness
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panel = min ( ( h - fh ) / math . cos ( math . radians ( 90 - self . angle ) ) ,
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y / math . cos ( math . radians ( self . angle ) ) )
top = y - panel * math . cos ( math . radians ( self . angle ) )
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h = fh + panel * math . sin ( math . radians ( self . angle ) )
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if top > 0.1 * t :
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borders = [ y , 90 , fh , 90 - self . angle , panel , self . angle , top ,
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90 , h , 90 ]
else :
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borders = [ y , 90 , fh , 90 - self . angle , panel , self . angle + 90 , h , 90 ]
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return borders
def latch ( self , move = None ) :
t = self . thickness
s = 0.1 * t
tw , th = 8 * t , 3 * t
if self . move ( tw , th , move , True ) :
return
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self . moveTo ( 0 , 1.2 * t )
self . polyline ( t , - 90 , .2 * t , 90 , 2 * t , - 90 , t , 90 , t , 90 , t , - 90 , 3 * t ,
90 , t , - 90 , t , 90 , t , 90 , 2 * t , 90 , 0.5 * t ,
- 94 , 4.9 * t , 94 , .5 * t , 86 , 4.9 * t , - 176 , 5 * t ,
- 90 , 1.0 * t , 90 , t , 90 , 1.8 * t , 90 )
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self . move ( tw , th , move )
def latch_clamp ( self , move = None ) :
t = self . thickness
s = 0.1 * t
tw , th = 4 * t , 4 * t
if self . move ( tw , th , move , True ) :
return
self . moveTo ( 0.5 * t )
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self . polyline ( t - 0.5 * s , 90 , 2.5 * t + .5 * s , - 90 , t + s , - 90 , 2.5 * t + .5 * s , 90 , t - 0.5 * s , 90 ,
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t , - 90 , 0.5 * t , 90 , 2 * t , 45 , 2 * * .5 * t , 45 , 2 * t , 45 , 2 * * .5 * t , 45 , 2 * t , 90 , 0.5 * t , - 90 , t , 90 )
self . move ( tw , th , move )
@restore
@holeCol
def latch_hole ( self , posx ) :
t = self . thickness
s = 0.1 * t
self . moveTo ( posx , 2 * t , 180 )
path = [ 1.5 * t , - 90 , t , - 90 , t - 0.5 * s , 90 ]
path = path + [ 2 * t ] + list ( reversed ( path ) )
path = path [ : - 1 ] + [ 3 * t ] + list ( reversed ( path [ : - 1 ] ) )
self . polyline ( * path )
def panel_side ( self , l , move = None ) :
t = self . thickness
s = 0.1 * t
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tw , th = l , 3 * t
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if not self . glued_panel :
th + = t
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if self . move ( tw , th , move , True ) :
return
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self . rectangularHole ( 3 * t , 1.5 * t , 3 * t , 1.05 * t )
self . rectangularHole ( l - 3 * t , 1.5 * t , 3 * t , 1.05 * t )
self . rectangularHole ( l / 2 , 1.5 * t , 2 * t , t )
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if self . glued_panel :
self . polyline ( * ( [ l , 90 , t , 90 , t , - 90 , t , - 90 , t , 90 , t , 90 ] * 2 ) )
else :
self . polyline ( l , 90 , 3 * t , 90 )
self . edges [ " f " ] ( l )
self . polyline ( 0 , 90 , 3 * t , 90 )
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self . move ( tw , th , move )
def panel_lock ( self , l , move = None ) :
t = self . thickness
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l - = 4 * t
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tw , th = l , 2.5 * t
if self . move ( tw , th , move , True ) :
return
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end = [ l / 2 - 3 * t , - 90 , 1.5 * t , ( 90 , .5 * t ) , t , ( 90 , .5 * t ) ,
t , 90 , .5 * t , - 90 , 0.5 * t , - 90 , 0 , ( 90 , .5 * t ) , 0 , 90 , ]
self . moveTo ( l / 2 - t , 2 * t , - 90 )
self . polyline ( * ( [ t , 90 , 2 * t , 90 , t , - 90 ] + end + [ l ] +
list ( reversed ( end ) ) ) )
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self . move ( tw , th , move )
def panel_cross_beam ( self , l , move = None ) :
t = self . thickness
tw , th = l + 2 * t , 3 * t
if self . move ( tw , th , move , True ) :
return
self . moveTo ( t , 0 )
self . polyline ( * ( [ l , 90 , t , - 90 , t , 90 , t , 90 , t , - 90 , t , 90 ] * 2 ) )
self . move ( tw , th , move )
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def side ( self , borders , bottom = " s " , move = None , label = " " ) :
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t = self . thickness
bottom = self . edges . get ( bottom , bottom )
tw = borders [ 0 ] + 2 * self . edges [ " f " ] . spacing ( )
th = borders [ - 2 ] + bottom . spacing ( ) + self . edges [ " f " ] . spacing ( )
if self . move ( tw , th , move , True ) :
return
d1 = t * math . cos ( math . radians ( self . angle ) )
d2 = t * math . sin ( math . radians ( self . angle ) )
self . moveTo ( t , 0 )
bottom ( borders [ 0 ] )
self . corner ( 90 )
self . edges [ " f " ] ( borders [ 2 ] + bottom . endwidth ( ) - d1 )
self . edge ( d1 )
self . corner ( borders [ 3 ] )
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if self . removable_panel :
self . rectangularHole ( 3 * t , 1.5 * t , 2.5 * t , 1.05 * t )
if not self . removable_panel and not self . glued_panel :
self . edges [ " f " ] ( borders [ 4 ] )
else :
self . edge ( borders [ 4 ] )
if self . removable_panel :
self . rectangularHole ( - 3 * t , 1.5 * t , 2.5 * t , 1.05 * t )
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if len ( borders ) == 10 :
self . corner ( borders [ 5 ] )
self . edge ( d2 )
self . edges [ " f " ] ( borders [ 6 ] - d2 )
self . corner ( borders [ - 3 ] )
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if self . removable_backwall :
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self . rectangularHole ( self . latchpos , 1.55 * t , 1.1 * t , 1.1 * t )
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self . edge ( borders [ - 2 ] - t )
self . edges [ " f " ] ( t + bottom . startwidth ( ) )
else :
self . edges [ " f " ] ( borders [ - 2 ] + bottom . startwidth ( ) )
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self . corner ( borders [ - 1 ] )
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self . move ( tw , th , move , label = label )
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def render ( self ) :
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x , y , h = self . x , self . y , self . h
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t = self . thickness
bottom = self . edges . get ( self . bottom_edge )
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if self . outside :
self . x = x = self . adjustSize ( x )
self . y = y = self . adjustSize ( y )
self . h = h = self . adjustSize ( h , bottom )
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d1 = t * math . cos ( math . radians ( self . angle ) )
d2 = t * math . sin ( math . radians ( self . angle ) )
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self . latchpos = latchpos = 6 * t
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borders = self . borders ( )
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self . side ( borders , bottom , move = " right " , label = " Left Side " )
self . side ( borders , bottom , move = " right " , label = " Right Side " )
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self . rectangularWall ( borders [ 0 ] , x , " ffff " , move = " right " , label = " Floor " )
self . rectangularWall (
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borders [ 2 ] - d1 , x , ( " F " , " e " , " F " , bottom ) , ignore_widths = [ 7 , 4 ] ,
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move = " right " , label = " Front " )
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if self . glued_panel :
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self . rectangularWall ( borders [ 4 ] , x , " EEEE " , move = " right " , label = " Panel " )
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elif self . removable_panel :
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self . rectangularWall ( borders [ 4 ] , x - 2 * t , " hEhE " , move = " right " , label = " Panel " )
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else :
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self . rectangularWall ( borders [ 4 ] , x , " FEFE " , move = " right " , label = " Panel " )
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if len ( borders ) == 10 :
self . rectangularWall ( borders [ 6 ] - d2 , x , " FEFe " , move = " right " , label = " Top " )
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if self . removable_backwall :
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self . rectangularWall (
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borders [ - 2 ] - 1.05 * t , x , " EeEe " ,
callback = [
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lambda : self . latch_hole ( latchpos ) ,
lambda : self . fingerHolesAt ( .5 * t , 0 , borders [ - 2 ] - 4.05 * t - latchpos ) ,
lambda : self . latch_hole ( borders [ - 2 ] - 1.2 * t - latchpos ) ,
lambda : self . fingerHolesAt ( .5 * t , 3.05 * t + latchpos , borders [ - 2 ] - 4.05 * t - latchpos ) ] ,
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move = " right " ,
label = " Back Wall " )
self . rectangularWall ( 2 * t , borders [ - 2 ] - 4.05 * t - latchpos , " EeEf " , move = " right " , label = " Guide " )
self . rectangularWall ( 2 * t , borders [ - 2 ] - 4.05 * t - latchpos , " EeEf " , move = " right " , label = " Guide " )
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self . rectangularWall ( t , x , ( " F " , bottom , " F " , " e " ) ,
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ignore_widths = [ 0 , 3 ] , move = " right " , label = " Bottom Back " )
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else :
self . rectangularWall ( borders [ - 2 ] , x , ( " F " , bottom , " F " , " e " ) ,
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ignore_widths = [ 0 , 3 ] , move = " right " , label = " Back Wall " )
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# hardware for panel
if self . removable_panel :
if self . glued_panel :
self . panel_cross_beam ( x - 2.05 * t , " rotated right " )
self . panel_cross_beam ( x - 2.05 * t , " rotated right " )
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self . panel_lock ( borders [ 4 ] , " up " )
self . panel_lock ( borders [ 4 ] , " up " )
self . panel_side ( borders [ 4 ] , " up " )
self . panel_side ( borders [ 4 ] , " up " )
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# hardware for back wall
if self . removable_backwall :
self . latch ( move = " up " )
self . latch ( move = " up " )
self . partsMatrix ( 4 , 2 , " up " , self . latch_clamp )